交叉光軸的條紋投影測量系統(tǒng)仿真技術研究
[Abstract]:Fringe projection measurement technology is widely used in large curved surface shape detection, cultural relic protection, 3D reconstruction, industrial detection, national defense and military, because of its advantages of non-contact, large measuring range and strong real-time. At present, the structure of fringe projection measurement system has great limitations. The research on the simulation technology of optical projection measurement has a good effect on optimizing the system structure and reducing the measurement error. It can also be used to study the spatial modulation process, demodulation method and the effect of system parameters on the measurement of the fringe on the 3D object surface. It is of great significance to evaluate the advantages and disadvantages of the measurement algorithm and to determine the reasonable technical scheme and system structure. This paper focuses on the fringe projection measurement simulation system (cross optical axis projection simulation system), which has no intersection point between the optical axis of the projector and the optical axis of the camera. The measurement system (tilt projection measurement system) in which the optical axis and the reference plane of the projector are not perpendicular to each other and the vertical measuring system of the optical axis and the reference plane of the projector (vertical projection measurement system) are studied respectively. The main research results of this paper are as follows: 1. An oblique projection simulation system for cross-axis projection measurement is proposed. In the new simulation system, the optical axis of the projector and the optical axis of the camera do not need to be intersected at one point. The phase values of the fringe on the object surface and the reference plane are obtained by the translation and rotation of the coordinates. The new simulation system improves the judgment method of shadow region. The iterative method is used to judge the shadow area on the reference plane, and the vector method is used to judge the shadow area on the object surface. The combination of the two methods not only expands the scope of its application, The speed of calculation is also improved. 2. A binocular measurement simulation system for vertical projection fringes is proposed. In this simulation system, the optical axis of the projector is perpendicular to the reference plane of the scene under test, while the camera optical axis and the reference plane are inclined to each other. This kind of position relation can make the system contain two cameras, which can be placed symmetrically, reduce the blind area of camera shooting, increase the measuring range of projection measurement system, and improve the convenience of measurement. Defocus simulation and distortion simulation are added to the fringe projection measurement system for the first time. The existing simulation systems are all simulation systems under the ideal pinhole model. In order to make the simulation system more close to the real shooting effect, the defocus simulation function is added to the simulation system according to the principle of camera imaging. According to the reason of lens distortion, the function of distortion simulation is added to the simulation system.
【學位授予單位】:昆明理工大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:TP391.9
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