山寨游戲的知識產(chǎn)權(quán)法律規(guī)制研究
本文選題:山寨游戲 + 侵權(quán)��; 參考:《華南理工大學(xué)》2015年碩士論文
【摘要】:山寨游戲是近年來游戲產(chǎn)業(yè)領(lǐng)域持續(xù)繁榮的產(chǎn)物,出現(xiàn)這一問題的原因除了巨額的利益驅(qū)使外,因游戲本身的短周期性相對訴訟程序的漫長致拖延戰(zhàn)術(shù)大有用武之地,加之山寨手段的復(fù)雜多變性、取證困難以及侵權(quán)認定的模糊導(dǎo)致維權(quán)成本高而使維權(quán)收效甚微。游戲主要分為計算機程序和數(shù)據(jù)資源部分,計算機程序隱藏在后臺運行,通過響應(yīng)玩家的操作而調(diào)取數(shù)據(jù)資源;數(shù)據(jù)資源則通過電腦屏幕和音響系統(tǒng)呈現(xiàn)給玩家,包括聲音、角色、場景、語言對白、道具等。根據(jù)山寨侵權(quán)行為的方式,主要可以分三類:抄襲游戲的創(chuàng)意、玩法;抄襲游戲的組成元素如名稱、玩法、角色形象、場景圖,并經(jīng)過替換、修改部分新要素進行模仿;模仿知名游戲的名稱、形象或商標。本文在對游戲的法律屬性進行界定后,分別對三類山寨行為所涉及的法律問題進行了分析。運用思想與表達二分法并結(jié)合最近具有較大影響的游戲知識產(chǎn)權(quán)糾紛案件,認定游戲的創(chuàng)意、玩法不屬于思想的表達,不受著作權(quán)法保護,但可以通過不正當(dāng)競爭法律予以規(guī)制。游戲的組成元素可以按獨創(chuàng)性理論進行拆分保護。山寨侵權(quán)的判斷標準在司法實踐中存在著不同的理解,本文試圖通過“實質(zhì)性相似+接觸”標準和獨創(chuàng)性標準來明晰。在判定方法上,根據(jù)游戲的分部組成運用不同的方法判定。最后,針對山寨游戲產(chǎn)生的原因及特點,本文提出了完善法律分層規(guī)制體系、引導(dǎo)山寨企業(yè)模仿性創(chuàng)新和加大執(zhí)法力度并發(fā)揮行業(yè)自律作用來規(guī)范引導(dǎo)游戲產(chǎn)業(yè)的健康發(fā)展。
[Abstract]:The Shanzhai game is the product of the continuous prosperity in the field of game industry in recent years. The reason for this problem is that apart from the huge profits driven by the game itself, the short periodicity of the game itself is much more useful than the long delaying tactics of the lawsuit procedure. In addition, the complex variability of shanzhai means, the difficulty of obtaining evidence and the ambiguity of tort identification lead to high cost of rights protection, which makes the effectiveness of rights protection very little. The game is mainly divided into computer programs and data resources, the computer programs run in the background hidden, by responding to the operation of the player to access data resources; data resources are presented to players through computer screens and audio systems, including sound, Characters, scenes, language dialogue, props, etc. According to the way of copycat infringement, it can be divided into three types: plagiarism game creativity, play, plagiarism game elements such as name, play, character image, scene map, and after replacement, modify part of the new elements to imitate; Mimic the name, image, or trademark of a well-known game. After defining the legal attributes of the game, this paper analyzes the legal problems involved in the three types of copycat behavior. By using the dichotomy of thought and expression and combining with the recent disputes over the intellectual property rights of the game, it is concluded that the creative nature of the game is not an expression of thought and is not protected by copyright law. But it can be regulated by unfair competition law. The elements of the game can be split and protected according to the original theory. The judgment standard of copyright infringement has different understanding in judicial practice. This paper tries to clarify the criterion of "substantial similar contact" and originality. In the determination method, according to the game of the composition of the use of different methods. Finally, in view of the reasons and characteristics of Shanzhai game, this paper puts forward to perfect the legal hierarchical regulation system, guide the imitation innovation of Shanzhai enterprise, strengthen the law enforcement and play the role of self-discipline in order to standardize and guide the healthy development of the game industry.
【學(xué)位授予單位】:華南理工大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:D923.41
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