網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易的法律制度研究
[Abstract]:In the early 1990s, the Internet industry began to develop continuously, with the development of the Internet, the network game industry gradually appeared in people's life. In recent years, with the expansion of the popularity of the Internet, more and more people have come into contact with the online games, and the demand for online games is also increasing, with the development of online games, and many new things are emerging, such as the virtual property generated in the network game. in order to enjoy the spirit and pleasure of the more network game in a short time, the game user can use the money to make up the shortage of the time, in exchange for the virtual property of the online game which can help to upgrade the game, so as to achieve the purpose of pleasure and mind. Therefore, under the market economy, the virtual property of the network game is given a certain commercial value and becomes the object of the transaction. With the increase of the number of people involved in the network game, the volume of the virtual property of the online game is increasing, and the transaction dispute is increasing constantly, and more and more scholars have started to pay attention to the virtual property transaction of the online game and study it. At present, there is a dispute between the property and the attribution of the virtual property of the online game, so it is difficult to use the law to regulate and protect the virtual property transaction. The author tries to provide some suggestions and opinions on the legislation of the virtual property of the online game from the perspective of the combination of the theory and the practice. This paper is divided into four parts. The first part introduces the background of the research and the significance of the research. In addition, the author analyses the property, the right and the final rights of the virtual property of the online game in combination with the domestic and foreign literature. In addition, the main contents of this paper and the research party used are introduced. In the end, the basic structure of this paper is discussed. The second part briefly introduces the concept, character, property and property of the virtual property of the online game, and the classification of the virtual property. In this paper, the author analyzes the property and property rights of the virtual property of the online game, and puts forward its own point of view, which is the innovation point of this paper, so as to lay a certain foundation for the research of the virtual property transaction of the network game. On the basis of the second part, the third part firstly deals with the relevant legal elements of the online game virtual property transaction, namely the transaction subject and the transaction mode This paper studies the transaction dispute and the legal issues related to the transaction in the course of the virtual property dealing of the online game, and further demonstrates the practice of regulating the virtual property transaction line of the online game The fourth part studies the current legislation of the virtual property transaction of the network game in our country, and the legislation in our country and the existing legislation. The problem is analyzed. The relationship between the rights and obligations of the participants (the game users, the game operators and the third-party trading platform) in the virtual property course of the online game is analyzed, and the virtual property of the online game is handed over. This paper studies on how to implement the real name registration system of online game users in dealing with the transaction system of the third-party trading platform, and it is the article to study how to implement the real name registration system of the online game users in the transaction. On the basis of the analysis and reference of domestic and foreign legislation, how to perfect the online game virtual property transaction The main innovation of this paper is to affirm the property of the real right of the virtual property of the network game. This paper supports the suggestion of this point of view, and puts forward its own opinions when discussing the property attribute of the virtual property of the network game, and puts forward its own opinion on the real name system certification system which discusses the transaction behavior of the third party transaction platform, so as to guarantee each of the transactions The right of the party to the virtual property and how to build the related system
【學(xué)位授予單位】:山西財經(jīng)大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:D923
【參考文獻(xiàn)】
相關(guān)期刊論文 前10條
1 壽步,黃毅峰,朱凌,楊威;網(wǎng)絡(luò)游戲外掛程序法律政策問題研究系列之二 外掛程序的定義特征和分類[J];電子知識產(chǎn)權(quán);2005年08期
2 葉巍,茅仲華;侵犯“網(wǎng)絡(luò)財產(chǎn)”行為的刑法規(guī)制[J];法律適用;2005年05期
3 何東旭;;論虛擬財產(chǎn)權(quán)的物權(quán)屬性[J];法制與社會;2006年21期
4 孟曉娟;謝明敦;;關(guān)于禁止虛擬物品交易的思考[J];法制與社會;2007年04期
5 郭新璞;;論網(wǎng)絡(luò)虛擬財產(chǎn)的物權(quán)屬性及法律保護(hù)[J];法制與社會;2008年05期
6 蔡慧;姚泓冰;;淺議虛擬財產(chǎn)法律屬性的界定——知識產(chǎn)權(quán)說與物權(quán)說之爭[J];法制與社會;2012年07期
7 鄒惠;;論網(wǎng)絡(luò)虛擬財產(chǎn)權(quán)的性質(zhì)[J];廣東技術(shù)師范學(xué)院學(xué)報;2008年08期
8 歐陽梓華;“網(wǎng)絡(luò)游戲虛擬財產(chǎn)非財產(chǎn)”之否定[J];貴州警官職業(yè)學(xué)院學(xué)報;2004年05期
9 何甲;;論網(wǎng)絡(luò)游戲虛擬財產(chǎn)的立法保護(hù)[J];法制博覽(中旬刊);2012年05期
10 鄒政;;盜竊虛擬財產(chǎn)行為的刑法適用探討——兼論虛擬財產(chǎn)價格的確定[J];法律適用;2014年05期
本文編號:2366622
本文鏈接:http://sikaile.net/falvlunwen/minfalunwen/2366622.html