支持自然交互的虛擬跑步機(jī)系統(tǒng)的設(shè)計(jì)和實(shí)現(xiàn)
發(fā)布時(shí)間:2018-06-01 22:01
本文選題:跑步機(jī) + 自然交互; 參考:《系統(tǒng)仿真學(xué)報(bào)》2017年11期
【摘要】:虛擬跑步機(jī)系統(tǒng)通過(guò)虛擬呈現(xiàn)戶外運(yùn)動(dòng)場(chǎng)景,提高了跑步機(jī)的趣味性。如何在跑步過(guò)程中實(shí)現(xiàn)人機(jī)的自然、有效交互是系統(tǒng)設(shè)計(jì)中需要考慮的重要問(wèn)題;贙inect體感設(shè)備,通過(guò)對(duì)手勢(shì)交互區(qū)域的合理劃分及分析,設(shè)計(jì)了一種手勢(shì)交互協(xié)議,該協(xié)議在不中斷跑步過(guò)程的前提下,實(shí)現(xiàn)了跑步機(jī)系統(tǒng)的菜單交互、內(nèi)容切換等交互功能。開(kāi)發(fā)了一套虛擬跑步機(jī)系統(tǒng),利用OSG三維圖形庫(kù)和Unity3D引擎搭建三維虛擬場(chǎng)景,并運(yùn)用串口及Socket通信實(shí)現(xiàn)跑步機(jī)狀態(tài)數(shù)據(jù)、虛擬人運(yùn)動(dòng)數(shù)據(jù)的實(shí)時(shí)傳輸,最終通過(guò)大屏幕或投影呈現(xiàn)虛擬運(yùn)動(dòng)場(chǎng)景。實(shí)驗(yàn)表明,本文設(shè)計(jì)的虛擬跑步機(jī)系統(tǒng)能有效提升跑步機(jī)系統(tǒng)的交互友好性、易用性與趣味性。
[Abstract]:The virtual treadmill system improves the interest of the treadmill by presenting the outdoor sports scene. How to realize the natural and effective interaction in running process is an important problem to be considered in the system design. Based on Kinect somatosensory equipment, a gesture interaction protocol is designed through the rational division and analysis of gesture interaction area. The protocol realizes menu interaction of treadmill system without interrupting the running process. Content switching and other interactive functions. A virtual treadmill system is developed. The 3D virtual scene is built by using OSG 3D graphics library and Unity3D engine. The state data of treadmill and the real-time transmission of virtual human motion data are realized by serial port and Socket communication. Finally, the virtual motion scene is presented by large screen or projection. Experiments show that the virtual treadmill system designed in this paper can effectively improve the interactive friendliness, ease of use and interest of the treadmill system.
【作者單位】: 杭州師范大學(xué)數(shù)字媒體與人機(jī)交互研究中心;吉林動(dòng)畫(huà)學(xué)院;
【基金】:國(guó)家科技支撐計(jì)劃(2015BAK04B05) 浙江省自然科學(xué)基金(LY13F020050)
【分類號(hào)】:TP391.9
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