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從網(wǎng)絡(luò)游戲到網(wǎng)絡(luò)文藝

發(fā)布時間:2018-03-10 22:11

  本文選題:全球規(guī)模 切入點:暢銷榜 出處:《紅旗文稿》2017年18期  論文類型:期刊論文


【摘要】:正2016年,我國網(wǎng)絡(luò)游戲用戶總量達(dá)到了5.34億人,實際收入高達(dá)1655.7億元人民幣,這意味著我國的網(wǎng)絡(luò)游戲行業(yè)規(guī)模已經(jīng)占到了全球游戲行業(yè)規(guī)模的四分之一。在2016年蘋果公司我國App Store日暢銷榜單的前100名中,近85%都是我國本土游戲,除了個別日本經(jīng)典動漫IP游戲和芬蘭等北歐公司的幾款經(jīng)典策略游戲之外,外國網(wǎng)絡(luò)游戲已經(jīng)很難再進(jìn)入我國游戲的暢銷榜單。1.我國網(wǎng)絡(luò)游戲的"內(nèi)"與"外"。我國的網(wǎng)絡(luò)游戲產(chǎn)業(yè)不僅在2008年就實現(xiàn)了全球規(guī)模第一,2016年我國自主研發(fā)的網(wǎng)絡(luò)游戲的
[Abstract]:In 2016, the total number of online game users in China reached 534 million, and the actual income was as high as 165.57 billion yuan. This means that China's online gaming industry already accounts for 1/4 of the global gaming industry. In 2016, nearly 85% of Apple's top 100 best-selling App Store titles were local games. In addition to the individual classic Japanese animation IP game and Finland and other Nordic companies several classic strategy games, Foreign online games have been very difficult to enter the best-selling list of Chinese games. 1. China's online games "inside" and "outside". China's online game industry not only in 2008 to achieve the first in the world, 2016, China's independent research and development of online games
【作者單位】: 中國藝術(shù)研究院;
【分類號】:G122
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本文編號:1595290

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