動(dòng)畫(huà)同步方法在晶體硅車間仿真技能PK中的應(yīng)用
發(fā)布時(shí)間:2018-08-23 11:46
【摘要】:針對(duì)晶體硅車間仿真中多個(gè)客戶端進(jìn)行技能PK時(shí),人物動(dòng)畫(huà)狀態(tài)轉(zhuǎn)換以及客戶端動(dòng)畫(huà)同步的問(wèn)題,提出了基于狀態(tài)機(jī)的動(dòng)畫(huà)轉(zhuǎn)換方法,極大地簡(jiǎn)化了動(dòng)畫(huà)狀態(tài)轉(zhuǎn)換,減小了實(shí)現(xiàn)難度。首先,提出的方法將一個(gè)完整的動(dòng)畫(huà)分割成若干個(gè)動(dòng)畫(huà)片段;然后,將每一個(gè)動(dòng)畫(huà)片段作為狀態(tài)機(jī)的一個(gè)狀態(tài),從而通過(guò)改變狀態(tài)機(jī)變換條件實(shí)現(xiàn)動(dòng)畫(huà)的轉(zhuǎn)換。同時(shí)在授權(quán)服務(wù)器與非授權(quán)服務(wù)器基礎(chǔ)上提出了一種更加靈活的網(wǎng)絡(luò)構(gòu)建方法,該方法直接由客戶端接收信息輸入,在結(jié)果轉(zhuǎn)發(fā)給服務(wù)器的同時(shí)將狀態(tài)同步到其他終端中。實(shí)驗(yàn)結(jié)果表明結(jié)合雙服務(wù)器構(gòu)建方案的方法很好地解決了網(wǎng)絡(luò)中動(dòng)畫(huà)不連貫,用戶體驗(yàn)差的問(wèn)題。
[Abstract]:Aiming at the problems of character animation state conversion and client animation synchronization in the process of skill competition among multiple clients in crystal silicon workshop simulation, a state machine based animation transformation method is proposed, which greatly simplifies animation state conversion. The difficulty of realization is reduced. Firstly, a complete animation is divided into several animation fragments. Then, each animation segment is treated as a state of the state machine, and the animation transformation is realized by changing the condition of the state machine transformation. At the same time, a more flexible network construction method is proposed on the basis of authorization server and non-authorized server. This method directly receives information input from client and synchronizes the status to other terminals while the results are forwarded to the server. The experimental results show that the method combined with the dual-server scheme can solve the problems of incoherent animation and poor user experience in the network.
【作者單位】: 中國(guó)科學(xué)院成都計(jì)算機(jī)應(yīng)用研究所;中國(guó)科學(xué)院大學(xué);
【基金】:中國(guó)科學(xué)院西部之光人才培養(yǎng)計(jì)劃項(xiàng)目 四川省科技創(chuàng)新苗子工程(2015060)
【分類號(hào)】:TM914.4;TN304.12
[Abstract]:Aiming at the problems of character animation state conversion and client animation synchronization in the process of skill competition among multiple clients in crystal silicon workshop simulation, a state machine based animation transformation method is proposed, which greatly simplifies animation state conversion. The difficulty of realization is reduced. Firstly, a complete animation is divided into several animation fragments. Then, each animation segment is treated as a state of the state machine, and the animation transformation is realized by changing the condition of the state machine transformation. At the same time, a more flexible network construction method is proposed on the basis of authorization server and non-authorized server. This method directly receives information input from client and synchronizes the status to other terminals while the results are forwarded to the server. The experimental results show that the method combined with the dual-server scheme can solve the problems of incoherent animation and poor user experience in the network.
【作者單位】: 中國(guó)科學(xué)院成都計(jì)算機(jī)應(yīng)用研究所;中國(guó)科學(xué)院大學(xué);
【基金】:中國(guó)科學(xué)院西部之光人才培養(yǎng)計(jì)劃項(xiàng)目 四川省科技創(chuàng)新苗子工程(2015060)
【分類號(hào)】:TM914.4;TN304.12
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【共引文獻(xiàn)】
相關(guān)期刊論文 前10條
1 鐵生年;李昀s,
本文編號(hào):2198990
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