導(dǎo)彈飛行視景仿真系統(tǒng)設(shè)計(jì)
[Abstract]:As a modern sophisticated weapon, missiles can carry out accurate and destructive attacks on enemy military installations. As a result, the military attention of all countries. In order to form combat effectiveness, a large number of operational training is needed, so that each operator can operate skillfully and cooperate well. At the same time, there is a need for regular maintenance and systematic testing of missile weapons. However, due to the large size and complex structure of missile weapon systems, in particular, the lifetime and reliability of certain sensitive electronic components are limited by a certain number of times of use. Power-on operations are not possible frequently. In this paper, the virtual reality technology is applied to the military field, the design of missile flight scene simulation system is realized, and the whole process of missile from launching, flying to destroying target is described. The system can not only test the system state of missile equipment, but also can test the system state of missile equipment. In order to ensure the missile weapon system to maintain good combat performance, it can also provide some help for the regular operation training of troops. The main work of this paper is as follows: (1) the calculation and simulation of missile trajectory is the key link of missile flight scene simulation system. According to the relative motion relation between missile and target ship, the project-target coordinate system is established, and under the condition of small disturbance linearization, The simplified kinematic equations of the pitching channel missile are obtained, and the guidance and control system model of the pitch channel of the missile is established, and the missile trajectory is solved and verified by simulation. (2) the advanced 3D modeling technology is deeply studied. The 3D model of missile weapon system and target ship is constructed by using DOF technology, texture mapping technology, detail level technology and Creator modeling software. Using elevation data and satellite images to make large terrain scene, optimizing the model through external reference technology, model encapsulation and other techniques, in order to improve the smooth running of the system. (3) using multi-channel technology in VegaPrime window, Achieving simultaneous observation of missile and target movements; In order to improve the reality of the scene simulation system, the particle system is used to make the scene special effects, including the environmental effects such as rain, snow and clouds, the missile wake effect and the explosion effect after hitting the target. For these special effects to set up a separate exclusive trigger switch; By using BUMP method, the collision between missile and target ship can be judged quickly and accurately. (4) the VS2005 software is used as the system programming platform, Vega Prime visual simulation software as the rendering tool of scene animation. The MATLAB trajectory program is used as the driving program of missile motion, which is connected by the general API data interface, and the system driver is written in C language to realize the functions of weather switching, angle switching and scene switching. Finally, the executable program is generated by MFC, and the missile flight scene simulation system is developed.
【學(xué)位授予單位】:哈爾濱工程大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:TJ765.43;TP391.9
【參考文獻(xiàn)】
相關(guān)期刊論文 前10條
1 楊志菊;劉寶華;;基于HLA和VEGA的;袌(chǎng)半實(shí)物視景仿真系統(tǒng)研究[J];計(jì)算機(jī)測(cè)量與控制;2015年01期
2 趙建榮;江浩;;基于Creator的地形建模和仿真研究[J];微處理機(jī);2014年06期
3 張振偉;劉黨輝;蘇永芝;張沖;;基于Vega Prime的運(yùn)載火箭飛行仿真技術(shù)研究[J];新技術(shù)新工藝;2014年04期
4 趙常壽;韋宏強(qiáng);樊蓉;;基于MFC單文檔定時(shí)器的Vega Prime應(yīng)用程序設(shè)計(jì)[J];電腦編程技巧與維護(hù);2013年17期
5 郝輝;李雪瑞;舒健生;李亞雄;;導(dǎo)彈常用空間直角坐標(biāo)系間轉(zhuǎn)換方法[J];四川兵工學(xué)報(bào);2013年02期
6 王漢昌;趙興堂;滕佑安;;美軍模擬裝備訓(xùn)練發(fā)展的主要趨勢(shì)[J];科技信息;2010年09期
7 彭亮;黃心漢;;基于VC和Vega Prime聯(lián)合開發(fā)的巡航導(dǎo)彈仿真系統(tǒng)研究[J];中南大學(xué)學(xué)報(bào)(自然科學(xué)版);2010年01期
8 胡梓楠;于勁松;;基于MFC編程框架的Vega Prime軟件集成技術(shù)的研究[J];系統(tǒng)仿真學(xué)報(bào);2009年14期
9 聶文兵;高飛;;基于Creator的三維地形建模中DED文件的生成[J];現(xiàn)代電子技術(shù);2009年12期
10 李瑞,張錫恩,李萍,劉耀周;基于MultiGen CreatorPro建立的虛擬環(huán)境中的幾何模型[J];計(jì)算機(jī)工程;2002年08期
相關(guān)博士學(xué)位論文 前1條
1 李莎莎;反輻射導(dǎo)彈仿真系統(tǒng)技術(shù)研究[D];哈爾濱工程大學(xué);2010年
相關(guān)碩士學(xué)位論文 前5條
1 柴鵬飛;近水面飛行器機(jī)動(dòng)飛行三維視景仿真設(shè)計(jì)與實(shí)現(xiàn)[D];哈爾濱工程大學(xué);2013年
2 王曉明;某型導(dǎo)彈視景仿真系統(tǒng)研究與實(shí)現(xiàn)[D];哈爾濱工程大學(xué);2012年
3 張海山;常規(guī)彈道導(dǎo)彈三維視景仿真應(yīng)用系統(tǒng)的研究和實(shí)現(xiàn)[D];國防科學(xué)技術(shù)大學(xué);2008年
4 歐萍;基于MultiGen Creator的地形建模技術(shù)研究[D];貴州大學(xué);2007年
5 趙曦晶;巡航導(dǎo)彈縱向通道控制方法研究[D];哈爾濱工業(yè)大學(xué);2006年
,本文編號(hào):2399835
本文鏈接:http://sikaile.net/kejilunwen/ruanjiangongchenglunwen/2399835.html