基于Kinect的手勢(shì)識(shí)別及其在場(chǎng)景驅(qū)動(dòng)中的應(yīng)用
[Abstract]:In the research of user interface, human-computer interaction is one of the most rapidly developing technologies, and researchers pay special attention to it. It is a comprehensive subject and has close relation with cognitive science, ergonomics, psychology and so on. As an important part of human-computer interaction, gesture recognition has been paid attention to by many researchers. Especially in recent years, with the emergence of Microsoft Kinect, the research on gesture recognition and interaction technology, which accords with man-machine communication habits, has become very active. According to gesture classification, gesture recognition includes two parts: static gesture recognition and dynamic gesture recognition. In this paper, the Kinect provided by Microsoft is used as the acquisition device of gesture action. The algorithms of static gesture recognition and dynamic gesture recognition are optimized and tested in virtual scene. Firstly, in order to make hand region segmentation more accurate, a new hand region segmentation algorithm is proposed. The algorithm obtains the optimal segmentation threshold by calculating the variance between the torso region and the hand region, and then extracts the hand region, and then calculates the point with the highest density in the hand region to get the centerpoint. On the basis of describing the palm region with the corresponding ellipse, the hand region is subdivided into palm region, fingertip region and arm region in the corresponding coordinate system. Secondly, aiming at the problem of low accuracy when using single feature in static gesture recognition, a gesture recognition algorithm based on multi-feature extraction is proposed. The algorithm firstly extracts the distance from the fingertip to the center of the palm, the distance from the fingertip to the palm plane and three different gesture features in the palm area. Then, a multi-classification support vector machine (SVM) classifier is used to classify the static gestures. The algorithm is verified in the gesture database. Thirdly, aiming at the problem of inaccuracy of node acquisition in dynamic gesture recognition, an algorithm is proposed to measure the effectiveness of the node by using the reliability of the node. By calculating the behavioral credibility, kinematics credibility and the feature weights of the color image credibility, the algorithm can obtain the dynamic gesture nodes more accurately, so as to complete the fast and accurate dynamic gesture recognition. Finally, real-time detection is completed in a three-dimensional virtual scene based on 3ds Max and Unity 3D design. Combined with static gesture and dynamic gesture recognition technology, the design includes start, point, turn, drop, wave and stop gestures, drive the virtual scene to complete the corresponding real-time changes, and verify the effectiveness of the algorithm.
【學(xué)位授予單位】:中北大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類號(hào)】:TP391.41
【參考文獻(xiàn)】
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