基于Unity 3D技術(shù)的虛擬電子車間開發(fā)與實(shí)現(xiàn)
發(fā)布時(shí)間:2018-02-24 08:18
本文關(guān)鍵詞: 虛擬仿真 Unity 3D 電子車間 3Ds Max建模 出處:《遼寧科技大學(xué)》2016年碩士論文 論文類型:學(xué)位論文
【摘要】:虛擬仿真實(shí)訓(xùn)平臺(tái)以虛擬漫游為基礎(chǔ),通過(guò)對(duì)環(huán)境和設(shè)備的三維建模、動(dòng)態(tài)仿真和虛擬控制,完成實(shí)訓(xùn)教學(xué)。與傳統(tǒng)實(shí)訓(xùn)教學(xué)儀器設(shè)備昂貴易損、學(xué)生安全沒(méi)有保障、細(xì)部構(gòu)造無(wú)法展現(xiàn)等缺點(diǎn)相比,虛擬仿真教學(xué)平臺(tái)易于推廣、便于維護(hù),可360度展現(xiàn)精細(xì)器件,能充分保障用戶學(xué)習(xí)時(shí)的安全,并且具有虛擬現(xiàn)實(shí)的沉浸性、構(gòu)想性等特點(diǎn),可以極大的提升學(xué)生的學(xué)習(xí)興趣,最終提高教學(xué)效果。本文根據(jù)建構(gòu)主義理論和虛擬仿真理論,基于通用的游戲引擎平臺(tái)Unity 3D和主流的建模軟件3Ds Max,以虛擬電子科技公司為背景,研究了虛擬仿真系統(tǒng)用于教學(xué)的可行性。首先,通過(guò)對(duì)實(shí)際電子生產(chǎn)企業(yè)進(jìn)行調(diào)研和分析,使用3Ds Max建立和實(shí)物比例、位置相似的三維模型,并著重分析Unity 3D的建模規(guī)范。其次,對(duì)Unity 3D在應(yīng)用過(guò)程中的技術(shù)難題,如碰撞檢測(cè)、渲染等問(wèn)題的解決提供方案。最后,將制作的模型和關(guān)鍵技術(shù)組裝起來(lái),形成一個(gè)完整的、功能完備的虛擬電子科技公司。本文以虛擬電子車間中的波峰焊設(shè)備和用戶形象為例子,對(duì)開發(fā)過(guò)程和虛擬操作方法進(jìn)行了詳細(xì)的闡述。其中包括建模過(guò)程中波峰焊設(shè)備和人物模型建模面數(shù)的控制方法,人物在車間中漫游時(shí)碰撞檢測(cè)的使用,以及廠房?jī)?nèi)不同模式渲染的比較,通過(guò)實(shí)例的形式詳細(xì)闡述開發(fā)過(guò)程。通過(guò)本文的方法,使用Unity 3D技術(shù)開發(fā)虛擬仿真教學(xué)系統(tǒng)是可行且有效的。雖然平臺(tái)的使用受到了網(wǎng)速的制約,但在三維技術(shù)廣泛普及、三維引擎功能日趨強(qiáng)大的背景下,相信更加完善有效的虛擬仿真教學(xué)系統(tǒng)一定可以實(shí)現(xiàn),并將在實(shí)訓(xùn)教學(xué)中發(fā)揮更大的作用。
[Abstract]:The virtual simulation training platform is based on virtual roaming. Through the 3D modeling, dynamic simulation and virtual control of the environment and equipment, the training teaching is completed. Compared with other shortcomings, the virtual simulation teaching platform is easy to popularize, easy to maintain, can display fine devices in 360 degrees, can fully guarantee the safety of users when learning, and has the characteristics of immersion and conception of virtual reality, etc. It can greatly enhance the students' interest in learning and ultimately improve the teaching effect. According to the theory of constructivism and virtual simulation, Based on the general game engine platform Unity 3D and the mainstream modeling software 3DS Max, the feasibility of using virtual simulation system in teaching is studied in the background of virtual electronic technology company. Using 3Ds Max to build 3D model with similar position and similar position, and focusing on the analysis of Unity 3D modeling specification. Secondly, to provide solutions to the technical problems in the application of Unity 3D, such as collision detection, rendering and so on. Finally, the paper discusses how to solve the problems in the application of Unity 3D, such as collision detection, rendering and so on. The models and key technologies are assembled to form a complete, full-featured virtual electronic technology company. This paper takes the wave soldering equipment and user image in the virtual electronic workshop as an example. The development process and virtual operation method are described in detail, including the control method of wave peak welding equipment and the number of modeling surfaces in the modeling process, the use of collision detection when people roam in the workshop, As well as the comparison of different modes rendering in the factory building, elaborate the development process in detail through the form of an example. It is feasible and effective to develop virtual simulation teaching system with Unity 3D technology. Although the use of the platform is restricted by the network speed, it is widely used in 3D technology and the function of 3D engine is becoming more and more powerful. It is believed that a more perfect and effective virtual simulation teaching system can be realized and will play a greater role in practical teaching.
【學(xué)位授予單位】:遼寧科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:TP391.9
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