BIM技術(shù)在避免管線布置沖突方面的應(yīng)用研究
[Abstract]:In recent years, the rapid development of BIM has brought a revolutionary impact on civil engineering construction, and the design and construction of engineering projects have been gradually transferred from traditional two-dimensional to three-dimensional. The idea of data sharing with BIM enables all parties involved in engineering construction to communicate, communicate and coordinate better. The efficiency of project construction is improved significantly, the probability of error in design and construction is reduced, and great economic benefit is brought to the project constructor. In this paper, we will make an in-depth study and discussion on how to use the BIM database to provide comprehensive collision detection of 3D pipeline models from different professional and different design departments. The collision detection function between 3D pipeline and 3D pipeline is realized by combining the functions of MFC application framework, MFC 3D rendering engine and Bullet Physics physical engine. This paper first introduces the background of virtual reality technology, the practical significance of applying collision detection to BIM, and the development of physical processing engine. Then the concept of BIM and the design of three-dimensional pipeline are briefly summarized. Then, we will discuss the rendering and management of 3D scene, collision detection algorithm and physical engine. The chapter on rendering and management of 3D scene mainly discusses the basic knowledge of 3D graphics rendering pipeline, the basic concept and usage of shader, and the basic knowledge of graphics rendering and scene management of OSG graphics rendering engine. The chapter of collision detection mainly discusses the theory of two-stage partition and the classification of algorithms applied in each stage. The basis of collision detection algorithm includes bounding volume concept, graph element testing, bounding volume level, space partition and BSP tree, convex body testing, etc. And knowledge of Bullet engine. Finally, by combining OSG engine with Bullet Physics engine, this paper designs an application system with basic functions of 3D graphics rendering, scene management and collision detection. The system focuses on the reading, writing and management of scene data, the organization and rendering of scene, the interactive realization of scene and user, the realization of collision detection and the organization of result. The system has good stability on personal computer, and has high speed and high efficiency in dealing with a large number of 3D pipeline data model rendering and collision detection.
【學(xué)位授予單位】:武漢理工大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類號(hào)】:TU990.3;TP391.41
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