御宅現(xiàn)象研究
發(fā)布時間:2018-04-26 13:10
本文選題:御宅 + 動漫; 參考:《河南大學(xué)》2009年碩士論文
【摘要】: 伴隨著動漫游戲產(chǎn)業(yè)的發(fā)展,出現(xiàn)了一種被稱為御宅的亞文化現(xiàn)象。本文正是以御宅這種特殊現(xiàn)象為主體進(jìn)行的研究。通過相關(guān)文獻(xiàn)的整理和考證,界定了御宅的概念。通過對動漫游戲產(chǎn)業(yè)的調(diào)查和研究,從理論、文化、媒介等三方面探討御宅現(xiàn)象產(chǎn)生的根源,并總結(jié)了御宅文化所包含的主要內(nèi)容。從傳播學(xué)的視角揭示了御宅群體的傳播機(jī)制。最后,根據(jù)御宅文化在不同國家的發(fā)展和影響,對于如何正視和對待御宅現(xiàn)象的問題進(jìn)行了探討。 由于御宅文化產(chǎn)生于日本,在日本的發(fā)展歷史最長,因此,本文以日本動漫游戲產(chǎn)業(yè)為主要切入點(diǎn),希望通過中日兩國的御宅文化的對比,為我國動漫游戲產(chǎn)業(yè)的發(fā)展提出相關(guān)的建議。 御宅作為一類特殊的ACG受眾群體,同樣具備一般ACG受眾的共性。受眾研究是動漫游戲產(chǎn)業(yè)研究中不可或缺的一個方面,御宅研究同時也是ACG受眾研究的重要組成部分。 長期以來,作為一種亞文化群體,御宅一直飽受著誤解與歧視。本文亦希望通過研究御宅文化,將御宅自身所具有的積極因素與消極因素皆呈現(xiàn)給大眾,使社會大眾能夠客觀地認(rèn)識、正確地對待御宅群體。
[Abstract]:With the development of animation game industry, there is a sub-cultural phenomenon called Royal House. This article is the special phenomenon of the imperial residence as the main body of the study. Through the relevant literature collation and textual research, defined the concept of imperial residence. Through the investigation and research on the animation and game industry, this paper probes into the root causes of the Otaka phenomenon from three aspects: theory, culture and media, and summarizes the main contents of the imperial residence culture. From the perspective of communication, this paper reveals the communication mechanism of the Imperial House group. Finally, according to the development and influence of imperial residence culture in different countries, this paper discusses how to face and treat the phenomenon of imperial residence. As the Otaka culture originated in Japan and has the longest history of development in Japan, this paper takes the Japanese animation and game industry as the main entry point, hoping to pass the comparison between the Chinese and Japanese Imperial House Culture. For the development of the animation game industry in China to put forward relevant recommendations. As a kind of special ACG audience group, Royal House also has the commonness of general ACG audience. Audience research is an indispensable aspect of animation game industry research, and Otaku research is also an important part of ACG audience research. For a long time, as a sub-cultural group, Royal House has been misunderstood and discriminated against. This paper also hopes that the positive and negative factors of the imperial residence will be presented to the public through the study of the imperial residence culture, so that the public can objectively understand and treat the imperial residence group correctly.
【學(xué)位授予單位】:河南大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2009
【分類號】:C913.9
【引證文獻(xiàn)】
相關(guān)期刊論文 前4條
1 張潔;;大學(xué)生“宅文化”的心理探究[J];達(dá)州職業(yè)技術(shù)學(xué)院學(xué)報(bào);2010年Z2期
2 李誼;;ACG文化背景下「御宅」一詞的嬗變[J];日語學(xué)習(xí)與研究;2012年01期
3 張潔;;大學(xué)生“宅文化”的心理探究[J];社會心理科學(xué);2011年Z1期
4 郭秀榮;韋迎春;商金艷;劉慶慶;;新媒體環(huán)境下大學(xué)生“宅”現(xiàn)象解析[J];中國青年研究;2012年05期
相關(guān)碩士學(xué)位論文 前7條
1 王冰娜;御宅現(xiàn)象:一位女大學(xué)生的敘事探究[D];華東師范大學(xué);2011年
2 王穎;中國動漫的現(xiàn)狀與發(fā)展探究[D];牡丹江師范學(xué)院;2011年
3 吳q,
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