新媒體交互繪本的設(shè)計與實現(xiàn)
[Abstract]:In today's society, with the emergence of electronic books, the traditional paper books have been faced with a great test. Interactive picture book refers to making non-traditional books which can be input by corresponding users by means of computer multimedia. It is one of the best forms in electronic books and its application has been widely recognized at home and abroad. Interactive picture books can use animation, games, music, video and other multimedia means to support expression without wasting valuable paper resources. As a result, the shortcomings of the single form of traditional books become more obvious. Based on the integration of traditional interactive picture books, this paper proposes a new media anti-piracy augmented reality interactive picture book which combines Unity3D technology, NFC technology and AR technology, and can connect seamlessly with traditional paper books. Achieve the goal of win-win. In addition, in the rapid development of economy and culture today, the safety education for children can not keep pace with each other. Especially in the domestic market, the software and hardware of children's safety education are in the backward stage. The use of multimedia games in this system allows children to get more intuitive safety education. First, the system uses Unity to develop the interactive picture book of 3D/2D. Because of the powerful function of Unity, it is convenient to release multiple platforms for mobile devices such as iOS,Andriod,Win8. Moreover, for 3D applications in Unity, game development has enabled users to completely free themselves from the underlying drivers and focus on the application layer logic. In this design, we mainly discuss the design and implementation of two interactive picture book games about children swimming safety, "Summer swim" and "traffic watch" about children's traffic safety. "Summer Tour" is developed in the full 3D form of Unity to realize a parkour game and knowledge quiz. < Traffic View > uses the 2D function of Unity. A cartoon character from getting up to learn to go home will encounter a variety of traffic problems. Secondly, the system uses the latest NFC technology to realize contactless RF communication. By adding a NFC chip to traditional paper books, users can download related interactive graphics, video, games and applications from the chip while buying paper books. This method is more flexible than the traditional way of attaching CDs, not easy to lose. More importantly, when the user uses the attached interactive picture book, the unique serial number should be re-checked from the NFC chip to achieve the purpose of preventing piracy and protecting the author's intellectual property rights. Finally, the system uses AR augmented reality technology, AR technology can realize augmented reality by gesture recognition or real object photo control in this system. From a user's point of view, the control of virtual objects by real objects or gestures is a novel and interesting technique, which greatly increases the fun and selling points of interactive picture books. From the author's point of view, users who have lost the traditional paper books will lose the AR technology's control over the interactive picture books, thus further protecting intellectual property rights. In summary, this system designs and implements a new media interactive picture which is developed with Unity and enhances the anti-piracy and user experience through NFC and AR technology. It is a win-win situation for the traditional paper books and interactive picture books, and achieves the unity of contradiction.
【學(xué)位授予單位】:吉林大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:TP311.52
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