上海市高校學(xué)生電子競(jìng)技參與現(xiàn)狀及對(duì)策研究
[Abstract]:E-competition is the first 99 sports competition in China. With the rapid development of science and technology, people contact the computer and the network more and more, especially in the university campus, the competitive game has become an important activity of the students' learning. This new type of sports has gradually been recognized by the public, and is being developed and perfected in higher institutions of higher learning in our country. How to make the college students fully and correctly know the electronic competitive sports, and to guide the students' healthy participation in this exercise according to the characteristics of the electronic competitive sports itself, to explore the characteristics of the students' participation in the electronic competition, It has become a new subject of cross-time to think about how the electronic competitive sports can get better development in the university campus. This paper, taking the participation of the students in Shanghai as the main line of the investigation and research, takes the students of 6 colleges and universities in Shanghai as the subject of the investigation, and adopts the methods of documentation, the questionnaire and the questionnaire. The paper makes a study on the participation of the e-competitive participation of the university students by the methods of mathematical statistics and comparative study, and makes clear the basic characteristics of the students' participation in the electronic competition. At the same time, the great value of the e-competitive existence is pointed out. E-sports not only can promote the healthy growth of the youth, but also can help the students to realize the course goal of the university physical education; in addition, the paper focuses on the factors that influence the development of the electronic competition in the university campus. The following conclusions were obtained by the study: 1. The university students have a certain degree of understanding of the new project of e-competition. The support of the hardware and software of the campus, the guidance of the students' interest and the characteristics of the e-competitive themselves are the most important reasons that the students consider the electronic competition to carry out the students' participation in the campus. At ordinary times, the participation time of the electronic competition, the participating place, the participating partner and the participation project suitable for themselves have a certain arrangement. The participation of the weekend and the holidays is the main participation time, the dormitory is the main place of the students' participation, the participants are mostly students and friends in the online game, and the anti-competitive games are the main game options of the students. In the process of participating in the electronic competition, the social development ability, the cognitive ability, the healthy personality and the physical education consciousness have different degrees. In the process of participation, the positive emotion accounts for the main part, and the students are generally considered to have an improvement in the observation force, the attention and the thinking ability of the electronic competition, and it is thought that the electronic competitive activity can improve the communication ability and enlarge the human communication surface. The students are not very satisfied with the organization form of the school, and the participation of the students is not standardized and unified. At present, most of the e-competitive activities in the school are self-organized by the students, but the students have a positive attitude to the role of the campus e-competitive society. The students' consumption of participating in the electronic competition is more conservative, which is related to the different conditions of each student and the characteristics of the electronic competition itself. There is not a large number of electronic competitive peripherals, but the number of students who have consumed in the course of e-competitive activity is many. In the study of the factors that affect the electronic competitive activity of the campus, the traditional concept, the cognitive situation of the electronic competitive feature, the participation time and the participating partner, the bad mood generated in the participation, the lack of the organization manager and the related policy, the college students have the highest value of the characteristic value of the low awareness of the game consumption, It is the main factor that affects the participation of e-competitive activities in the campus. In general, the electronic competition has entered the period of rapid development in the university, and the participation of the students in the electronic competition is also gradually increasing. and accordingly propose corresponding suggestions.
【學(xué)位授予單位】:上海師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類(lèi)號(hào)】:G899-4
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