海浪建模與繪制的關(guān)鍵技術(shù)研究
[Abstract]:Virtual reality scene simulation is the basic work in the field of virtual reality. Wave scene is one of the more complex scenes in virtual reality. First of all, the shape of waves is complex and can not be constructed by simple geometry, and a lot of data are needed when constructing with basic geometric graph elements. Secondly, the waves are dynamic, each change requires a computer to redraw. Thirdly, the formation of waves is influenced by many factors, the variation of wave waves is varied, and the shape of waves is random at different times. Finally, the marine environment is diverse and the weather is changeable, so the reflection and refraction of various normal lines should be considered. The final color of the waves is not certain. If the illumination can not be handled well, it will greatly affect the authenticity of wave simulation. Because of the complexity of wave scene, there are many difficulties in ocean wave modeling and rendering. In this paper, the modeling and rendering techniques of ocean wave scene are analyzed and studied. Firstly, in order to solve the problem of periodic repetition and lack of reality in wave spectrum modeling, a wave spectrum modeling method based on disturbance is proposed in this paper. In order to superimpose Berlin noise disturbance on wave spectrum, a superposition strategy based on viewpoint position is proposed. When a large area of sea surface appears in the visual object, according to the superposition formula given in this paper, the height map generated by the Berlin noise and the wave spectrum is superimposed to make the corresponding sea surface height map change. Then the periodic repetition phenomenon is weakened and the sea surface reality is improved. Secondly, aiming at the problem of low frame rate of ray-tracing algorithm in dynamic ocean wave rendering, this paper starts from the characteristics of uneven triangular distribution of ocean wave scene. A ray-tracking algorithm based on simple illumination and its acceleration structure are proposed for ocean wave scene. The ray-tracking strategy of the ray-tracking algorithm is based on the illumination model, and many of the ray-tracking strategies of the global illumination model in the wave scene are unnecessary. Therefore, a simple illumination model which simplifies refraction and limits the number of reflected light lines is proposed. Most of the objects in the ocean wave scene are distributed in the positive and negative range of sea surface height. When the acceleration structure is set up, a considerable amount of time is spent in the blank area between the upper sea surface and the sky box. Therefore, a multi-level accelerating structure and selective updating strategy are proposed. Finally, the effect of wind flow conditions on the motion of floating objects is analyzed, and the application of Monte Carlo method to the calculation of drift model is studied, based on the wave modeling and drawing technology proposed in this paper. A three-dimensional sea surface visualization system for transport model is established.
【學(xué)位授予單位】:哈爾濱工程大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:TP391.9
【參考文獻(xiàn)】
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