“動(dòng)漫式”教學(xué)在兒童體育啟蒙階段的應(yīng)用性研究
[Abstract]:The outline of the Curriculum Reform of basic Education (trial) clearly points out: adhere to the people-oriented, all students' development of the main guiding ideology, to strengthen the curriculum content and student life, as well as the development of social science and technology, Pay attention to the cultivation of students' practical ability and innovation ability. Animation and video games are not only high-tech products but also high quality educational resources, which will have a subtle impact on the physical and mental development of nearly 400 million children in China, and then affect the shaping of talents and the harmonious development of society in the future. "Animation" teaching takes animation and video games as the new form of physical education. It is hoped to cultivate children's sports interest and imagination, which is also the key to ensure the formation of children's lifelong sports consciousness. This article takes the "animation" teaching as the research object, uses the literature method, the expert interview method, the teaching experiment method, the questionnaire survey method, the mathematical statistics method and the logic analysis method and so on research method, to the theory basis, the child views the animation present situation. Teaching design, implementation scheme, experimental results and other aspects of comprehensive and in-depth research and analysis. The results show that: 1, the experimental study proves that "animation" teaching makes children have a strong interest in sports, each physical fitness index has been greatly developed, personality and innovation ability have been developed; The level of cognition and mastery of motor skills has improved significantly. 2. Insist on the development of everything for students, integrate animation and video games into physical education activities. 3. Determine the uncertainty of the learning content. Lead children to explore and innovate. 4. Take film and television animation, playing video games as extracurricular homework to let students understand sports, stimulate interest. 5. Combine multimedia and computer technology, with visual perception, scene reproduction, Creative skills, role simulation, performance competition, sharing discussion and other teaching methods.
【學(xué)位授予單位】:牡丹江師范學(xué)院
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類號(hào)】:G623.8
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