交互體驗在科學中心展陳設計中的應用研究
發(fā)布時間:2019-05-13 08:45
【摘要】:隨著博物館教育觀念的不斷發(fā)展,博物館逐漸擺脫了收藏、文字描述、輔助展覽等靜態(tài)顯示的方式以及面向公眾的“被動模式”教育。對于現(xiàn)代博物館而言,即使是信息技術和多媒體技術支持的動態(tài)示范,也不能完全有效發(fā)揮博物館教育的社會功能。無論展會是靜態(tài)或動態(tài)的,觀眾總是處于被動地位,展覽不能從傳統(tǒng)教育模式的本質上發(fā)生改變,不能從觀眾那里收到來自觀眾反饋信息的信息。互動體驗的發(fā)展,使得了現(xiàn)代博物館教育模式有所突破,博物館的教育功能得以更好發(fā)揮。本文探討的重點是利用各種多媒體技術設計教學環(huán)境,鼓勵游客將自身作為展覽的一部分,觀眾將從被動參與的過程中解脫出來,形成參觀者主動探索經驗,參觀展覽,發(fā)現(xiàn)并思考的雙向溝通學習模式。使博物館的教育功能能夠更有效的發(fā)揮。筆者通過對各個科學中心的互動體驗展示項目進行案例分析和分類,借助大眾傳播學和教育心理學探索互動展覽運作原理,總結各種互動體驗展示的基本展示形式和應用原則,結合美國博物館對互動展示的評估方法。希望本文能對從事博物館互動體驗展覽策劃和設計的人士有所啟發(fā)和幫助。
[Abstract]:With the continuous development of museum education concept, museums gradually get rid of static display methods such as collection, text description, auxiliary exhibition and "passive mode" education for the public. For modern museums, even the dynamic demonstration supported by information technology and multimedia technology can not give full play to the social function of museum education. No matter whether the exhibition is static or dynamic, the audience is always in a passive position. The exhibition can not change from the essence of the traditional education mode, and can not receive the information from the audience feedback information from the audience. The development of interactive experience makes the modern museum educational mode break through, and the educational function of museum can be brought into play better. The focus of this paper is to use various multimedia technologies to design the teaching environment, encourage tourists to take themselves as a part of the exhibition, the audience will be free from the process of passive participation, the formation of visitors to actively explore experience, visit the exhibition. Discover and think about the two-way communication learning model. So that the educational function of the museum can be brought into full play more effectively. Through the case analysis and classification of the interactive experience display projects of each science center, the author explores the operation principle of the interactive exhibition with the help of mass communication and educational psychology, and summarizes the basic display forms and application principles of various interactive experience display. Combined with the evaluation method of interactive display in American museums. It is hoped that this paper can enlighten and help the people engaged in the planning and design of museum interactive experience exhibition.
【學位授予單位】:華中師范大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:G265
本文編號:2475747
[Abstract]:With the continuous development of museum education concept, museums gradually get rid of static display methods such as collection, text description, auxiliary exhibition and "passive mode" education for the public. For modern museums, even the dynamic demonstration supported by information technology and multimedia technology can not give full play to the social function of museum education. No matter whether the exhibition is static or dynamic, the audience is always in a passive position. The exhibition can not change from the essence of the traditional education mode, and can not receive the information from the audience feedback information from the audience. The development of interactive experience makes the modern museum educational mode break through, and the educational function of museum can be brought into play better. The focus of this paper is to use various multimedia technologies to design the teaching environment, encourage tourists to take themselves as a part of the exhibition, the audience will be free from the process of passive participation, the formation of visitors to actively explore experience, visit the exhibition. Discover and think about the two-way communication learning model. So that the educational function of the museum can be brought into full play more effectively. Through the case analysis and classification of the interactive experience display projects of each science center, the author explores the operation principle of the interactive exhibition with the help of mass communication and educational psychology, and summarizes the basic display forms and application principles of various interactive experience display. Combined with the evaluation method of interactive display in American museums. It is hoped that this paper can enlighten and help the people engaged in the planning and design of museum interactive experience exhibition.
【學位授予單位】:華中師范大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:G265
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