日本動(dòng)漫中妖怪造型設(shè)計(jì)的應(yīng)用研究
發(fā)布時(shí)間:2018-03-17 06:38
本文選題:漫畫(huà) 切入點(diǎn):妖怪 出處:《山東師范大學(xué)》2015年碩士論文 論文類型:學(xué)位論文
【摘要】:隨著美國(guó)日本等國(guó)家的動(dòng)漫產(chǎn)業(yè)飛速發(fā)展,動(dòng)漫開(kāi)始受到世界各國(guó)的關(guān)注,我國(guó)的動(dòng)漫設(shè)計(jì)也處在高速發(fā)展之中。動(dòng)漫設(shè)計(jì)中的造型設(shè)計(jì)在整個(gè)作品中起著至關(guān)重要的作用,是一個(gè)作品成敗與否的關(guān)鍵。妖怪元素作為動(dòng)漫造型設(shè)計(jì)的一項(xiàng)重要元素,越來(lái)越多的被應(yīng)用到了設(shè)計(jì)中,甚至以妖怪為主線題材的動(dòng)漫作品也越來(lái)越多,特別在日本動(dòng)漫中體現(xiàn)出來(lái)。但對(duì)于動(dòng)漫造型設(shè)計(jì)處在高速發(fā)展的中國(guó),還存在許多問(wèn)題。當(dāng)下的動(dòng)漫中的妖怪造型基本都是一味的模仿美國(guó)的科幻題材造型風(fēng)格或是模仿日漫的美型風(fēng)格,忽略了帶有我們自身民族特色的原創(chuàng)造型,缺乏創(chuàng)意性和突破性。國(guó)產(chǎn)動(dòng)漫的造型設(shè)計(jì),存在著造型設(shè)計(jì)缺乏創(chuàng)新性與突破性;造型設(shè)計(jì)中的民族特征表現(xiàn)不夠;造型設(shè)計(jì)上畫(huà)風(fēng)不明確;造型多注重教育意義,忽略了趣味性的諸多問(wèn)題,有待當(dāng)代動(dòng)漫作家們?nèi)ソ鉀Q。 本文立足于動(dòng)漫中妖怪造型的創(chuàng)作,以系統(tǒng)的分析和科學(xué)的方法研究如何更好的設(shè)計(jì)出靈活生動(dòng)的妖怪造型。首先,分析妖怪造型的畫(huà)風(fēng)分類,對(duì)造型的設(shè)計(jì)的定位做好鋪墊。在諸多以人形類妖怪為創(chuàng)作題材的動(dòng)漫作品中,不同的妖怪造型各有各的特點(diǎn)。動(dòng)漫造型的設(shè)計(jì)繁冗復(fù)雜,要想成功的設(shè)計(jì)出一個(gè)人形妖怪的生動(dòng)造型,首先必須深入了解其特點(diǎn),按照不同的畫(huà)風(fēng)分類去歸納總結(jié)。雖然所設(shè)計(jì)的造型是虛構(gòu)的,但在設(shè)計(jì)過(guò)程中,要把他們的形態(tài)印刻在腦海,從而不斷地分析不同風(fēng)格中應(yīng)該突出的設(shè)計(jì)元素及妖怪特性。其次,總結(jié)動(dòng)漫中妖怪造型的設(shè)計(jì)規(guī)律,為妖怪造型設(shè)計(jì)提供合理的依據(jù)。這樣不僅可以在造型設(shè)計(jì)上起到一定的引導(dǎo)作用,又可以更加方便的讓后續(xù)的造型設(shè)計(jì)創(chuàng)新融入本土文化,讓國(guó)產(chǎn)動(dòng)漫的造型設(shè)計(jì)不僅僅是借鑒和模仿,而是擁有屬于自己的東西。再次,整理出一套妖怪造型設(shè)計(jì)的繪制方法。最后,通過(guò)對(duì)妖怪造型設(shè)計(jì)的一系列研究,找出現(xiàn)今國(guó)產(chǎn)動(dòng)漫中造型設(shè)計(jì)的不足以及啟示。例如動(dòng)漫作品常常會(huì)與民族文化相結(jié)合,作為文化的一種載體,用故事和繪畫(huà)體現(xiàn)出來(lái)。若一部動(dòng)漫中沒(méi)有了文化的元素,那定會(huì)是如“無(wú)源之水”不能長(zhǎng)流?偟膩(lái)說(shuō),本文通過(guò)整合多方面因素,,提供了一個(gè)動(dòng)漫中妖怪造型的設(shè)計(jì)思路。從最初的理論分析、實(shí)際調(diào)研到最終的設(shè)計(jì)實(shí)踐,課題經(jīng)歷了一個(gè)完整的學(xué)習(xí)過(guò)程。本文分為五個(gè)部分,分別從探源、畫(huà)風(fēng)、規(guī)律、技法和啟示等多個(gè)方面展開(kāi)論述和研究。并提出了動(dòng)漫設(shè)計(jì)中妖怪造型設(shè)計(jì)的規(guī)律,設(shè)計(jì)出了繪制技法,希望本文可以為今后相似的案例提供幫助。
[Abstract]:With the rapid development of animation industry in America, Japan and other countries, animation began to be concerned by all over the world, and the animation design of our country is also in the process of rapid development. The modeling design in animation design plays a vital role in the whole work. As an important element of animation modeling design, genie elements are more and more used in design, even anime works with genie as the main theme are becoming more and more. Especially in Japanese animation. But for China, where animation design is developing at a high speed, There are still a lot of problems. The genie modeling in the current animation is basically a blindly imitation of the American science fiction theme style or imitation of the beautiful style of the day, ignoring the original modeling with our own national characteristics. Lack of creativity and breakthrough. Domestic animation modeling design, there is a lack of innovation and breakthrough modeling design; modeling design in the national characteristics of performance is not enough; modeling design style is not clear; modeling more emphasis on educational significance, Neglected many interesting problems, to be solved by contemporary anime writers. This paper is based on the creation of genie modeling in animation, with systematic analysis and scientific methods to study how to better design a flexible and vivid genie modeling. First, the analysis of genie style classification, In many anime works with humanoid genie as the creation theme, the different genie shapes have their own characteristics. The design of animation modeling is complicated and complicated. In order to successfully design the vivid shape of a humanoid monster, we must first understand its characteristics and summarize it according to different painting styles. Although the design is fictional, but in the process of design, To print their form in mind, so as to constantly analyze the design elements and genie characteristics that should be highlighted in different styles. Secondly, summarize the design rules of genie modeling in animation, To provide a reasonable basis for monster modeling design. This not only can play a guiding role in modeling design, but also more convenient for the subsequent modeling design innovation into the local culture, Let the modeling design of domestic animation not only use for reference and imitation, but also have their own things. Thirdly, collate out a set of drawing methods of genie modeling design. Finally, through a series of research on genie modeling design, Find out the deficiency and enlightenment of modeling design in domestic animation nowadays. For example, animation works are often combined with national culture, as a carrier of culture, they are reflected by stories and paintings. If there is no cultural element in a cartoon, All in all, this paper, by integrating various factors, provides a design idea for genie modeling in anime. From the initial theoretical analysis, the actual investigation to the final design practice, The subject has experienced a complete learning process. This paper is divided into five parts, respectively from the exploration of the source, painting style, law, techniques and inspiration and other aspects of the discussion and research. Design the drawing techniques, hope this article can provide help for similar cases in the future.
【學(xué)位授予單位】:山東師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:J218.2
【參考文獻(xiàn)】
相關(guān)期刊論文 前4條
1 符瑞;;中國(guó)動(dòng)漫的發(fā)展空間與方向——與日本動(dòng)漫之比較[J];科技信息;2011年16期
2 秦瓊;胡婷婷;;日本動(dòng)漫形象的文化基礎(chǔ)探源及啟示——以妖怪形象為例[J];黃岡師范學(xué)院學(xué)報(bào);2013年02期
3 王曉杰;;淺析動(dòng)畫(huà)角色設(shè)計(jì)的表現(xiàn)手法[J];家教世界;2013年02期
4 蔡寧杰;;從動(dòng)畫(huà)片《浪客劍心》看日本動(dòng)畫(huà)的角色設(shè)計(jì)[J];美與時(shí)代(上);2012年02期
相關(guān)博士學(xué)位論文 前1條
1 周英;日本兒童文學(xué)中的傳統(tǒng)妖怪[D];上海師范大學(xué);2011年
本文編號(hào):1623605
本文鏈接:http://sikaile.net/wenyilunwen/dongmansheji/1623605.html
最近更新
教材專著