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英雄聯(lián)盟對(duì)生理疼痛及社會(huì)疼痛的影響

發(fā)布時(shí)間:2018-08-21 07:42
【摘要】:電子游戲被作為一種緩解生理疼痛的方式,應(yīng)用于疼痛的臨床研究。本研究以當(dāng)前最受歡迎的網(wǎng)絡(luò)游戲——英雄聯(lián)盟為實(shí)驗(yàn)材料,考察其對(duì)于生理疼痛和社會(huì)疼痛的影響。 研究一考察了英雄聯(lián)盟游戲?qū)(gè)體生理疼痛的影響。在英雄聯(lián)盟游戲前后分別測(cè)量其生理疼痛閾限和疼痛忍受力,結(jié)果表明英雄聯(lián)盟游戲后的生理疼痛閾限顯著高于游戲前,且疼痛忍受力游戲后也顯著高于游戲前。游戲的勝負(fù)并不影響生理疼痛閾限及痛覺忍受力。 研究二考察了英雄聯(lián)盟游戲?qū)ι鐣?huì)疼痛的影響。實(shí)驗(yàn)設(shè)置兩組,一組為實(shí)驗(yàn)組,一組為對(duì)照組。實(shí)驗(yàn)組被試先測(cè)量社會(huì)疼痛基線水平,然后進(jìn)行英雄聯(lián)盟游戲,再進(jìn)行社會(huì)疼痛操作,最后測(cè)量其社會(huì)疼痛水平。對(duì)照組測(cè)量社會(huì)疼痛基線水平,然后進(jìn)行社會(huì)疼痛操作,最后測(cè)量其社會(huì)疼痛水平。兩組的社會(huì)疼痛操作均使用兩種范式結(jié)合:其一為回憶過(guò)去遭遇的社會(huì)排斥事件范式,其二為孤獨(dú)終老范式。將對(duì)照組社會(huì)疼痛操作前后社會(huì)疼痛水平進(jìn)行差異檢驗(yàn),其差異顯著,表明社會(huì)疼痛操作成功。重復(fù)測(cè)量方差分析結(jié)果表明受到排斥后實(shí)驗(yàn)組的社會(huì)疼痛水平顯著低于對(duì)照組。游戲的勝負(fù)并不影響其社會(huì)疼痛緩解。 兩個(gè)研究表明:英雄聯(lián)盟游戲能夠顯著提高個(gè)體的生理痛覺閾限和生理疼痛忍受力,可以緩沖社會(huì)排斥引發(fā)的社會(huì)疼痛。 最后,反思了本研究的不足,提出了今后研究的設(shè)想,并對(duì)本研究的意義進(jìn)行了探討。
[Abstract]:Video games are used in clinical studies of pain as a way to relieve physiological pain. In this study, League of Legends, the most popular online game, was used to investigate the effects of League of Legends on physiological and social pain. The first study examined the effects of League of Legends games on individual physiological pain. The physiological pain threshold and pain tolerance were measured before and after the League of Legends game. The results showed that the physiological pain threshold after League of Legends was significantly higher than that before and after the game, and the pain tolerance after the game was significantly higher than that before the game. The outcome of the game does not affect the physiological pain threshold and pain tolerance. Study 2 examined the effects of League of Legends games on social pain. Two groups were set up, one group was experimental group, the other group was control group. The subjects in the experimental group measured the baseline level of social pain, then performed League of Legends games, then operated on social pain, and finally measured their social pain level. The control group measured the social pain baseline level, then performed the social pain operation, and finally measured its social pain level. The two groups of social pain manipulation used two paradigms: one is to recall the past social exclusion event paradigm, the other is the lonely old age paradigm. The difference of social pain level before and after social pain operation in the control group was significant, which indicated that the social pain operation was successful. Repeated analysis of variance showed that the level of social pain in the experimental group was significantly lower than that in the control group. The success of the game does not affect its social pain relief. Two studies have shown that League of Legends games can significantly improve the physiological pain threshold and physiological pain tolerance, and can buffer the social pain caused by social exclusion. Finally, this paper reflects on the shortcomings of this study, puts forward some ideas for future research, and probes into the significance of this study.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類號(hào)】:B845

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