電子游戲中玩家的角色體驗(yàn)研究
發(fā)布時(shí)間:2018-03-17 19:48
本文選題:電子游戲 切入點(diǎn):玩家 出處:《裝飾》2017年08期 論文類型:期刊論文
【摘要】:角色是玩家和游戲間的橋梁,要研究游戲體驗(yàn),首先應(yīng)理解玩家的角色體驗(yàn)。歐美學(xué)者的研究常在角色虛構(gòu)性和功能性間展開,本文分析了其中的四種典型模式,指出它們是以靜態(tài)觀點(diǎn)去解釋動(dòng)態(tài)體驗(yàn),因而不能完整涵蓋角色體驗(yàn),為還原玩家與角色的真實(shí)遭遇過程,本文提出認(rèn)知建構(gòu)觀,嘗試將角色體驗(yàn)描述為一個(gè)動(dòng)態(tài)的認(rèn)知建構(gòu)過程。
[Abstract]:The role is the bridge between the player and the game. In order to study the game experience, we should first understand the player's role experience. It is pointed out that they explain the dynamic experience from the static point of view, so they can not completely cover the role experience. In order to restore the real encounter process between the player and the character, this paper puts forward the concept of cognitive construction. This paper attempts to describe the role experience as a dynamic cognitive construction process.
【作者單位】: 清華大學(xué)美術(shù)學(xué)院;
【分類號(hào)】:G899
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本文編號(hào):1626233
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