網(wǎng)絡(luò)游戲中虛擬財(cái)產(chǎn)屬性研究
發(fā)布時(shí)間:2018-07-17 06:53
【摘要】:隨著虛擬網(wǎng)絡(luò)技術(shù)的日益發(fā)達(dá),在日常生活,我們?cè)絹?lái)越多的接觸到了網(wǎng)絡(luò)空間中的虛擬財(cái)產(chǎn),伴隨而來(lái)的虛擬財(cái)產(chǎn)糾紛也越來(lái)越多的進(jìn)入人們的視野,人們從最初的反感抵制到現(xiàn)在的接受認(rèn)可,網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的法律地位也變的越加敏感。但是關(guān)于網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的屬性,學(xué)界一直存在爭(zhēng)議,我國(guó)法律也未對(duì)其進(jìn)行闡明和規(guī)范,在處理有關(guān)虛擬財(cái)產(chǎn)的糾紛上,對(duì)其定位的問(wèn)題也變的十分尷尬,雖然一些法院在審理相關(guān)問(wèn)題時(shí)作出了一些推理論證,但那只是在個(gè)案層面的分析,如何從總體上對(duì)這一問(wèn)題進(jìn)行界定與規(guī)范變的迫切起來(lái),同時(shí),現(xiàn)在這種無(wú)法可依的局面使得對(duì)網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的規(guī)范和保護(hù)陷入僵局。 對(duì)于網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的研究,學(xué)者們有著不同的意見(jiàn),但是研究的關(guān)鍵還是在于對(duì)其法律屬性的界定,本文旨在通過(guò)以網(wǎng)絡(luò)游戲這個(gè)平臺(tái),對(duì)處在其中的虛擬財(cái)產(chǎn)進(jìn)行分析,希望經(jīng)過(guò)分析,對(duì)虛擬財(cái)產(chǎn)的屬性及權(quán)利歸屬有一個(gè)更直觀的把握。在目前的討論中,主流的觀點(diǎn)有物權(quán)、債權(quán)、知識(shí)產(chǎn)權(quán)及新型權(quán)利幾種,本文從網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的特點(diǎn)出發(fā),結(jié)合一些實(shí)際案例,采用語(yǔ)義分析和比較分析的方法先對(duì)各個(gè)觀點(diǎn)進(jìn)行剖析對(duì)比,想要對(duì)虛擬財(cái)產(chǎn)的屬性進(jìn)行界定,就必須有充足的理論支撐,剖析各主流觀點(diǎn)背后的理論依據(jù)是十分必要的,同時(shí),通過(guò)此種分析明確幾種理論的沖突以及在界定虛擬財(cái)產(chǎn)的問(wèn)題上的缺陷,,本文認(rèn)為一味的堅(jiān)持或者否定某種觀點(diǎn)都是不可取的,但是厘定其中的合理成分與矛盾點(diǎn)對(duì)于該問(wèn)題的研究有很大助益,同時(shí),清晰理性的分析會(huì)使本文研究的結(jié)論更具有說(shuō)服力,也會(huì)使得對(duì)虛擬財(cái)產(chǎn)的屬性界定更科學(xué)。 在進(jìn)行比較分析的基礎(chǔ)上,本文提出,對(duì)網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的屬性界定首先應(yīng)將基本點(diǎn)放在該虛擬財(cái)產(chǎn)本身的特性上,通過(guò)對(duì)其特性的分析,找出其與現(xiàn)行法律規(guī)范的相關(guān)點(diǎn),然后通過(guò)區(qū)分網(wǎng)絡(luò)虛擬財(cái)產(chǎn)類(lèi)型進(jìn)行具體界定。即某些網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的本身特性更符合法律上“物”的法律屬性要求,進(jìn)入物權(quán)領(lǐng)域并受其規(guī)范更具合理性,同時(shí),還有一部分網(wǎng)絡(luò)虛擬財(cái)產(chǎn)更具債法上調(diào)整的可能性,而新型權(quán)利與知識(shí)產(chǎn)權(quán)的說(shuō)法從以上兩方面來(lái)說(shuō)都存在較大缺陷,不足以構(gòu)建一個(gè)完整的規(guī)范體系。 最后本文認(rèn)為,對(duì)網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的屬性界定不能單獨(dú)進(jìn)行,界定的同時(shí)應(yīng)對(duì)其權(quán)利歸屬作出明確分析,并且應(yīng)遵循“兩個(gè)區(qū)分的原則”進(jìn)行,即是通過(guò)區(qū)分運(yùn)營(yíng)商與玩家、區(qū)分網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的不同類(lèi)型(即區(qū)分網(wǎng)絡(luò)游戲中的一般道具與附條件道具)來(lái)明確其權(quán)利歸屬,這樣的區(qū)分,一方面使的對(duì)網(wǎng)絡(luò)虛擬財(cái)產(chǎn)的屬性界定更加清晰明朗,另一方面對(duì)于其規(guī)范與保護(hù)提供了更加合理的思路。
[Abstract]:With the development of virtual network technology, in daily life, we have more and more contact with virtual property in cyberspace, and the disputes of virtual property come into people's vision more and more. From initial antipathy to acceptance, the legal status of online virtual property has become more sensitive. But about the attribute of the network virtual property, the academic circle always exists the dispute, our country law also has not carried on the elaboration and the standard, in dealing with the dispute about the virtual property, its localization question also becomes very awkward. Although some courts have made some reasoning and argumentation in the consideration of relevant issues, but that is only an analysis at the case level, how to define and standardize the problem in general is urgent, and at the same time, Now this kind of impossible situation makes the regulation and protection of network virtual property in deadlock. Scholars have different opinions on the study of virtual property on the network, but the key of the study is to define its legal attribute. This paper aims to analyze the virtual property in the virtual property through the platform of online games. Through analysis, I hope to have a more intuitive grasp of the attribute and ownership of virtual property. In the current discussion, the mainstream views are real right, creditor's right, intellectual property and new right. This paper starts from the characteristics of network virtual property and combines some practical cases. The methods of semantic analysis and comparative analysis are used to analyze and contrast the various viewpoints. If we want to define the attributes of virtual property, we must have sufficient theoretical support. It is very necessary to analyze the theoretical basis behind the mainstream views. At the same time, through this analysis to clarify the conflicts of several theories and the defects in defining virtual property, this paper thinks that it is not advisable to insist or deny a certain view blindly. However, the determination of reasonable components and contradictions is of great help to the study of the problem. At the same time, a clear and rational analysis will make the conclusion of this study more convincing, and also make the definition of the attributes of virtual property more scientific. On the basis of comparative analysis, this paper puts forward that the definition of the attribute of the network virtual property should first put the basic points on the characteristics of the virtual property itself, through the analysis of its characteristics, find out the relevant points with the current legal norms. Then through distinguishing the network virtual property type to carry on the concrete definition. That is, the characteristics of some network virtual property are more in line with the legal property requirements of the legal "thing", and it is more reasonable to enter the field of real right and be regulated by it. At the same time, some of the virtual property of the network are more likely to be adjusted in the law of debt. However, the theories of new rights and intellectual property are not enough to construct a complete normative system. Finally, this paper holds that the definition of the attribute of network virtual property can not be carried out alone, and the definition should be made a clear analysis of the ownership of its rights, and it should follow the principle of "two distinctions", that is, by distinguishing operators and players. Distinguish the different types of network virtual property (that is, distinguish the general props and conditional props in the network game) to define their rights, such distinction, on the one hand, make the definition of the attribute of the network virtual property more clear, On the other hand, it provides a more reasonable way to regulate and protect it.
【學(xué)位授予單位】:吉林大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類(lèi)號(hào)】:D923
本文編號(hào):2129488
[Abstract]:With the development of virtual network technology, in daily life, we have more and more contact with virtual property in cyberspace, and the disputes of virtual property come into people's vision more and more. From initial antipathy to acceptance, the legal status of online virtual property has become more sensitive. But about the attribute of the network virtual property, the academic circle always exists the dispute, our country law also has not carried on the elaboration and the standard, in dealing with the dispute about the virtual property, its localization question also becomes very awkward. Although some courts have made some reasoning and argumentation in the consideration of relevant issues, but that is only an analysis at the case level, how to define and standardize the problem in general is urgent, and at the same time, Now this kind of impossible situation makes the regulation and protection of network virtual property in deadlock. Scholars have different opinions on the study of virtual property on the network, but the key of the study is to define its legal attribute. This paper aims to analyze the virtual property in the virtual property through the platform of online games. Through analysis, I hope to have a more intuitive grasp of the attribute and ownership of virtual property. In the current discussion, the mainstream views are real right, creditor's right, intellectual property and new right. This paper starts from the characteristics of network virtual property and combines some practical cases. The methods of semantic analysis and comparative analysis are used to analyze and contrast the various viewpoints. If we want to define the attributes of virtual property, we must have sufficient theoretical support. It is very necessary to analyze the theoretical basis behind the mainstream views. At the same time, through this analysis to clarify the conflicts of several theories and the defects in defining virtual property, this paper thinks that it is not advisable to insist or deny a certain view blindly. However, the determination of reasonable components and contradictions is of great help to the study of the problem. At the same time, a clear and rational analysis will make the conclusion of this study more convincing, and also make the definition of the attributes of virtual property more scientific. On the basis of comparative analysis, this paper puts forward that the definition of the attribute of the network virtual property should first put the basic points on the characteristics of the virtual property itself, through the analysis of its characteristics, find out the relevant points with the current legal norms. Then through distinguishing the network virtual property type to carry on the concrete definition. That is, the characteristics of some network virtual property are more in line with the legal property requirements of the legal "thing", and it is more reasonable to enter the field of real right and be regulated by it. At the same time, some of the virtual property of the network are more likely to be adjusted in the law of debt. However, the theories of new rights and intellectual property are not enough to construct a complete normative system. Finally, this paper holds that the definition of the attribute of network virtual property can not be carried out alone, and the definition should be made a clear analysis of the ownership of its rights, and it should follow the principle of "two distinctions", that is, by distinguishing operators and players. Distinguish the different types of network virtual property (that is, distinguish the general props and conditional props in the network game) to define their rights, such distinction, on the one hand, make the definition of the attribute of the network virtual property more clear, On the other hand, it provides a more reasonable way to regulate and protect it.
【學(xué)位授予單位】:吉林大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類(lèi)號(hào)】:D923
【參考文獻(xiàn)】
相關(guān)博士學(xué)位論文 前1條
1 江波;虛擬財(cái)產(chǎn)司法保護(hù)研究[D];吉林大學(xué);2013年
本文編號(hào):2129488
本文鏈接:http://sikaile.net/falvlunwen/minfalunwen/2129488.html
最近更新
教材專(zhuān)著