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手機游戲交互界面設計的優(yōu)化研究

發(fā)布時間:2018-03-21 12:22

  本文選題:手機游戲 切入點:交互界面 出處:《北京交通大學》2017年碩士論文 論文類型:學位論文


【摘要】:高新技術的飛速發(fā)展帶動了手機的變化,如今的手機不再只是一個通訊設備,而是集通訊、網絡、游戲為一體的設備,隨著智能手機的普及、手機用戶的增多、用戶市場的成熟,手機游戲慢慢成為了移動電子娛樂的主要途徑。我國手機游戲發(fā)展較晚,盡管目前國內研發(fā)的手機游戲數(shù)量與日俱增,但是手機游戲的同質化嚴重,游戲品質粗糙,原因之一即對手機游戲交互界面設計的研究不足。隨著用戶審美水平的提高,游戲界面設計的好壞對手機游戲功能以及手機用戶對游戲的喜愛程度產生了直接影響,因此這方面的理論研究和實踐應用必須不斷地加強和完善。本文立足手機游戲交互界面的設計,結合用戶調研全面地分析闡述了當前手機游戲界面設計中存在的問題,進而從心理學和實用審美主義原則出發(fā),結合經典的手機游戲案例與交互界面設計的基本原則,提出“針對用戶有的放矢、保持用戶觀感一致、元素因循布局、聚焦點引導和縮小行政化碎片、把握元素優(yōu)先級”5點手機游戲界面設計中應該注意的問題,在滿足用戶體驗最優(yōu)化的同時,擴大手機游戲的受眾群體。同時結合用戶的視覺認知,對手機游戲界面中的視覺設計要素逐一進行深入研究,以此來提高視覺信息傳遞的效率,進而滿足用戶(玩家)對界面信息的快速需求,增加游戲中的沉浸感。論文通過對書籍和文獻的翻閱、調查和分析,結合國內外交互式手機游戲的研究現(xiàn)狀和問卷調研結果,提出了手機游戲發(fā)展的制約以及發(fā)展方向。希望通過本論文的研究,可以為提高手機游戲界面設計的科學性思考提供理論依據(jù)。由于受到知識儲量、研究條件等客觀條件的局限,文中所分析出的優(yōu)化手機游戲交互界面設計現(xiàn)狀的方式方法,只是從當前市場上大多數(shù)手機游戲所涉及的問題來進行初期研究和探討的,隨著行業(yè)和技術的發(fā)展,今后仍需進一步去分析、研究和完善,以保證該研究的嚴謹性和全面性。
[Abstract]:The rapid development of high and new technology has led to the change of mobile phones. Today, mobile phones are no longer just a communication device, but devices that integrate communication, network and games. With the popularity of smartphones, the number of mobile phone users has increased. With the maturity of the user market, mobile games have gradually become the main way of mobile electronic entertainment. Mobile games in China have developed relatively late. Although the number of mobile games developed in China is increasing day by day, the homogeneity of mobile games is serious. One of the reasons for the poor quality of the game is the lack of research on the design of interactive interface for mobile games. The quality of the game interface design has a direct impact on the mobile phone game function and mobile phone users' love of the game. Therefore, the theoretical research and practical application of this aspect must be continuously strengthened and perfected. Based on the design of mobile game interface, this paper comprehensively analyzes and expounds the problems existing in the design of mobile phone game interface based on user investigation. Based on the principles of psychology and practical aestheticism, combined with the basic principles of classic mobile phone game cases and interactive interface design, this paper puts forward that "aiming at the user, keeping the user's perception consistent, and the elements following the layout," Focus on guiding and narrowing the administrative fragments, grasping the elements priority "5 points of mobile phone game interface design should pay attention to, while satisfying the user experience optimization at the same time, Expand the audience of mobile games. At the same time, combined with the visual cognition of users, the visual design elements in the mobile phone game interface are studied one by one, in order to improve the efficiency of visual information transmission. Then meet the user (player) rapid demand for interface information, increase the immersive sense in the game. Through the reading of books and documents, investigation and analysis, combined with the domestic and foreign interactive mobile phone game research status and questionnaire survey results, It is hoped that the research in this paper can provide a theoretical basis for improving the scientific thinking of mobile phone game interface design. The limitations of objective conditions, such as research conditions, and the ways and means of optimizing the current situation of mobile game interactive interface design, are studied and discussed in the initial stage only from the problems involved in most mobile phone games in the current market. With the development of industry and technology, further analysis, research and perfection are needed in order to ensure the rigor and comprehensiveness of the research.
【學位授予單位】:北京交通大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:TP317

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