基于不規(guī)則三角網(wǎng)的DSM快速生成方法設(shè)計(jì)與實(shí)現(xiàn)
[Abstract]:Nowadays, with the development of geographic information system (GIS) and the rapid development of airborne lidar technology, the demand for 3D digital city map is becoming more and more urgent. How to quickly obtain high resolution digital surface models from massive data has become a problem that many scholars pay attention to. There are two kinds of conventional representation methods of digital surface model: grid method and irregular triangular mesh model. The grid method has high efficiency and high distortion. The irregular triangular network model can describe the real terrain well but the complexity of the algorithm is high. In order to solve the problem of how to use irregular triangulation to quickly generate digital surface model, a series of experiments are carried out in this paper. This paper first summarizes the advantages and disadvantages of the classical irregular triangulation network-divide-and-conquer algorithm, point-by-point insertion algorithm and triangulation algorithm, and then aims at the low efficiency of these three algorithms. In this paper, a new irregular triangulation network flow is proposed for fast processing of large amount of data to generate DSM. The algorithm consists of five steps: creating virtual grid, grid interpolation, generating initial triangulation, redundant data processing and dense data processing. By establishing virtual mesh, 3D discrete data points can be located quickly. Effective mesh interpolation is helpful to generate high-resolution DSM, to construct the initial triangulation. The time complexity of constructing the initial triangulation network is O (N),. The efficiency of irregular triangulation is greatly improved. Redundant data processing and dense data processing are the optimization of initial triangulation, which can solve the information redundancy caused by grid interpolation and the information loss caused by grid location to some extent. Therefore, the quality of irregular triangulation can be improved effectively. At the same time, OpenGL is used as a 3D display tool, and the software is written by VC. The proposed algorithm is tested and analyzed. It is proved that the algorithm is efficient in time and practical.
【學(xué)位授予單位】:西安電子科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類(lèi)號(hào)】:P208;TP391.41
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