動畫同步方法在晶體硅車間仿真技能PK中的應(yīng)用
發(fā)布時間:2018-08-23 11:46
【摘要】:針對晶體硅車間仿真中多個客戶端進(jìn)行技能PK時,人物動畫狀態(tài)轉(zhuǎn)換以及客戶端動畫同步的問題,提出了基于狀態(tài)機(jī)的動畫轉(zhuǎn)換方法,極大地簡化了動畫狀態(tài)轉(zhuǎn)換,減小了實現(xiàn)難度。首先,提出的方法將一個完整的動畫分割成若干個動畫片段;然后,將每一個動畫片段作為狀態(tài)機(jī)的一個狀態(tài),從而通過改變狀態(tài)機(jī)變換條件實現(xiàn)動畫的轉(zhuǎn)換。同時在授權(quán)服務(wù)器與非授權(quán)服務(wù)器基礎(chǔ)上提出了一種更加靈活的網(wǎng)絡(luò)構(gòu)建方法,該方法直接由客戶端接收信息輸入,在結(jié)果轉(zhuǎn)發(fā)給服務(wù)器的同時將狀態(tài)同步到其他終端中。實驗結(jié)果表明結(jié)合雙服務(wù)器構(gòu)建方案的方法很好地解決了網(wǎng)絡(luò)中動畫不連貫,用戶體驗差的問題。
[Abstract]:Aiming at the problems of character animation state conversion and client animation synchronization in the process of skill competition among multiple clients in crystal silicon workshop simulation, a state machine based animation transformation method is proposed, which greatly simplifies animation state conversion. The difficulty of realization is reduced. Firstly, a complete animation is divided into several animation fragments. Then, each animation segment is treated as a state of the state machine, and the animation transformation is realized by changing the condition of the state machine transformation. At the same time, a more flexible network construction method is proposed on the basis of authorization server and non-authorized server. This method directly receives information input from client and synchronizes the status to other terminals while the results are forwarded to the server. The experimental results show that the method combined with the dual-server scheme can solve the problems of incoherent animation and poor user experience in the network.
【作者單位】: 中國科學(xué)院成都計算機(jī)應(yīng)用研究所;中國科學(xué)院大學(xué);
【基金】:中國科學(xué)院西部之光人才培養(yǎng)計劃項目 四川省科技創(chuàng)新苗子工程(2015060)
【分類號】:TM914.4;TN304.12
[Abstract]:Aiming at the problems of character animation state conversion and client animation synchronization in the process of skill competition among multiple clients in crystal silicon workshop simulation, a state machine based animation transformation method is proposed, which greatly simplifies animation state conversion. The difficulty of realization is reduced. Firstly, a complete animation is divided into several animation fragments. Then, each animation segment is treated as a state of the state machine, and the animation transformation is realized by changing the condition of the state machine transformation. At the same time, a more flexible network construction method is proposed on the basis of authorization server and non-authorized server. This method directly receives information input from client and synchronizes the status to other terminals while the results are forwarded to the server. The experimental results show that the method combined with the dual-server scheme can solve the problems of incoherent animation and poor user experience in the network.
【作者單位】: 中國科學(xué)院成都計算機(jī)應(yīng)用研究所;中國科學(xué)院大學(xué);
【基金】:中國科學(xué)院西部之光人才培養(yǎng)計劃項目 四川省科技創(chuàng)新苗子工程(2015060)
【分類號】:TM914.4;TN304.12
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【共引文獻(xiàn)】
相關(guān)期刊論文 前10條
1 鐵生年;李昀s,
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