電子競技游戲“NBA2k14”在體育院校籃球教學(xué)中的運用研究
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本文關(guān)鍵詞:電子競技游戲“NBA2k14”在體育院校籃球教學(xué)中的運用研究 出處:《成都體育學(xué)院》2015年碩士論文 論文類型:學(xué)位論文
更多相關(guān)文章: 電子競技游戲 NBA2k14 籃球教學(xué) 運用研究
【摘要】:隨著科技的發(fā)展與社會的進步,我國體育事業(yè)正處在全方位的發(fā)展中,其中包括傳統(tǒng)的體育項目籃球以及新興的體育項目電子競技,學(xué)生對于籃球運動知識的接受呈多元化發(fā)展,電子競技游戲就是其中一種。電子競技在2003年被國家體育總局所承認(rèn)后便得到了飛速發(fā)展,這項新興體育項目受到越來越多的年輕人追捧。電子競技游戲種類繁多,層出不窮,籃球電子競技游戲就是其中的一種,本研究是將籃球電子競技游戲引入籃球教學(xué)中,以期達到豐富籃球教學(xué)方式的目的。本文運用文獻資料法、數(shù)理統(tǒng)計法、實證試驗法、邏輯演繹法等方法,將NBA2k14籃球電子競技游戲運用在成都體育學(xué)院籃球?qū)m椊虒W(xué)與訓(xùn)練中,從學(xué)生興趣、戰(zhàn)術(shù)意識、戰(zhàn)術(shù)配合等幾個方面進行實踐探索與分析,旨在發(fā)現(xiàn)更簡單有效的籃球教學(xué)方式,為各類高校的籃球教學(xué)提供借鑒與幫助。將NBA2k14電子競技游戲運用于籃球教學(xué)在一定程度上可以緩解教師的工作壓力與工作量,激發(fā)學(xué)生的學(xué)習(xí)興趣,豐富了籃球教學(xué)的方法與手段。1、在對無球跑動線路理解的運用中可通過NBA2k14的定制回放功能,使籃球教學(xué)效率得到提高,更加簡單有效的達到教學(xué)目的;2、通過NBA2k14的模擬仿真比賽功能,可以在籃球快攻戰(zhàn)術(shù)方面讓學(xué)生更好的掌握籃球運動的規(guī)律,從而提高理論知識能力與意識;3、將NBA2k14全方位視角切換功能運用于籃球戰(zhàn)術(shù)傳切配合與掩護配合中,可以使學(xué)生對籃球戰(zhàn)術(shù)的理解運用更加簡便容易。將NBA2k14電子競技游戲運用于籃球教學(xué)需要注意的問題:1、希望更多的籃球相關(guān)從業(yè)者能消除對電子游戲本身的偏見,教師、教練員應(yīng)解放思想,對電子競技游戲大膽創(chuàng)新利用,為我國籃球事業(yè)的推動起到積極的作用;2、使用籃球電子競技游戲軟件教學(xué)實踐時應(yīng)熟練掌握各類基本操作技巧與方法,教師、教練員要努力提高自身水平,以達到課程清晰教授的目的;3、教師、教練員在實踐操作中應(yīng)對游戲自身存在的漏洞及時告訴學(xué)生,避免學(xué)生在理解上出現(xiàn)偏差。4、利用好學(xué)生對電子競技游戲的興趣,在授課中起到事半功倍的效果。
[Abstract]:With the rapid development of science and technology and social progress, China's sports career is in the all-round development, including the traditional sport of basketball and the emerging sport electronic sports, students for basketball knowledge accept diversified development, electronic games is one. After being recognized by the State General Administration of sports in 2003, electronic athletics has developed rapidly. This new sports project is being pursued by more and more young people. There are many kinds of E-sports games. Basketball E-sports games are one of them. This research is to introduce basketball E-sports games into basketball teaching so as to achieve the purpose of enriching basketball teaching methods. In this paper, using the method of literature, mathematical statistics, empirical test method, logical deduction method, NBA2k14 basketball electronic games in Chengdu Sport University basketball teaching and training, practice and analysis from the aspects of students' interest, tactical awareness and tactical coordination, to find the way of basketball teaching is more simple and effective. To provide reference and help for the basketball teaching in university. The application of NBA2k14 E-sports games to basketball teaching can relieve teachers' work pressure and workload, stimulate students' interest in learning and enrich the methods and means of basketball teaching. 1, in the use of running without the ball can understand the line through the NBA2k14 custom playback function, make the basketball teaching efficiency is greatly improved, more simple and effective to achieve the purpose of teaching; 2, through the NBA2k14 simulation game function in basketball to allow students to better grasp the basketball movement, so as to improve the theory knowledge and awareness; 3, the full range of NBA2k14 from the perspective of switching function applied to the basketball tactical combination passes and cover with, can enable students to understand the use of basketball tactics more easily. The use of NBA2k14 electronic games in basketball teaching need to pay attention to the problem: 1, hope that more basketball practitioners can eliminate the prejudice of electronic game itself, teachers and coaches should emancipate the mind, bold and innovative use of electronic games, a positive role for promoting China's basketball career; 2, the use of basketball practice electronic games and software teaching should be familiar with the basic skills and methods, teachers and coaches must strive to improve their own level, in order to achieve the purpose of clear course Professor; 3, teachers and coaches in practice in response to the game itself loopholes timely told the students that they can avoid deviation in understanding. 4. To make use of the students' interest in E-sports games, the effect is twice the result of half the effort in teaching.
【學(xué)位授予單位】:成都體育學(xué)院
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:G841-4;G899
【參考文獻】
相關(guān)期刊論文 前1條
1 王延玲,呂憲軍;論教學(xué)目標(biāo)設(shè)計理論與實踐的應(yīng)用研究[J];東北師大學(xué)報;2004年01期
,本文編號:1346238
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