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導(dǎo)彈飛行視景仿真系統(tǒng)設(shè)計(jì)

發(fā)布時(shí)間:2019-01-03 20:26
【摘要】:導(dǎo)彈作為當(dāng)代尖端武器,可對(duì)敵方的軍事設(shè)施實(shí)施精確、毀滅性的攻擊。因此受到各國軍方的重視。想形成戰(zhàn)斗力需要進(jìn)行大量的操作訓(xùn)練,使每名操作號(hào)手熟練操作并能很好的協(xié)同。同時(shí)需要定期對(duì)導(dǎo)彈武器進(jìn)行維護(hù)保養(yǎng)和系統(tǒng)測(cè)試,但由于導(dǎo)彈武器系統(tǒng)的體積龐大、結(jié)構(gòu)復(fù)雜,特別是某些敏感電子元件的壽命和可靠性有一定使用次數(shù)的限制,不可能頻繁進(jìn)行通電操作。本文將虛擬現(xiàn)實(shí)技術(shù)應(yīng)用到軍事領(lǐng)域,實(shí)現(xiàn)了導(dǎo)彈飛行視景仿真系統(tǒng)設(shè)計(jì),刻畫了導(dǎo)彈從發(fā)射、飛行到擊毀目標(biāo)的全過程,本系統(tǒng)既可以對(duì)導(dǎo)彈設(shè)備的系統(tǒng)狀態(tài)進(jìn)行測(cè)試,以確保導(dǎo)彈武器系統(tǒng)保持良好的作戰(zhàn)性能,也可以為部隊(duì)實(shí)行操作訓(xùn)練的常態(tài)化提供一定的幫助。本文主要工作如下:(1)導(dǎo)彈彈道的解算與仿真是導(dǎo)彈飛行視景仿真系統(tǒng)的關(guān)鍵環(huán)節(jié),根據(jù)導(dǎo)彈和目標(biāo)艦船的相對(duì)運(yùn)動(dòng)關(guān)系建立彈目坐標(biāo)系,在小擾動(dòng)線性化的條件下,得到簡(jiǎn)化的俯仰通道導(dǎo)彈運(yùn)動(dòng)方程組,建立導(dǎo)彈俯仰通道的制導(dǎo)控制系統(tǒng)模型,對(duì)導(dǎo)彈彈道進(jìn)行解算,并通過仿真進(jìn)行驗(yàn)證。(2)深入研究目前先進(jìn)的三維建模技術(shù),運(yùn)用DOF技術(shù)、紋理貼圖技術(shù)、細(xì)節(jié)層次技術(shù),使用Creator建模軟件完成導(dǎo)彈武器系統(tǒng)和目標(biāo)艦船三維模型的構(gòu)建;利用高程數(shù)據(jù)和衛(wèi)星圖像制作大地形場(chǎng)景,通過外部引用技術(shù)、模型封裝等技術(shù)對(duì)模型進(jìn)行優(yōu)化,以提高系統(tǒng)運(yùn)行的流暢性。(3)在VegaPrime視窗中采用多通道技術(shù),達(dá)到同時(shí)觀察導(dǎo)彈和目標(biāo)運(yùn)動(dòng);為提高視景仿真系統(tǒng)畫面的真實(shí)感,采用粒子系統(tǒng)制作場(chǎng)景特效,具體包括雨、雪、云層等環(huán)境特效、導(dǎo)彈尾跡效果和擊中目標(biāo)后的爆炸效果,為這些特效分別設(shè)定專屬的觸發(fā)開關(guān);運(yùn)用BUMP方法,可以實(shí)現(xiàn)快速準(zhǔn)確地判斷導(dǎo)彈與目標(biāo)艦船之間碰撞出現(xiàn)與否。(4)以VS2005軟件作為系統(tǒng)程序開發(fā)平臺(tái),Vega Prime視景仿真軟件作為場(chǎng)景動(dòng)畫的渲染工具,MATLAB彈道解算程序作為導(dǎo)彈運(yùn)動(dòng)的驅(qū)動(dòng)程序,使用通用的API數(shù)據(jù)接口將其連接,利用C++語言編寫系統(tǒng)驅(qū)動(dòng)程序?qū)崿F(xiàn)天氣切換、視角切換和場(chǎng)景切換功能,最終利用MFC生成可執(zhí)行程序,完成導(dǎo)彈飛行視景仿真系統(tǒng)的開發(fā)。
[Abstract]:As a modern sophisticated weapon, missiles can carry out accurate and destructive attacks on enemy military installations. As a result, the military attention of all countries. In order to form combat effectiveness, a large number of operational training is needed, so that each operator can operate skillfully and cooperate well. At the same time, there is a need for regular maintenance and systematic testing of missile weapons. However, due to the large size and complex structure of missile weapon systems, in particular, the lifetime and reliability of certain sensitive electronic components are limited by a certain number of times of use. Power-on operations are not possible frequently. In this paper, the virtual reality technology is applied to the military field, the design of missile flight scene simulation system is realized, and the whole process of missile from launching, flying to destroying target is described. The system can not only test the system state of missile equipment, but also can test the system state of missile equipment. In order to ensure the missile weapon system to maintain good combat performance, it can also provide some help for the regular operation training of troops. The main work of this paper is as follows: (1) the calculation and simulation of missile trajectory is the key link of missile flight scene simulation system. According to the relative motion relation between missile and target ship, the project-target coordinate system is established, and under the condition of small disturbance linearization, The simplified kinematic equations of the pitching channel missile are obtained, and the guidance and control system model of the pitch channel of the missile is established, and the missile trajectory is solved and verified by simulation. (2) the advanced 3D modeling technology is deeply studied. The 3D model of missile weapon system and target ship is constructed by using DOF technology, texture mapping technology, detail level technology and Creator modeling software. Using elevation data and satellite images to make large terrain scene, optimizing the model through external reference technology, model encapsulation and other techniques, in order to improve the smooth running of the system. (3) using multi-channel technology in VegaPrime window, Achieving simultaneous observation of missile and target movements; In order to improve the reality of the scene simulation system, the particle system is used to make the scene special effects, including the environmental effects such as rain, snow and clouds, the missile wake effect and the explosion effect after hitting the target. For these special effects to set up a separate exclusive trigger switch; By using BUMP method, the collision between missile and target ship can be judged quickly and accurately. (4) the VS2005 software is used as the system programming platform, Vega Prime visual simulation software as the rendering tool of scene animation. The MATLAB trajectory program is used as the driving program of missile motion, which is connected by the general API data interface, and the system driver is written in C language to realize the functions of weather switching, angle switching and scene switching. Finally, the executable program is generated by MFC, and the missile flight scene simulation system is developed.
【學(xué)位授予單位】:哈爾濱工程大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:TJ765.43;TP391.9

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