從游戲走向藝術(shù)——論獨(dú)立游戲的藝術(shù)語(yǔ)言與視覺(jué)風(fēng)格
發(fā)布時(shí)間:2018-10-07 20:26
【摘要】:信息技術(shù)為藝術(shù)創(chuàng)作帶來(lái)了新的可能。游戲作為融合交互技術(shù)、虛擬現(xiàn)實(shí)、人工智能、網(wǎng)絡(luò)技術(shù)于一體的媒介,可能發(fā)展出一種全新的藝術(shù)門類。但商業(yè)游戲無(wú)法擺脫大眾市場(chǎng)而走向藝術(shù)。本文認(rèn)為,獨(dú)立游戲在情感、創(chuàng)新和反思等層面較為靈活,有望發(fā)展出新的藝術(shù)語(yǔ)言和視覺(jué)風(fēng)格,是通往具備交互性、沉浸性和開(kāi)放性的終極藝術(shù)的可能途徑。
[Abstract]:Information technology has brought new possibilities to artistic creation. Games as a combination of interactive technology, virtual reality, artificial intelligence, network technology in one medium, may develop a new art category. But commercial games can't get away from the mass market and go to art. This paper holds that independent games are flexible in terms of emotion, innovation and reflection, and it is expected to develop new artistic language and visual style, which is the possible way to the ultimate art with interaction, immersion and openness.
【作者單位】: 中國(guó)傳媒大學(xué);
【分類號(hào)】:J05;TP317
本文編號(hào):2255564
[Abstract]:Information technology has brought new possibilities to artistic creation. Games as a combination of interactive technology, virtual reality, artificial intelligence, network technology in one medium, may develop a new art category. But commercial games can't get away from the mass market and go to art. This paper holds that independent games are flexible in terms of emotion, innovation and reflection, and it is expected to develop new artistic language and visual style, which is the possible way to the ultimate art with interaction, immersion and openness.
【作者單位】: 中國(guó)傳媒大學(xué);
【分類號(hào)】:J05;TP317
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1 彭綱;周紹斌;;網(wǎng)絡(luò)視覺(jué)藝術(shù)的三個(gè)風(fēng)格符碼[J];現(xiàn)代傳播(中國(guó)傳媒大學(xué)學(xué)報(bào));2012年06期
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