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新媒體游戲的多向度研究

發(fā)布時間:2018-06-07 00:44

  本文選題:多向度 + 虛擬環(huán)境 ; 參考:《華中師范大學(xué)》2016年碩士論文


【摘要】:本文以虛擬網(wǎng)絡(luò)互動游戲的多向度特征為研究方向,針對工業(yè)社會的單向度人,自馬爾庫塞的理論在虛擬網(wǎng)絡(luò)互動游戲的走向提出新的觀點,討論新媒體游戲玩家的多向度表現(xiàn)。本文通過三大部分的內(nèi)容來對游戲的多向度進行分析和探討,分別是游戲虛擬環(huán)境,玩家視知覺思維以及所產(chǎn)生的游戲行為,從而論證了游戲的虛擬環(huán)境下所形成的多向度的人這一論點。本文的目的是論證在游戲的虛擬環(huán)境下,人是否具有多向度屬性。就這論證目的,文中首先探討了游戲虛擬環(huán)境的多向度,接著在虛擬環(huán)境下產(chǎn)生的思維多向度,以及就環(huán)境和思維的雙重作用下做形成的玩家行為多向度,最后利用自己所設(shè)計的一款游戲案例來進一步論證和總結(jié)新媒體游戲玩家的多向度屬性。首先,筆者分析了建構(gòu)游戲虛擬空間的各個要素特征,包括游戲規(guī)則的自主性、游戲機制的包容性、游戲體驗的精神性和玩家溝通的有效性這四個方面來分析論述了游戲虛擬環(huán)境的多向度給予玩家的自由度和精神體驗。然后,筆者借助人類的視知覺心理研究來論述了游戲中玩家的視知覺思維以及玩家思維從多樣性角度、動態(tài)性方式和創(chuàng)造性方法來體現(xiàn)多向度,以及在思維的影響和指引之下,玩家的身體所做出的多向度虛擬行為和現(xiàn)實行為。最后,筆者總結(jié)了在虛擬環(huán)境下人們具有了想象力和創(chuàng)造力、擁有了探索和超越的精神、獲得了肯定和批判的權(quán)利,形成了多向度的人。并且,通過本人的設(shè)計實踐來進一步證實和理解了游戲環(huán)境中玩家多向度的屬性。
[Abstract]:In this paper, the multi-directional characteristics of virtual network interactive games are taken as the research direction. Aiming at the unidirectional people in the industrial society, this paper puts forward a new viewpoint on the trend of virtual network interactive games based on Marcuse's theory. Discuss the multi-dimensional performance of new media gamers. This paper analyzes and discusses the multi-direction of the game through three parts of content, which are the virtual environment of the game, the players' visual perception thinking and the resulting game behavior. Thus the argument of multi-dimensional people formed in the virtual environment of the game is demonstrated. The purpose of this paper is to demonstrate whether people have multi-directional attributes in the virtual environment of games. For the purpose of this argument, this paper first discusses the multi-directional degree of the virtual environment of the game, then the multi-directional degree of thinking produced in the virtual environment, and the multi-directional degree of the player's behavior formed by the dual action of the environment and the thinking. Finally, we use a game case we designed to further demonstrate and summarize the multi-dimensional attributes of new media gamers. First of all, the author analyzes the characteristics of every element of constructing the virtual space of the game, including the autonomy of the game rules, the inclusiveness of the game mechanism, The spirit of the game experience and the effectiveness of the player's communication are analyzed in this paper, and the degree of freedom and the spiritual experience given by the virtual environment of the game are discussed. Then, with the help of the psychological research of human visual perception, the author discusses the visual perception thinking of the players in the game and their thinking from the perspective of diversity, dynamic and creative methods to reflect the multi-direction, and under the influence and guidance of the thinking. The multidirectional virtual and realistic behavior of the player's body. Finally, the author summarizes that people have the imagination and creativity, the spirit of exploration and transcendence, the right to affirm and criticize in the virtual environment, and form multi-directional people. And, through my design practice to further verify and understand the game environment player multi-dimensional attributes.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2016
【分類號】:G899

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