基于交互式遺傳算法的服裝幾何花卉圖案的設(shè)計(jì)
本文選題:服裝 + 幾何花卉圖案; 參考:《浙江理工大學(xué)》2017年碩士論文
【摘要】:作為服裝圖案的重要組成元素,幾何、花卉圖案歷經(jīng)千年,表現(xiàn)上雖千變?nèi)f化,但是作為承載美,展現(xiàn)人類精神風(fēng)貌、表達(dá)文化訴求的重要載體,至今仍然是構(gòu)成服裝圖案的重要元素之一,數(shù)碼印花技術(shù)的開發(fā)與應(yīng)用,也使服裝的圖案的呈現(xiàn)形式不再過度依賴于縫合、繡花工藝。因此,本文從智能算法的理論出發(fā),依據(jù)服裝幾何花卉圖案的排列構(gòu)成規(guī)律,設(shè)計(jì)出服裝幾何花卉圖案,豐富服裝圖案的設(shè)計(jì)方法。本文首先對交互設(shè)計(jì)和交互式遺傳算法的相關(guān)理論進(jìn)行分析研究,以交互設(shè)計(jì)的五要素為基礎(chǔ),進(jìn)行交互界面的規(guī)范和設(shè)計(jì)。將交互式遺傳算法的編碼、選擇、雜交、變異以及適應(yīng)性評價(jià)等過程與傳統(tǒng)服裝幾何花卉圖案的設(shè)計(jì)流程相結(jié)合,針對交互式遺傳算法容易產(chǎn)生的用戶評價(jià)疲勞的問題,本文采用了兩種解決辦法:通過對傳統(tǒng)交互式遺傳算法流程進(jìn)行改進(jìn),減少算法中原有次優(yōu)方案的生成,從而減少用戶在評價(jià)數(shù)量上的疲勞;通過引入徑向基函數(shù)神經(jīng)網(wǎng)絡(luò)代理模型,對用戶的相同評價(jià)行為進(jìn)行代理,減輕用戶在評價(jià)動作上的疲勞。隨后,本文通過對服裝幾何、花卉圖案的歷史演變的研究,總結(jié)出幾何花卉圖案在服裝面料上的布局規(guī)律,作為本文幾何花卉圖案交互設(shè)計(jì)程序的指導(dǎo)規(guī)則,使程序生成比較符合傳統(tǒng)審美的幾何花卉圖案的搭配方案。本文還通過改變交互式遺傳算法中的參數(shù)取值范圍來實(shí)現(xiàn)設(shè)計(jì)方案中幾何和花卉位置的變形,以生成更多不同排列形式的設(shè)計(jì)方案。最后通過數(shù)碼印花實(shí)踐證明本研究方法得出設(shè)計(jì)圖案的可行性。本文的重點(diǎn)是將數(shù)學(xué)智能算法與服裝圖案設(shè)計(jì)過程相結(jié)合,找到二者相結(jié)合的切入點(diǎn),生成較為有秩序并具有一定美觀的服裝圖案設(shè)計(jì)方案;诮换ナ竭z傳算法相關(guān)理論,在JAVA環(huán)境下進(jìn)行交互設(shè)計(jì)程序的運(yùn)行,通過實(shí)踐證明,根據(jù)輸入的圖案素材,通過程序的進(jìn)化迭代步驟,并使圖案之間的平面位置發(fā)生變化,可以更加快速、大批量生成具有某種特定規(guī)律的一類服裝圖案。
[Abstract]:As an important component of clothing patterns, geometry and flower patterns have experienced thousands of years, although the performance of the ever-changing, but as a bearing of the United States, to show the spirit of the human face, an important carrier to express cultural aspirations, Up to now, it is still one of the important elements of garment pattern. With the development and application of digital printing technology, the presentation form of garment pattern is no longer dependent on suture and embroidery technology. Therefore, based on the theory of intelligent algorithm and the rule of arrangement and constitution of geometric flower pattern, this paper designs the geometric flower pattern of clothing, which enriches the design method of garment pattern. In this paper, the interaction design and interactive genetic algorithm related theories are analyzed and studied. Based on the five elements of interactive design, the interaction interface is standardized and designed. This paper combines the coding, selection, hybridization, mutation and adaptability evaluation of interactive genetic algorithm with the design process of traditional geometric flower pattern, aiming at the problem of user evaluation fatigue caused by interactive genetic algorithm. This paper adopts two solutions: by improving the traditional interactive genetic algorithm process, reducing the generation of the original sub-optimal scheme in the algorithm, so as to reduce the fatigue of users in the evaluation quantity; By introducing radial basis function (RBF) neural network agent model, the same evaluation behavior of users is represented and the fatigue of users in evaluating actions is alleviated. Then, through the study of the historical evolution of the geometric pattern and the pattern of flowers, this paper sums up the layout rule of the geometric flower pattern on the fabric, which is the guiding rule of the interactive design program of the geometric flower pattern in this paper. Make the program more in line with the traditional aesthetic geometric flower pattern matching scheme. This paper also changes the range of parameters in interactive genetic algorithm to realize the deformation of geometry and flower position in the design scheme, in order to generate more different arrangement forms of design scheme. Finally, the feasibility of the design method is proved by digital printing practice. The emphasis of this paper is to combine the mathematical intelligent algorithm with the process of garment pattern design, to find the breakthrough point of the combination of the two, and to produce a more orderly and beautiful clothing pattern design scheme. Based on the theory of interactive genetic algorithm, the interactive design program is run in Java environment. It is proved by practice that, according to the input pattern material, the evolutionary iterative steps of the program are adopted, and the plane position between patterns is changed. Can be faster, mass production of a certain rule of clothing patterns.
【學(xué)位授予單位】:浙江理工大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:TS941.2
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