ACG亞文化在中國的傳播研究
發(fā)布時間:2018-10-10 06:33
【摘要】:“ACG”是Animations(動畫)、Comics(漫畫)、Game(游戲)的簡稱,特指來自日本的動漫和電子游戲。隨著國民經(jīng)濟(jì)的不斷發(fā)展和社會開放水平的提高,國內(nèi)的文化市場也日趨多元化。在這種背景下,ACG亞文化作為一種源于日本的文化現(xiàn)象,其在國內(nèi)的傳播正呈現(xiàn)出日益迅猛的趨勢。本文從傳播學(xué)角度出發(fā),立足于ACG亞文化在中國的傳播現(xiàn)象,以ACG亞文化在國內(nèi)的傳播模式為主要研究對象,通過對這一傳播過程中各環(huán)節(jié)與要素作用的考察,來透析這種傳播現(xiàn)象可能對我國文化市場造成的影響,并嘗試為我國的本土ACG產(chǎn)業(yè)發(fā)展提出建設(shè)性意見。 本文的第一部分從澄清概念入手,,對“ACG”和“動漫”兩個詞在當(dāng)前社會語境下的含義以及ACG文化的亞文化屬性進(jìn)行了探討,并以四個階段梳理了ACG亞文化在中國的傳播歷程,為后文的研究做了鋪墊。第二部分分別從ACG作品內(nèi)容本身和ACG相關(guān)資訊兩個角度出發(fā),對ACG文化在中國的傳播模式進(jìn)行了直觀分析和整體架構(gòu)。第三部分承接第二部分,通過對大眾媒介、意見領(lǐng)袖和受眾的傳播效果考察,進(jìn)一步分析了ACG亞文化在中國傳播的特點。最后一部分在前文結(jié)論的基礎(chǔ)上探討了這種傳播現(xiàn)象對國內(nèi)產(chǎn)業(yè)與文化方面可能造成的影響,并試圖通過對這種現(xiàn)象給予的啟示的總結(jié),給出對國內(nèi)ACG產(chǎn)業(yè)和文化市場發(fā)展的合理建議。
[Abstract]:"ACG" is an acronym for Animations Comics (Comics) Game, referring specifically to anime and video games from Japan. With the development of national economy and the improvement of social opening, the domestic cultural market is becoming more and more diversified. In this context, ACG subculture, as a cultural phenomenon originating from Japan, is spreading rapidly in China. From the angle of communication, based on the phenomenon of ACG subculture spreading in China, this paper takes the dissemination mode of ACG sub-culture in China as the main research object, and through the investigation of each link and the essential factor function in this communication process, To analyze the possible impact of this phenomenon on the cultural market in China, and try to put forward constructive suggestions for the development of local ACG industry in China. The first part of this paper begins with clarifying the concept, discusses the meaning of "ACG" and "animation" in the current social context and the subcultural attributes of ACG culture, and combs the spreading process of ACG subculture in China in four stages. It paves the way for the later research. The second part analyzes the dissemination mode of ACG culture in China from the perspectives of the content of ACG works and the related information of ACG. The third part carries on the second part, through the mass media, the opinion leader and the audience dissemination effect inspection, has further analyzed the ACG subculture dissemination characteristic in China. The last part discusses the possible impact of this phenomenon on the domestic industry and culture on the basis of the previous conclusions, and attempts to summarize the enlightenment of this phenomenon. Reasonable suggestions for the development of domestic ACG industry and cultural market are given.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:G206;G112
本文編號:2261000
[Abstract]:"ACG" is an acronym for Animations Comics (Comics) Game, referring specifically to anime and video games from Japan. With the development of national economy and the improvement of social opening, the domestic cultural market is becoming more and more diversified. In this context, ACG subculture, as a cultural phenomenon originating from Japan, is spreading rapidly in China. From the angle of communication, based on the phenomenon of ACG subculture spreading in China, this paper takes the dissemination mode of ACG sub-culture in China as the main research object, and through the investigation of each link and the essential factor function in this communication process, To analyze the possible impact of this phenomenon on the cultural market in China, and try to put forward constructive suggestions for the development of local ACG industry in China. The first part of this paper begins with clarifying the concept, discusses the meaning of "ACG" and "animation" in the current social context and the subcultural attributes of ACG culture, and combs the spreading process of ACG subculture in China in four stages. It paves the way for the later research. The second part analyzes the dissemination mode of ACG culture in China from the perspectives of the content of ACG works and the related information of ACG. The third part carries on the second part, through the mass media, the opinion leader and the audience dissemination effect inspection, has further analyzed the ACG subculture dissemination characteristic in China. The last part discusses the possible impact of this phenomenon on the domestic industry and culture on the basis of the previous conclusions, and attempts to summarize the enlightenment of this phenomenon. Reasonable suggestions for the development of domestic ACG industry and cultural market are given.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:G206;G112
【參考文獻(xiàn)】
相關(guān)期刊論文 前2條
1 陳強(qiáng);騰鶯鶯;;日本動漫在中國大陸傳播分析[J];現(xiàn)代傳播(中國傳媒大學(xué)學(xué)報);2006年04期
2 歸泳濤;;日本的動漫外交——從文化商品到戰(zhàn)略資源[J];外交評論(外交學(xué)院學(xué)報);2012年06期
本文編號:2261000
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