基于MAXScript的粒子特效系統(tǒng)設計與實現
發(fā)布時間:2018-06-07 03:08
本文選題:MAXScript + 粒子。 參考:《電子科技大學》2015年碩士論文
【摘要】:隨著計算機圖形圖像技術的發(fā)展,計算機能模擬風云雨雪等模糊自然現象。但是,對于這類現象的模擬,需要借助專業(yè)的軟件,并且需要調節(jié)大量的參數,對于動畫制作者來說,極大的降低了工作的效率,同時也提高了動畫制作的難度。本系統(tǒng)針對以上現實問題,基于MAXScript語言開發(fā)粒子特效系統(tǒng),以實現對常見自然景觀的模擬,通過簡潔的界面生成和控制雨、雪、煙花、噴泉等動畫。本文在粒子系統(tǒng)理論的基礎上,結合Windows7操作系統(tǒng)和MAXScript語言為開發(fā)平臺,運用流程化的思想,設計開發(fā)粒子特效系統(tǒng),實現對雨、雪、噴泉、煙花常用粒子特效系統(tǒng)的高效逼真模擬,測試系統(tǒng)性能符合設計目標。本文主要內容如下:(1)運用Waterfall Model的思想,將系統(tǒng)的開發(fā)按照需求分析、功能設計、編程實現、系統(tǒng)測試和運行的次序進行銜接,從上而下的分階段逐步進行系統(tǒng)的開發(fā)。(2)深入分析動畫制作用戶的需求,針對用戶的實際情況,結合用戶最迫切的高效便捷的需求,明確粒子特效系統(tǒng)的性能和功能定位。(3)運用Unified Modeling Language建模語言進行系統(tǒng)框架總體設計。運用Visio工具對對粒子特效系統(tǒng)中的粒子模塊、場景模塊、運動模塊、紋理模塊進行詳細設計和圖形化表現。(4)運用MAXScript語言實現粒子系統(tǒng)各個模塊的功能,實現通過界面控制系統(tǒng)的生成、系統(tǒng)的預置、材質、基本屬性微調等,逼真、高效的呈現雨、雪、煙花、噴泉等自然景觀。(5)對粒子特效系統(tǒng)進行測試,驗證其功能性和易用性等方面的性能,驗證系統(tǒng)是否符合目標要求。通過上述工作,系統(tǒng)實現了對于粒子特效系統(tǒng)的設計和開發(fā),為動畫制作者提供了高效的粒子特效制作工具,用戶通過該系統(tǒng),能夠快速創(chuàng)建三維場景、粒子特效、紋理、運動效果,實現粒子動畫特效。
[Abstract]:With the development of computer graphics and image technology, computer can simulate fuzzy natural phenomena such as wind, cloud, rain and snow. However, for the simulation of this kind of phenomenon, we need to use professional software, and need to adjust a large number of parameters, for animation producers, greatly reduce the efficiency of the work, but also improve the difficulty of animation production. Aiming at the above practical problems, this system developed particle special effect system based on MAXScript language to realize the simulation of common natural landscape, and to generate and control the animation of rain, snow, fireworks, fountain and so on through simple interface. On the basis of particle system theory, combining with Windows7 operating system and MAXScript language as the development platform, this paper designs and develops the particle special effect system by using the thought of flow, and realizes the design of rain, snow and fountain. The high-efficient and realistic simulation of the special effect system for pyrotechnics is carried out, and the performance of the test system is in line with the design goal. The main contents of this paper are as follows: (1) using the idea of Waterfall Model, the development of the system is connected according to the order of requirement analysis, function design, programming, system test and operation. Develop the system step by step from top to bottom.) deeply analyze the needs of animation production users, according to the actual situation of users, combined with the most urgent, efficient and convenient needs of users, Make clear the performance and function orientation of particle special effect system. 3) use Unified Modeling Language modeling language to carry out the overall design of the system framework. The particle module, scene module, motion module and texture module in particle special effect system are designed and graphically represented by Visio tool. The function of each module of particle system is realized by MAXScript language. Through the interface control system generation, system preset, material, basic properties fine-tuning, lifelike, efficient presentation of rain, snow, fireworks, fountains and other natural landscape. Verify its functionality and ease of use to verify that the system meets the target requirements. Through the above work, the system realizes the design and development of particle special effects system, and provides an efficient particle special effect making tool for animators. Through the system, the user can quickly create 3D scene, particle special effect, texture, etc. Movement effect, realize particle animation special effect.
【學位授予單位】:電子科技大學
【學位級別】:碩士
【學位授予年份】:2015
【分類號】:TP391.41
【參考文獻】
相關期刊論文 前7條
1 孫立軍;;我們忽略了動畫是一種文化[J];北京電影學院學報;2009年03期
2 黃艷芳,祝國瑞,龐前聰;3DS MAX和MultiGen Creator相結合的虛擬城市建模方法[J];測繪信息與工程;2005年05期
3 姚莉;肖健;劉平;;基于粒子系統(tǒng)的禮花模擬方法[J];東南大學學報(自然科學版);2010年06期
4 張付蘭;孫建平;;基于3DS MAX的沙發(fā)定制設計系統(tǒng)研究[J];工程設計學報;2011年04期
5 劉凡;肖樹臣;沙俊名;陳秀健;;基于Vega粒子系統(tǒng)的飛機尾焰紅外仿真[J];紅外技術;2011年10期
6 王柯;杜斌;黃健;;虛擬環(huán)境中池塘雨景雪景的構造與繪制[J];計算機仿真;2007年11期
7 趙沁平;;虛擬現實綜述[J];中國科學(F輯:信息科學);2009年01期
,本文編號:1989468
本文鏈接:http://sikaile.net/wenyilunwen/huanjingshejilunwen/1989468.html
最近更新
教材專著