軟件開發(fā)方法在三維動(dòng)畫建模中的應(yīng)用
發(fā)布時(shí)間:2018-10-19 18:03
【摘要】: 本文通過分析當(dāng)前國(guó)際及國(guó)內(nèi)動(dòng)漫產(chǎn)業(yè)發(fā)展的情況,發(fā)現(xiàn)動(dòng)漫產(chǎn)業(yè)在國(guó)際市場(chǎng)上是備受關(guān)注的,亦是當(dāng)今時(shí)代市場(chǎng)最廣闊的產(chǎn)業(yè)之一。軟件產(chǎn)業(yè)在21世紀(jì)中同樣將扮演主導(dǎo)性產(chǎn)業(yè)的關(guān)鍵角色,很多行業(yè)的發(fā)展都將和軟件息息相關(guān)。把軟件開發(fā)的技術(shù)帶入到三維動(dòng)畫軟件的應(yīng)用中去,必然可以使三維動(dòng)畫制作流程系統(tǒng)化,制作過程規(guī)范化,產(chǎn)品質(zhì)量也將大大提高。 課題在研究中主要針對(duì)的是軟件工程開發(fā)模型在三維動(dòng)畫制作中的應(yīng)用,通過對(duì)傳統(tǒng)建模方法進(jìn)行研究,找出傳統(tǒng)的建模方法與軟件工程開發(fā)模型的相似之處,通過對(duì)比、分析,推斷出這種傳統(tǒng)的建模方法和軟件開發(fā)模型中瀑布模型十分類似。由這種方法存在的弊端推斷,這種建模方法和瀑布模型不適合大型軟件項(xiàng)目開發(fā)一樣,也不適用于復(fù)雜三維動(dòng)畫模型的搭建。并嘗試把軟件開發(fā)模型中的增量模型的理念建模,去實(shí)現(xiàn)三維動(dòng)畫中模型的搭建。 本文著重分析了在增量式建模中每一次增量,每次增量的過程都是由鏡頭的逐步拉近開始的,鏡頭每拉近一次觀察點(diǎn)就有變換一次,可以分幾次變換從各個(gè)角度、各種距離去完善整個(gè)模型,直到模型的效果達(dá)到用戶的要求為止。 增量式建模的出現(xiàn)必然帶動(dòng)三維動(dòng)畫產(chǎn)業(yè)的發(fā)展,大大提升三維動(dòng)畫的建模效率、提高建模水平及質(zhì)量,使三維動(dòng)畫建模更加規(guī)范化、系統(tǒng)化。由此證明,在軟件工程理論的指導(dǎo)下,動(dòng)漫產(chǎn)業(yè)發(fā)展的前景將一片光明。
[Abstract]:Based on the analysis of the development of animation industry both at home and abroad, this paper finds that animation industry has attracted much attention in the international market, and is also one of the most extensive industries in the contemporary market. Software industry will also play a key role in the 21st century, and the development of many industries will be closely related to software. If the technology of software development is brought into the application of 3D animation software, the process of making 3D animation will be systematized, the production process will be standardized, and the product quality will be greatly improved. This paper mainly aims at the application of software engineering development model in 3D animation making. By studying the traditional modeling method, we find out the similarities between the traditional modeling method and the software engineering development model. It is concluded that this traditional modeling method is very similar to the waterfall model in software development model. It is inferred from the disadvantages of this method that this modeling method is not suitable for large-scale software development as waterfall model, nor is it suitable for the construction of complex 3D animation model. And try to model the idea of incremental model in software development model to realize the model building in 3D animation. This paper focuses on the analysis of each increment in incremental modeling. The process of each increment begins with the gradual drawing of the lens. All kinds of distances to perfect the entire model, until the effect of the model up to the user's requirements. The appearance of incremental modeling will inevitably promote the development of 3D animation industry, greatly improve the efficiency of 3D animation modeling, improve the level and quality of modeling, and make 3D animation modeling more standardized and systematic. As a result, under the guidance of software engineering theory, the development of animation industry will be a bright future.
【學(xué)位授予單位】:北京郵電大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2008
【分類號(hào)】:TP311.52
本文編號(hào):2281922
[Abstract]:Based on the analysis of the development of animation industry both at home and abroad, this paper finds that animation industry has attracted much attention in the international market, and is also one of the most extensive industries in the contemporary market. Software industry will also play a key role in the 21st century, and the development of many industries will be closely related to software. If the technology of software development is brought into the application of 3D animation software, the process of making 3D animation will be systematized, the production process will be standardized, and the product quality will be greatly improved. This paper mainly aims at the application of software engineering development model in 3D animation making. By studying the traditional modeling method, we find out the similarities between the traditional modeling method and the software engineering development model. It is concluded that this traditional modeling method is very similar to the waterfall model in software development model. It is inferred from the disadvantages of this method that this modeling method is not suitable for large-scale software development as waterfall model, nor is it suitable for the construction of complex 3D animation model. And try to model the idea of incremental model in software development model to realize the model building in 3D animation. This paper focuses on the analysis of each increment in incremental modeling. The process of each increment begins with the gradual drawing of the lens. All kinds of distances to perfect the entire model, until the effect of the model up to the user's requirements. The appearance of incremental modeling will inevitably promote the development of 3D animation industry, greatly improve the efficiency of 3D animation modeling, improve the level and quality of modeling, and make 3D animation modeling more standardized and systematic. As a result, under the guidance of software engineering theory, the development of animation industry will be a bright future.
【學(xué)位授予單位】:北京郵電大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2008
【分類號(hào)】:TP311.52
【引證文獻(xiàn)】
相關(guān)碩士學(xué)位論文 前3條
1 楊彩英;基于MAXScript的海洋動(dòng)漫制作插件的研究與應(yīng)用[D];中國(guó)海洋大學(xué);2010年
2 代鈺洪;MAYA三維動(dòng)畫中角色動(dòng)畫的分析與實(shí)現(xiàn)研究[D];電子科技大學(xué);2011年
3 任睿;基于三維腳本插件技術(shù)構(gòu)建三維城市及地形場(chǎng)景研究[D];吉林大學(xué);2012年
,本文編號(hào):2281922
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