基于輕量級J2EE的網絡游戲虛擬物品交易系統(tǒng)的設計與實現(xiàn)
發(fā)布時間:2018-06-09 16:36
本文選題:虛擬物品 + 輕量級; 參考:《北京郵電大學》2007年碩士論文
【摘要】: 隨著數(shù)字娛樂產業(yè)的不斷發(fā)展,網絡游戲、動漫、影視、音樂等內容產品逐一呈現(xiàn),打造一個全方位的娛樂平臺和一種健康向上的數(shù)字娛樂文化品牌,已成為國內外數(shù)字娛樂產業(yè)一個全新目標,其中網絡游戲已成為此產業(yè)的重要組成部分,并占領主流娛樂市場。 近年網絡游戲發(fā)展迅猛,網絡游戲用戶也不斷的增長,當游戲玩家進入游戲世界中,他們花大量的時間與精力培養(yǎng)自己游戲中的虛擬角色,獲得虛擬物品,如虛擬“貨幣”、“裝備”、“寵物”、“道具”等等,而這些虛擬物品越來越具有了自身的價值,從而應運而生的,便是這些虛擬物品與虛擬貨幣間的交易。為了滿足市場需求,全方位地支持網絡游戲用戶進行網絡游戲虛擬物品的買賣交易活動是本文的重點。 本文主要描述如何為某娛樂公司構建一個穩(wěn)定、靈活、安全的網絡游戲虛擬物品交易系統(tǒng),不對搭建整個系統(tǒng)的詳細過程作過多的描述,而是將重點放在如何用分層的設計思想簡化系統(tǒng)的設計和開發(fā)及如何設計系統(tǒng)中的訂單管理和投訴管理兩方面。 本文主要特色如下: 1)采用當今主流的輕量級J2EE框架Struts+Spring+Hibernate,實現(xiàn)了一個基于分層結構及解耦編程思想的交易系統(tǒng); 2)設計了一個合適的方案來解決網絡游戲虛擬物品交易系統(tǒng)中,買賣雙方較為復雜的訂單狀態(tài)轉換過程。 本文論述的系統(tǒng)在某數(shù)字娛樂公司的虛擬物品交易系統(tǒng)一期建設中得到應用,,并正常運行。該應用經驗將為其他網上交易系統(tǒng)應用提供借鑒作用。
[Abstract]:With the continuous development of the digital entertainment industry, network games, animation, film and television, music and other content products one by one, to create a comprehensive entertainment platform and a healthy and upward digital entertainment culture brand, It has become a new target of digital entertainment industry at home and abroad, in which online games have become an important part of this industry and occupied the mainstream entertainment market. When gamers enter the game world, they spend a lot of time and effort developing virtual characters in their own games, acquiring virtual objects, such as virtual "currency", "equipment", "pets", "props" and so on. These virtual goods have more and more value, so it is the transaction between these virtual goods and the virtual currency that arises at the historic moment. In order to meet the needs of the market, it is the focus of this paper to support the online game users to buy and sell virtual items. This paper mainly describes how to build a stable and flexible for an entertainment company. A secure virtual goods trading system for online games, without too much description of the detailed process of building the whole system, Instead, the emphasis is on how to simplify the design and development of the system with hierarchical design ideas and how to design the order management and complaint management in the system. The main features of this paper are as follows: 1) adopting the current mainstream lightweight J2EE frame Struts Spring hibernate, a transaction system based on hierarchical structure and decoupling programming idea is implemented. 2) A suitable scheme is designed to solve the virtual goods trading system of online games. The system discussed in this paper has been applied in the construction of the virtual goods trading system of a digital entertainment company, and it is running normally. The application experience will provide reference for other online trading system applications.
【學位授予單位】:北京郵電大學
【學位級別】:碩士
【學位授予年份】:2007
【分類號】:TP311.52
【參考文獻】
相關碩士學位論文 前2條
1 金雙武;基于J2EE的企業(yè)電子商務平臺的研究及優(yōu)化設計[D];武漢理工大學;2005年
2 張進坤;輕量型容器中開發(fā)J2EE web應用的研究[D];四川大學;2005年
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