三維水聲數(shù)據(jù)的可視技術(shù)研究
[Abstract]:The research and application of the visualization of underwater acoustic data provide a powerful technical guarantee for the observation of the submarine topography, the exploration of marine resources, the underwater rescue and the marine military. In this paper, the data pre-processing in the visualization of underwater acoustic data and the transfer function in volume rendering are studied in-depth. The main research contents and results are as follows: First, the background of the three-dimensional underwater acoustic data is complicated, the noise is seriously disturbed, etc. An HFCM underwater acoustic data segmentation algorithm combined with three-dimensional FMF is proposed in order to improve the accuracy and efficiency of underwater acoustic data segmentation. The method comprises the following steps of: firstly, selecting a three-dimensional filtering window, calculating a fuzzy threshold by using a maximum entropy threshold method, and performing fuzzy median filtering on the underwater acoustic data in combination with a semi-Gaussian fuzzy membership function; and finally, dividing the filtered data by using an HFCM algorithm. The result of dividing the two groups of different three-dimensional underwater acoustic data shows that the algorithm can effectively reduce the noise interference, and the segmentation effect is better than the non-filtered HFCM and the HFCM segmentation algorithm of the balanced FMF, and the segmentation efficiency is obviously better than the traditional fuzzy C-means algorithm. Secondly, in order to obtain good underwater acoustic data three-dimensional display effect, the opacity transfer function and the color transfer function are designed. firstly, the scalar value of the volume data is mapped into an opacity value; the gradient of the body data is calculated, the non-transparent transmission function is designed according to the gradient amplitude of all the body data points, the two-dimensional opacity transmission function based on the scalar value and the gradient amplitude is finally designed, and the scalar value is designed, The gradient magnitude and the second derivative are mapped to the color transfer function of the HSV color space. The design transfer function is applied to volume rendering. Compared with the scalar value non-transparency transfer function, the drawing result of the two-dimensional opacity transfer function of the gradient is reinforced with the boundary information, and the target is highlighted. The design of the color transfer function makes it easier for the underwater object to be recognized. In this paper, the underwater acoustic data is subjected to noise reduction and segmentation, then the opacity and the color transfer function are designed, and the processed underwater acoustic data is subjected to volume rendering by using the light projection algorithm. The experimental results show that the research work of this paper can get good underwater environment display effect, not only has the target object been highlighted, but also the drawn image is very clear, which is more beneficial to the observation and analysis of the follow-up work.
【學(xué)位授予單位】:杭州電子科技大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:TB56
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