中國式ACG現(xiàn)象的思考
[Abstract]:"ACG" is a combination of Animation (cartoon), Comics (comic), Game (game). As the pioneer and leader of Asian animation industry, Japan's "ACG" culture radiates all over Asia, and China is no exception. But in China, "ACG" has its own particularity from the name of the surface to the content of the substance. One is that the three have not formed a unified industrial chain of mutual entrapment, and have their own affairs separately, and then the popularity is relatively small, which is confined to the people born after the 80s of the 20th century. Why this phenomenon appears in China is the focus of this paper. This article begins with clarifying the concept, explains the similarities and differences between China's "animation" industry and Japan's "ACG", and paves the way for the full text of the discussion; Then, starting with the appearance of "ACG" and the phenomenon of "ACG" in China, and comparing it with the mature Japan, the author tries to find out the similarities and differences between the two in terms of culture, industry, audience and so on, as well as the differences and advantages. In order to have a more comprehensive understanding of the "ACG" phenomenon in China; Then from the economic, political, living environment, social psychology and other angles to explore the root causes of Chinese "ACG" phenomenon; In the end, on the one hand, it analyzes the disadvantages of "ACG" in Japan, and on the other hand, sums up the local advantages and puts forward some suggestions and valuable references for the real "ACG" industry in China. For China's "ACG" industry healthy and orderly development to provide assistance. In the process of writing, the author synthetically uses the literature method, the investigation method, the case law and the contrast analysis method, through a large number of persuasive data to explain the argument.
【學(xué)位授予單位】:北京服裝學(xué)院
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2010
【分類號(hào)】:J954
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