北京立達(dá)家具有限公司《虛擬體驗(yàn)式“筑家網(wǎng)”》項(xiàng)目策劃書
[Abstract]:The online shopping in developed countries, as well as in many developing countries, has been very popular. With the continuous upgrade and development of the virtual experience technology, in the ubiquitous network of the network, the merchants can put their products in a broad network environment, and are fully shown by the virtual experience technology. In this way, people can easily and quickly find more of the same kind of commodity information on the network through the interactive operation, and can make a vivid experience through the unique technology of the virtual experience through the vision, the hearing and the like, thereby feeling and comparing the quality and the personality of different commodities, And share this vivid and vivid experience to their friends and family. The commodity display mode based on the virtual experience technology has a plurality of obvious advantages compared with the traditional solid-store commodity display, To this end, not only will it be affected by the merchants, but also be welcomed by the network customers of cheap and cheap beauty. Pine and Gilmore (1998) pointed out that the 21st century has entered the experience-based economy era, and the future marketing battlefield will focus on the construction of the consumption experience The main character of this thesis is Beijing Lijiaganda Furniture Co., Ltd., which is a small and medium-sized small enterprise, which is affected by the downturn of the whole domestic real estate and the furniture industry in recent years. The sales situation is not optimistic, which causes the whole company to develop in the whole. In order to get rid of this situation and realize the high-speed development of the enterprise, the company decided to establish a furniture sales network platform based on the virtual experience mode on the premise of insisting on the quality as the key point and combining with the characteristics of the information age. Build a home network. The project of building a home network uses the CTB concept at the front of the comparison, and combines the virtual experience technology with the product experience in the real life, and provides the customer with no account, and can make a "trunk>" simulation " trunk for the furniture product. > Experience the environment. In addition, the convenience of the line up and down list will further encourage the network customers to purchase the heart they experience on the "to build a network" directly through the network The article introduces the project in detail from the research significance, the background, the necessity and the feasibility of the "to build a network" project, and through the history of the sales and evolution of the furniture industry, the competition of the furniture network market The analysis of force and demand demonstrates the development prospect of the furniture sales network platform, and determines the content framework of the website which meets the characteristics of the "to build a network" project according to the market conditions and the advantages and disadvantages of the project, and the organization management node In addition, the paper makes a prediction and analysis of the investment plan and the profit status of the "to build a network" project. The confidence of the strong investor. In order to reduce the operational risk of the project, the paper analyzes the various risks that may exist, and puts forward the corresponding measures to avoid or reduce the risk. The author has adopted the project after the implementation of this project. The analysis of the relevant benefits once again demonstrates the project
【學(xué)位授予單位】:蘭州大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類號(hào)】:F426.88;F274
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