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移覺(jué)手法在新媒體交互藝術(shù)中的應(yīng)用研究

發(fā)布時(shí)間:2018-05-22 08:21

  本文選題:移覺(jué)手法 + 交互藝術(shù); 參考:《廣州美術(shù)學(xué)院》2017年碩士論文


【摘要】:本文研究的是一個(gè)十分普遍卻沒(méi)有受到重視和梳理的問(wèn)題。在數(shù)字媒體的時(shí)代背景下,數(shù)碼科技和藝術(shù)的交融所誕生出來(lái)的新媒體藝術(shù)已成為時(shí)下的閃光點(diǎn)。在新媒體藝術(shù)受到高度關(guān)注的今天,作為新媒體藝術(shù)的其中一個(gè)分支的交互藝術(shù)已是越來(lái)越貼近人們的生活。但筆者通過(guò)長(zhǎng)時(shí)間的觀察和思考發(fā)現(xiàn),在交互藝術(shù)多年的發(fā)展進(jìn)程來(lái)看,交互藝術(shù)作品的同質(zhì)化現(xiàn)象越漸嚴(yán)重,作品的獨(dú)特性和情感性相對(duì)缺乏,而觀者對(duì)生理和心理的需求也越來(lái)越高,不少創(chuàng)作者都在一定程度上缺乏對(duì)交互藝術(shù)創(chuàng)作的系統(tǒng)性應(yīng)用理解和理論支撐,以至于創(chuàng)作交互藝術(shù)作品的時(shí)候,會(huì)出現(xiàn)作品沒(méi)有明確的判斷標(biāo)準(zhǔn)和創(chuàng)作依據(jù),所創(chuàng)作出來(lái)的交互藝術(shù)作品精神內(nèi)涵和情感共鳴不高,往往出現(xiàn)過(guò)分宣揚(yáng)聲、光、電等高科技的重要性和視覺(jué)設(shè)計(jì)過(guò)分夸張等“華而不實(shí)”的結(jié)果,在作品和觀者之間建立情感聯(lián)系、產(chǎn)生情感共鳴變成了一個(gè)亟待解決的問(wèn)題。筆者以原本屬于文學(xué)和心理學(xué)的“移覺(jué)”手法結(jié)合交互藝術(shù)進(jìn)行了思考,發(fā)現(xiàn)移覺(jué)手法其實(shí)早已出現(xiàn)在交互藝術(shù)作品的創(chuàng)作中,但卻缺乏整體的歸納和系統(tǒng)性的梳理。筆者嘗試將移覺(jué)手法作為創(chuàng)作理論基礎(chǔ)融匯在交互藝術(shù)中,以此分析和梳理出移覺(jué)手法在交互藝術(shù)中的運(yùn)用特性和分類(lèi),并嘗試探討移覺(jué)手法對(duì)于交互藝術(shù)作品深層情感缺失和閱讀深度這兩個(gè)問(wèn)題能否帶來(lái)有效的改善作用。通過(guò)事實(shí)論證以及案例分析,梳理和論述了移覺(jué)手法在交互藝術(shù)創(chuàng)作中相關(guān)的參考性作用,以新媒體交互藝術(shù)的觀念研究和移覺(jué)手法的特性作為理論基礎(chǔ)出發(fā),詳細(xì)論述了筆者總結(jié)歸納的交互移覺(jué)創(chuàng)作原理在新媒體交互藝術(shù)創(chuàng)作中的系統(tǒng)性理解和種種優(yōu)勢(shì)。筆者希望通過(guò)本文的梳理與研究,讓交互藝術(shù)創(chuàng)作者在新媒體交互藝術(shù)創(chuàng)作時(shí)能有系統(tǒng)性的創(chuàng)作依據(jù)和原理參考,也希望讓大眾能帶著清晰的判斷標(biāo)準(zhǔn)去閱讀交互藝術(shù)作品。同時(shí)也希望促使交互藝術(shù)創(chuàng)作者認(rèn)識(shí)到交互藝術(shù)中情感體驗(yàn)和交流的重要性,但這種重要性并不是純粹的以美感和形式感作為創(chuàng)作的出發(fā)點(diǎn),而是以物理為基礎(chǔ),生理為過(guò)程,心理為目標(biāo)的三個(gè)線性邏輯作為創(chuàng)作的依歸,也讓觀眾在感受到交互藝術(shù)與生俱來(lái)的吸引力以外,能體會(huì)到交互藝術(shù)作品所帶來(lái)的較為底層的情感體驗(yàn),更有可能上升至人文、宗教、民族等情感思維的層面內(nèi)容。發(fā)揮交互藝術(shù)的真正作用,創(chuàng)作者需要真正認(rèn)識(shí)到交互藝術(shù)的心理效應(yīng)和情感共鳴的重要性,讓交互藝術(shù)成為人與人、人與社會(huì)、人與自然情感溝通之間的重要橋梁。雖然本文研究的中心是移覺(jué)手法在交互藝術(shù)中的應(yīng)用,但筆者最終目標(biāo)并非只著眼于單純的交互藝術(shù)創(chuàng)作,而是通過(guò)創(chuàng)作原理的歸納和整理,探尋以“技術(shù)型”和“視覺(jué)型”兩種主流創(chuàng)作原理以外,以移覺(jué)手法為創(chuàng)作原理的交互藝術(shù)形態(tài)。從而引發(fā)起大家對(duì)交互藝術(shù)本質(zhì)性的理解,能夠隨著科技的進(jìn)步,適應(yīng)時(shí)代步伐,通過(guò)交互解決人與虛擬環(huán)境的交互關(guān)系,更好的打開(kāi)虛擬世界和物理世界之間的大門(mén),同時(shí)能通過(guò)雙向思維,尋找出更多有效的思考模式和方法,制作出具有自己特殊形式風(fēng)格的優(yōu)秀作品。
[Abstract]:In the background of the digital media, the new media art created by the integration of digital technology and art has become a flash point. Today, as the new media art is highly concerned, it is a branch of the new media art. Art has become more and more close to people's life. But through a long period of observation and thinking, I found that in the development process of interactive art years, the homogenization of interactive art works is becoming more and more serious, the uniqueness and emotion of the works are relatively lack, and the demands of the viewer to physiology and psychology are becoming higher and higher, and many creators are To a certain extent, there is a lack of systematic application understanding and theoretical support for interactive art creation, so that when creating interactive art works, there will be no clear judgment standard and creative basis for the works. The spiritual connotation and emotional resonance of the works of interactive art are not high, and they tend to exaggerate the sound, light, electricity and so on. The importance of science and technology and the excessive exaggeration of visual design, such as "flashy" results, the establishment of emotional connection between the works and the viewer and the emotional resonance become a problem to be solved. It appears in the creation of interactive art works, but it lacks overall induction and systematic combing. The author tries to combine the translation technique as the basis of creative theory in the interactive art, so as to analyze and sort out the application characteristics and classification of the translation techniques in the interactive art, and try to explore the depth of the translation techniques to the interactive art works. Can the two problems be effectively improved by the lack of emotion and the depth of reading. Through the fact demonstration and case analysis, this paper combs and expounds the relevant reference functions of the translation technique in the creation of interactive art, and discusses in detail the theoretical basis of the concept study of the new media interactive art and the characteristics of the translation techniques. The author summarizes the systematic understanding and various advantages of the principle of interactive translation creation in the creation of new media interactive art. The author hopes to make the interactive art creators have systematic creative basis and principle reference in the interactive art creation of the new media, and also hope that the public can bring a clear judgment. At the same time, it also hopes to promote the interaction art creator to realize the importance of emotional experience and communication in interactive art, but this importance is not a purely aesthetic and formal sense as the starting point of creation, but three linear logic, based on physics, process and psychology. As a result of the creation, the audience can experience the more underlying emotional experience of interactive art, and it is more likely to rise to the level of emotional thinking in the humanities, religions and nationalities. The psychological effect of art and the importance of emotional resonance make interactive art an important bridge between man and man, man and society, and the communication between human and nature. Although the center of this study is the application of the translation technique in interactive art, the author's ultimate goal is not to focus only on the simple interactive art creation, but through the creation of the original. To explore the interactive art form with the two main principles of "technical" and "visual type", in addition to the theory of "technical" and "visual type", a interactive art form with the movement of sense of movement as the principle of creation, thus triggering the understanding of the nature of interactive art, and adapting to the progress of science and technology, and solving the interaction between people and the virtual environment through interaction. It is better to open the door between the virtual world and the physical world, and to find out more effective thinking patterns and methods through two-way thinking to produce excellent works with their own special style.
【學(xué)位授予單位】:廣州美術(shù)學(xué)院
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類(lèi)號(hào)】:TB47

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