面向大眾的高質(zhì)量三維獲取研究
發(fā)布時間:2018-03-19 00:14
本文選題:虛擬現(xiàn)實 切入點:增強現(xiàn)實 出處:《電影藝術(shù)》2017年01期 論文類型:期刊論文
【摘要】:隨著新一輪的虛擬現(xiàn)實和增強現(xiàn)實興起,低效虛擬內(nèi)容的制作逐漸成為大眾用戶接觸新技術(shù)的瓶頸。傳統(tǒng)的虛擬內(nèi)容在生產(chǎn)效率和靈活性上逐漸難以滿足日益龐大的普通消費群體,為此迫切需要面向大眾的虛擬內(nèi)容生產(chǎn)新技術(shù)。近年來三維獲取技術(shù)的進步使之逐漸成為可能,本文將探討面向大眾用戶的三維獲取技術(shù)研究成果,力圖使虛擬內(nèi)容制作不再難以企及,讓大眾感受新影像科技的魅力。
[Abstract]:With the emergence of a new round of virtual reality and augmented reality, The production of inefficient virtual content has gradually become the bottleneck for the public users to contact the new technology. The traditional virtual content is gradually difficult to meet the increasing common consumer groups in terms of production efficiency and flexibility. For this reason, the new technology of virtual content production for the public is urgently needed. In recent years, the progress of 3D acquisition technology has made it possible. This paper will discuss the research results of 3D acquisition technology for mass users. Try to make the virtual content production no longer difficult to reach, let the public feel the charm of the new image technology.
【作者單位】: 北京電影學院-微軟聯(lián)合實驗室 微軟亞洲研究院 網(wǎng)絡(luò)圖形組;
【分類號】:TP391.9
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