網(wǎng)絡(luò)微動畫題材與形式研究
[Abstract]:In August 2009, Sina, a Chinese portal, launched Sina Weibo for the first time as an instant interactive platform for sharing, disseminating and accessing information based on user relationships. People use short words to convey information and communicate feelings, and promote reading into a "micro-era." This brief but powerful expression quickly spread to other fields, and microentertainment forms such as "micro film", "micro cartoon" and "micro talk" appeared. These new forms of art have been popular with all kinds of people, and the number of operators and producers has increased dramatically. In the "micro-era" led by the animation industry does not show weakness, by the Shanghai Hexi Animation Company first introduced a combination of animation and cartoon new animation "micro-animation." Because "micro animation" is a new product to cater for the arrival of "micro age", it has many potential problems. First of all, the lack of new ideas and originality in news coverage; secondly, the use of Flash production, the form is single; third, the lack of publicity received less attention. The author thinks that Hexi Animation Company put forward "Micro Animation" for the first time, although it has its originality and characteristics, it has hindered its development because of its characteristics. We should step back and bring the whole animation industry into the "micro-era", using the original animation and the new audio-visual language to create a new field of "micro-animation", and push it to the market operation. In this paper, through the production analysis and market operation analysis of various "micro" entertainment forms, as well as the theme and form analysis of the existing micro-animation, and the analysis of the new animation production technology, this paper puts forward three plans to improve the micro-animation. That is to say, the interactive elements of the network are integrated into the subject matter of micro-animation, and the methods of making different animation forms are simplified, and the prospect of micro-animation of human-computer interaction is explored. This research mainly takes the data analysis method, the theme and the form analysis method, the network data analysis method as the research method, synthetically analyzed the microanimation present situation, in the creation microanimation process faces many difficulties, The feasibility scheme of micro-animation is put forward. The micro-era is the product of people's fast-paced life, which also accelerates many traditional art forms to change their own pace. Animators should take advantage of this opportunity to create animation forms that accord with the appreciation and dissemination of current people so that all the people can participate in interactive animation and make greater contributions to the cause of animation in our country.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:J954;J218.7
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