VR技術(shù)在媒介文化的應(yīng)用初探
發(fā)布時間:2018-02-12 18:27
本文關(guān)鍵詞: VR技術(shù) 文化產(chǎn)業(yè) 混合現(xiàn)實(shí) 出處:《當(dāng)代教育實(shí)踐與教學(xué)研究》2016年12期 論文類型:期刊論文
【摘要】:隨著人工智能、大數(shù)據(jù)、VR等技術(shù)的成熟和資本的助力,VR技術(shù)與文化產(chǎn)業(yè)的結(jié)合也讓外界更加期待。本文簡要回顧了VR技術(shù)的發(fā)展歷程,梳理了VR技術(shù)在文化產(chǎn)業(yè)的典型案例,并嘗試探討VR技術(shù)商用化后所造成的影響。筆者認(rèn)為,無論其預(yù)判是否成真,相比虛擬體驗(yàn),真實(shí)體驗(yàn)更加珍貴。
[Abstract]:With the development of artificial intelligence, big data, VR technology matures and the power of capital, combined with VR technology and culture industry but also to the outside world more expectations. This paper briefly reviews the development of VR technology, combing the VR technology in the typical case of the cultural industry, and try to explore the effect of VR technology on commercial use after the I think, no matter the anticipation will come true, compared to virtual experience, experience more precious.
【作者單位】: 中國傳媒大學(xué);
【分類號】:TP391.9;G124
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本文編號:1506271
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