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網(wǎng)絡(luò)游戲中虛擬物品交易規(guī)制研究

發(fā)布時(shí)間:2019-01-04 20:07
【摘要】:近年來(lái),我國(guó)科技的不斷進(jìn)步讓信息產(chǎn)業(yè)得到了疾速發(fā)展,隨著我國(guó)網(wǎng)民數(shù)量的增多和網(wǎng)絡(luò)科技的迅猛發(fā)展,網(wǎng)絡(luò)游戲在我國(guó)廣泛流行。網(wǎng)絡(luò)游戲雖然在一定程度上給人們的生活增添了娛樂(lè)色彩,但伴隨著國(guó)內(nèi)網(wǎng)絡(luò)游戲產(chǎn)業(yè)井噴式發(fā)展的同時(shí),各類(lèi)網(wǎng)游經(jīng)濟(jì)糾紛層出不窮。網(wǎng)絡(luò)虛擬物品存在于模擬的信息網(wǎng)絡(luò)世界之中,它可以是店鋪、道具也可以是動(dòng)植物、人物等等。本質(zhì)上說(shuō)虛擬物品其實(shí)就是一種特殊的電磁記錄。相對(duì)于現(xiàn)實(shí)中的物品它有著特殊性,它在交易中的主體、客體以及交易模式都有特殊之處,也有其獨(dú)特的交易規(guī)則。正是由于網(wǎng)絡(luò)游戲虛擬物品的特殊性,在處理相應(yīng)糾紛時(shí)并不能一概而論的套用現(xiàn)有的法律法規(guī)。網(wǎng)絡(luò)游戲本身對(duì)整個(gè)社會(huì)而言有利有弊,但網(wǎng)絡(luò)游戲作為當(dāng)前社會(huì)經(jīng)濟(jì)發(fā)展的一個(gè)新興增長(zhǎng)點(diǎn),積極支持網(wǎng)絡(luò)游戲虛擬物品的交易是大勢(shì)所趨,我們應(yīng)當(dāng)引導(dǎo)它向一個(gè)正面積極的方向去發(fā)展:通過(guò)對(duì)當(dāng)前的法律法規(guī)不斷進(jìn)行完善;建立明確的規(guī)范來(lái)約束虛擬物品交易中各個(gè)交易主體的行為;構(gòu)建有效的非法網(wǎng)絡(luò)游戲虛擬物品處理機(jī)制等方式,切實(shí)保障網(wǎng)絡(luò)游戲中虛擬物品交易參與者的合法權(quán)益。
[Abstract]:In recent years, the continuous progress of science and technology in China has made the information industry rapid development. With the increase of the number of Internet users and the rapid development of network technology, online games are widely popular in China. Although online games to a certain extent add entertainment color to people's lives, but with the domestic online game industry blowout development at the same time, all kinds of online games economic disputes emerge in endlessly. Network virtual objects exist in the simulated information network world, it can be shops, props can also be animals and plants, people and so on. In essence, a virtual object is a special electromagnetic record. Compared with the real objects, it has its particularity, its subject, object and mode of transaction have its special features, and it also has its unique trading rules. Because of the particularity of online game virtual goods, the existing laws and regulations can not be applied in dealing with the corresponding disputes. The online game itself has both advantages and disadvantages for the whole society, but as a new growth point of the current social and economic development, it is the trend of the times to actively support the trading of the virtual items of the online game. We should guide it to a positive direction: through the current laws and regulations continue to improve; To establish clear rules to restrict the behavior of each trading subject in virtual goods trading; to build an effective mechanism for dealing with virtual items in illegal online games; to effectively protect the legitimate rights and interests of participants in virtual goods trading in online games.
【學(xué)位授予單位】:湘潭大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類(lèi)號(hào)】:D922.294;D912.29
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本文編號(hào):2400733

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