卡通角色動(dòng)畫的表情符號(hào)研究及技術(shù)實(shí)現(xiàn)
[Abstract]:With the advent of the digital age, the traditional animation is undergoing a revolutionary transformation from two-dimensional to three-dimensional, and the two-dimensional cartoon image is recognized by more people with its unique visual form and aesthetic requirements; The image of the animation is also the world's universal "language" in its visual communication as a factor that affects the world culture. How to effectively combine the three-dimensional and two-dimensional animation to form a new aesthetic way has become an important research topic. The two-dimensional cartoon character expression is often the result of a variety of emotional interweave. It is a highly concentrated human nature. It is the exaggeration and abstraction of the characters or non-characters in the real life. Because of its unique diversity, it is difficult to be divided into a specific expression class. Don't. Throughout the existing facial expression recognition technology, the facial expression feature of the reference real person is adopted, the unique visual form and the aesthetic feeling of the facial expression of the two-dimensional cartoon image are ignored, and the recognition and classification method for the two-dimensional cartoon character expression has not yet been unified The existing mainstream face modeling technology and the expression animation technology can be used for finely shaping the facial expression of the character and the deformation is vivid, but because the process steps and the detail adjustment of the face model modification in the actual operation are complex and complicated, the adjustment speed is relatively slow, The invention also has the defects that the setting deformation parameters are various, the debugging parameters need to be repeated and selected repeatedly in the implementation, the time consuming is too long and the convenience is poor, With the increasing of the colleges and universities and the popularization of the related technologies, the difficulty in the teaching process is improved by using the optimization technique, and the learning of the auxiliary teaching course will become extremely useful. In view of this, this paper analyzes the facial expression of two-dimensional cartoon animation, puts forward the method of expression recognition and the classification method, and uses the optimized three-dimensional technique or method to realize and debug the expression setting. The reasonable parameter range of this paper. The focus and main results are as follows:1. The present system introduces the current mainstream character animation facial expression recognition, face modeling, expression animation and so on. The main features of facial expression technology, and the relation between the recognition of facial expression and the realization of three-dimensional technology and their respective methods The paper makes a detailed analysis of the advantages and disadvantages of the two-dimensional cartoon facial expression and the study of the classification of the expression. The basic expression recognition model of two-dimensional cartoon is presented, and the method of hierarchical structure is used to solve the problem. The characteristic of the individual difference of the facial expression. The construction of the emoticon model realizes the emotional characteristics of the cartoon character's reflection. and the visual form effect of the traditional modeling tool is improved, and the complex process steps and the complicated detail adjustment of the face model modification of the traditional modeling tool are improved, The method can realize the characteristics of the diversified expression model in a quick way, and is This paper lays a foundation for the setting of specific facial expression.4. It puts forward a method of binding fusion and deformation by wire-by-wire. It is designed to debug the expression by using the method of wire-by-wire method to bind the expression, so as to optimize the expression detail in the deformation. The set limits, can quickly capture the expression, quickly get a specific expression The effect of the parameter value of the parameter value is effectively realized, and the interface interaction is effectively realized. And the three-dimensional model is designed to form a specific three-dimensional expression model. The debugging determines the parameter setting range value of various types of emoticons. It is a cartoon
【學(xué)位授予單位】:上海交通大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2012
【分類號(hào)】:TP391.41
【參考文獻(xiàn)】
相關(guān)期刊論文 前10條
1 劉冬;;《汽車總動(dòng)員》:由汽車表情看“汽車臉譜”的情感化設(shè)計(jì)[J];電影文學(xué);2008年05期
2 王敏;;“超真實(shí)”符號(hào)理論下的動(dòng)畫形象[J];電影文學(xué);2010年07期
3 肖著強(qiáng);李潔;;淺析動(dòng)畫創(chuàng)作中角色造型設(shè)計(jì)的符號(hào)化特征[J];電影評(píng)介;2007年23期
4 鄭玫;;動(dòng)畫片中的表情動(dòng)作與角色塑造——對(duì)《貓和老鼠》動(dòng)畫系列短片的分析[J];福建藝術(shù);2009年04期
5 張滿囤;李智;吳鴻濤;;表情動(dòng)畫技術(shù)和應(yīng)用綜述[J];河北工業(yè)大學(xué)學(xué)報(bào);2007年05期
6 姚俊峰;陳琪;;計(jì)算機(jī)人臉表情動(dòng)畫技術(shù)綜述[J];計(jì)算機(jī)應(yīng)用研究;2008年11期
7 李濤;;動(dòng)畫文化:動(dòng)畫形象的符號(hào)學(xué)研究[J];江西社會(huì)科學(xué);2007年10期
8 許茂強(qiáng);;卡通與卡通形象的運(yùn)用[J];科教文匯(下半月);2006年06期
9 喬鳳天;;符號(hào)學(xué)方法在動(dòng)畫角色研究中的應(yīng)用[J];新聞界;2010年02期
10 王超杰;;初探三維雕刻軟件ZBrush在生物角色建模中的應(yīng)用[J];美術(shù)教育研究;2011年08期
本文編號(hào):2480612
本文鏈接:http://sikaile.net/wenyilunwen/dongmansheji/2480612.html