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上海市高校學(xué)生電子競(jìng)技參與現(xiàn)狀及對(duì)策研究

發(fā)布時(shí)間:2018-11-27 19:32
【摘要】:電子競(jìng)技是我國(guó)正式開(kāi)放的第99個(gè)體育競(jìng)技項(xiàng)目。隨著科技的快速發(fā)展,人們接觸電腦與網(wǎng)絡(luò)的時(shí)間越來(lái)越多,尤其在高校校園中,競(jìng)技游戲已經(jīng)成為了廣大學(xué)生學(xué)習(xí)之余的一項(xiàng)重要活動(dòng)。這種新型的體育項(xiàng)目已經(jīng)逐漸被大眾認(rèn)可,并且正在我國(guó)高等院校中發(fā)展與完善。如何讓在校大學(xué)生全面正確地認(rèn)識(shí)電子競(jìng)技運(yùn)動(dòng),并依照電子競(jìng)技運(yùn)動(dòng)本身的特征正確的指引學(xué)生健康參與這一運(yùn)動(dòng),探究學(xué)生參與電子競(jìng)技的特征,思考電子競(jìng)技運(yùn)動(dòng)如何在高校校園中能夠得到更好的發(fā)展,已經(jīng)成為了一個(gè)跨時(shí)代意義的新興主題。本文以上海市高校學(xué)生參與電子競(jìng)技活動(dòng)作為調(diào)查研究的主線,以上海市6所院校學(xué)生為調(diào)查對(duì)象,采用文獻(xiàn)資料法、問(wèn)卷調(diào)查法、數(shù)理統(tǒng)計(jì)法和對(duì)比研究法作等研究方法對(duì)高校學(xué)生的電子競(jìng)技參與情況進(jìn)行了研究,明確了學(xué)生參與電子競(jìng)技的基本特征;同時(shí),指明了電子競(jìng)技存在的巨大價(jià)值,電子競(jìng)技不僅能夠促進(jìn)青少年的健康成長(zhǎng),而且可以幫助學(xué)生實(shí)現(xiàn)高校體育的課程目標(biāo);另外,本文重點(diǎn)研究了影響電子競(jìng)技在高校校園中發(fā)展的因素。通過(guò)研究得出以下結(jié)論:1.大學(xué)生對(duì)電子競(jìng)技這個(gè)新興的項(xiàng)目已經(jīng)有了一定程度的認(rèn)識(shí)。其中校園軟硬件的支持、學(xué)生興趣的引導(dǎo)以及電子競(jìng)技自身項(xiàng)目特點(diǎn)是學(xué)生們認(rèn)為電子競(jìng)技在校園中開(kāi)展與學(xué)生參與的最重要原因。2.在平時(shí)對(duì)電子競(jìng)技的參與時(shí)間、參與地點(diǎn)、參與同伴和適合自己的參與項(xiàng)目有了一定的安排。其中周末與節(jié)假日參與為主要的參與時(shí)間,宿舍是學(xué)生們參與的主要地點(diǎn),參與同伴大多為學(xué)生及網(wǎng)絡(luò)游戲中的朋友,對(duì)抗類(lèi)競(jìng)技類(lèi)游戲是學(xué)生們的主要游戲選擇。3.在參與電子競(jìng)技的過(guò)程中,對(duì)自己的社會(huì)性發(fā)展能力、認(rèn)知能力、健康的人格和體育意識(shí)也都有著不同程度的提高。在參與過(guò)程中,積極情緒占主要部分,學(xué)生們普遍認(rèn)為電子競(jìng)技對(duì)自己的觀察力、注意力與思維能力有提高,并且認(rèn)為通過(guò)電子競(jìng)技活動(dòng)可以提高自己的交際能力,擴(kuò)大人際交往面。4.學(xué)生對(duì)學(xué)校的組織形式并不十分滿意,學(xué)生的參與沒(méi)有規(guī)范統(tǒng)一的組織和管理。現(xiàn)階段學(xué)校中的電子競(jìng)技活動(dòng)大部分還是學(xué)生自發(fā)組織,但是學(xué)生對(duì)校園電子競(jìng)技社團(tuán)的作用大多持積極態(tài)度。5.學(xué)生對(duì)于參與電子競(jìng)技的消費(fèi)比較保守,這與每個(gè)學(xué)生的不同條件以及電子競(jìng)技本身的特點(diǎn)有一定的關(guān)系。購(gòu)買(mǎi)電子競(jìng)技專(zhuān)業(yè)外設(shè)的人數(shù)并不多,但是曾在電子競(jìng)技活動(dòng)過(guò)程中消費(fèi)過(guò)的學(xué)生人數(shù)很多。6.在影響校園電子競(jìng)技活動(dòng)的因素調(diào)查中,傳統(tǒng)觀念、電子競(jìng)技特征認(rèn)知情況、參與時(shí)間和參與伙伴、參與時(shí)產(chǎn)生的不良情緒、缺乏組織管理者與相關(guān)政策、大學(xué)生對(duì)游戲消費(fèi)意識(shí)不高等幾點(diǎn)的特征值最高,是影響電子競(jìng)技活動(dòng)在校園中開(kāi)展與學(xué)生參與的主要因素?傮w而言,電子競(jìng)技在高校中已經(jīng)進(jìn)入快速發(fā)展的時(shí)期,學(xué)生對(duì)于電子競(jìng)技的參與度也在逐步提高。并據(jù)此提出相應(yīng)建議。
[Abstract]:E-competition is the first 99 sports competition in China. With the rapid development of science and technology, people contact the computer and the network more and more, especially in the university campus, the competitive game has become an important activity of the students' learning. This new type of sports has gradually been recognized by the public, and is being developed and perfected in higher institutions of higher learning in our country. How to make the college students fully and correctly know the electronic competitive sports, and to guide the students' healthy participation in this exercise according to the characteristics of the electronic competitive sports itself, to explore the characteristics of the students' participation in the electronic competition, It has become a new subject of cross-time to think about how the electronic competitive sports can get better development in the university campus. This paper, taking the participation of the students in Shanghai as the main line of the investigation and research, takes the students of 6 colleges and universities in Shanghai as the subject of the investigation, and adopts the methods of documentation, the questionnaire and the questionnaire. The paper makes a study on the participation of the e-competitive participation of the university students by the methods of mathematical statistics and comparative study, and makes clear the basic characteristics of the students' participation in the electronic competition. At the same time, the great value of the e-competitive existence is pointed out. E-sports not only can promote the healthy growth of the youth, but also can help the students to realize the course goal of the university physical education; in addition, the paper focuses on the factors that influence the development of the electronic competition in the university campus. The following conclusions were obtained by the study: 1. The university students have a certain degree of understanding of the new project of e-competition. The support of the hardware and software of the campus, the guidance of the students' interest and the characteristics of the e-competitive themselves are the most important reasons that the students consider the electronic competition to carry out the students' participation in the campus. At ordinary times, the participation time of the electronic competition, the participating place, the participating partner and the participation project suitable for themselves have a certain arrangement. The participation of the weekend and the holidays is the main participation time, the dormitory is the main place of the students' participation, the participants are mostly students and friends in the online game, and the anti-competitive games are the main game options of the students. In the process of participating in the electronic competition, the social development ability, the cognitive ability, the healthy personality and the physical education consciousness have different degrees. In the process of participation, the positive emotion accounts for the main part, and the students are generally considered to have an improvement in the observation force, the attention and the thinking ability of the electronic competition, and it is thought that the electronic competitive activity can improve the communication ability and enlarge the human communication surface. The students are not very satisfied with the organization form of the school, and the participation of the students is not standardized and unified. At present, most of the e-competitive activities in the school are self-organized by the students, but the students have a positive attitude to the role of the campus e-competitive society. The students' consumption of participating in the electronic competition is more conservative, which is related to the different conditions of each student and the characteristics of the electronic competition itself. There is not a large number of electronic competitive peripherals, but the number of students who have consumed in the course of e-competitive activity is many. In the study of the factors that affect the electronic competitive activity of the campus, the traditional concept, the cognitive situation of the electronic competitive feature, the participation time and the participating partner, the bad mood generated in the participation, the lack of the organization manager and the related policy, the college students have the highest value of the characteristic value of the low awareness of the game consumption, It is the main factor that affects the participation of e-competitive activities in the campus. In general, the electronic competition has entered the period of rapid development in the university, and the participation of the students in the electronic competition is also gradually increasing. and accordingly propose corresponding suggestions.
【學(xué)位授予單位】:上海師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類(lèi)號(hào)】:G899-4

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