天堂国产午夜亚洲专区-少妇人妻综合久久蜜臀-国产成人户外露出视频在线-国产91传媒一区二区三区

當前位置:主頁 > 社科論文 > 圖書檔案論文 >

信息素質(zhì)教育游戲地圖分析與設(shè)計

發(fā)布時間:2018-11-13 07:06
【摘要】:隨著信息技術(shù)和互聯(lián)網(wǎng)技術(shù)的飛速發(fā)展,信息素質(zhì)逐漸成為人們社會生產(chǎn)生活中的基本技能。為了提高信息素質(zhì)教育的成效,學界積極探索新技術(shù)、新方法,信息素質(zhì)教育與游戲相結(jié)合的理念隨之出現(xiàn)。雖然信息素質(zhì)教育游戲的教育功能得到了學者的認可,但相比于數(shù)字游戲的盛行,信息素質(zhì)教育游戲的吸引力相對不足。為了使信息素質(zhì)教育游戲更好地應(yīng)用于實踐,本文針對游戲地圖展開了研究,發(fā)現(xiàn)游戲地圖是游戲系統(tǒng)的重要組成部分,在信息素質(zhì)教育游戲里其亦能發(fā)揮輔助玩家的作用,幫助玩家組成關(guān)于游戲全局的概念、理清關(guān)卡間的邏輯關(guān)系、實現(xiàn)游戲目標和學習目標。本文首先對數(shù)字游戲、信息素質(zhì)教育游戲及游戲地圖的研究和實踐現(xiàn)狀進行了分析,發(fā)現(xiàn)信息素質(zhì)教育游戲領(lǐng)域關(guān)于游戲地圖的研究還鮮有涉及,而游戲地圖的設(shè)計實例豐富但缺乏理論指導,很少有研究者結(jié)合普通數(shù)字游戲的地圖實例用于信息素質(zhì)教育游戲的研發(fā)。接下來,對教育游戲地圖的基本問題展開研究。從心流理論、情境認知理論、建構(gòu)主義理論的角度來探討游戲地圖的理論基礎(chǔ),并且從該角度對游戲地圖進行解讀,同時研究了游戲地圖的定義、類型和特點,進而得出教育游戲中游戲地圖的功能,最后分析了兩款典型游戲的游戲地圖。之后,研究了信息素質(zhì)教育游戲的構(gòu)建問題。論述信息素質(zhì)教育的內(nèi)容、特點和標準,結(jié)合一般數(shù)字游戲地圖的特點和功能,研究適用于信息素質(zhì)教育游戲的游戲地圖,并探討信息素質(zhì)教育游戲地圖的設(shè)計原則、影響因素及功能。最后,以上述工作為基礎(chǔ),針對信息素質(zhì)教育游戲——《寵物診所》的游戲內(nèi)容,采用Flash CS6軟件為其專門制作了一款游戲地圖,并且與其相結(jié)合一起進行了實驗測試研究,檢驗游戲地圖在信息素質(zhì)教育游戲中的效果與功能。經(jīng)過測試發(fā)現(xiàn),游戲地圖可以幫助玩家梳理游戲脈絡(luò),順暢地完成游戲任務(wù)和學習活動;游戲地圖也是一個重要的導航工具,使得玩家在游戲世界中自由穿行而不會迷航;同時,玩家可以通過觀察游戲地圖的風格類型,形成對游戲世界的大概認識。但是,由于《寵物診所》的游戲規(guī)模較小,地圖功能的發(fā)揮受到一定限制;同時,地圖在畫面的精細方面還有提高的空間。結(jié)合收集到測試結(jié)果和意見建議,下一步可以對游戲地圖進行修改和完善,進一步探討游戲地圖在信息素質(zhì)教育游戲中的功能以及研究功能如何得到最大發(fā)揮。
[Abstract]:With the rapid development of information technology and Internet technology, information quality has gradually become a basic skill in social production and life. In order to improve the effect of information literacy education, the concept of combining information literacy education with games appears. Although the educational function of information literacy education games has been recognized by scholars, compared with the popularity of digital games, the attraction of information literacy education games is relatively insufficient. In order to make the game of information literacy education better applied in practice, this paper studies the game map. It is found that the game map is an important part of the game system, and it can also play the role of assistant players in the game of information literacy education. To help players form the concept of the game, clear the logical relationship between the gates, and achieve game goals and learning goals. This paper first analyzes the research and practice of digital game, information literacy education game and game map, and finds that the research on game map in the field of information literacy education game is rarely involved. However, the design examples of game map are rich but lack of theoretical guidance, and few researchers use the map examples of common digital games in the development of information literacy education games. Next, the basic problems of educational game map are studied. From the perspective of heart-flow theory, situational cognition theory and constructivism theory, this paper discusses the theoretical basis of game map, and interprets the game map from this angle, and studies the definition, types and characteristics of game map. Then the function of game map in educational game is obtained. Finally, the game map of two typical games is analyzed. After that, the paper studies the construction of information literacy education game. This paper discusses the contents, characteristics and standards of information literacy education, combines the characteristics and functions of general digital game maps, studies the game maps suitable for information literacy education games, and probes into the design principles of information literacy education game maps. Influencing factors and functions. Finally, on the basis of the above work, aiming at the game content of the information literacy education game "Pet Clinic", a game map is made with Flash CS6 software, and the experimental test is carried out together with it. Test the effect and function of game map in the game of information literacy education. After testing, it is found that game map can help players to sort out the game context and smoothly complete the game task and learning activities, game map is also an important navigation tool, so that players can travel freely in the game world without losing track. At the same time, players can observe the style of the game map type, to form a general understanding of the game world. However, because the game scale of Pet Clinic is small, the function of map is limited, and at the same time, there is room for improvement in the fine picture of map. Combined with the test results and suggestions, the next step can be to modify and improve the game map, further explore the game map in the game of information literacy education, and how to maximize the research function of the game map.
【學位授予單位】:華中師范大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:TP317;G252.7

【參考文獻】

相關(guān)期刊論文 前10條

1 吳建華;徐越穎;;流體驗視角的信息素質(zhì)教育游戲整合地圖設(shè)計[J];圖書館論壇;2017年01期

2 吳建華;班麗娜;李雪;;信息素質(zhì)教育游戲中的學習遷移初探[J];圖書情報知識;2016年06期

3 顧鍵萍;張明敏;王梅亮;;基于改進遺傳算法的路徑選擇算法及仿真實現(xiàn)[J];系統(tǒng)仿真學報;2016年08期

4 楊春梅;李樹平;趙杰;;基于資源的學習與學習者的信息素養(yǎng)探究[J];科技視界;2016年02期

5 韓麗風;王茜;李津;管翠中;郭蘭芳;王媛;;高等教育信息素養(yǎng)框架[J];大學圖書館學報;2015年06期

6 吳建華;陳雅楠;Harrison H.Yang;張斯婷;;面向問題解決的信息素質(zhì)教育游戲設(shè)計[J];圖書情報工作;2015年17期

7 羅丁;吳建華;張錚;;信息素質(zhì)教育游戲挑戰(zhàn)-技能平衡策略[J];圖書情報工作;2015年17期

8 楊丹;吳建華;何秀玲;李雪;;信息素質(zhì)教育游戲的教育性與游戲性融合模型[J];圖書情報工作;2015年17期

9 彭勃;徐惠寧;楊洋;;游戲地圖特點分析及對傳統(tǒng)地圖設(shè)計的啟發(fā)[J];地理空間信息;2015年04期

10 程萌萌;夏文菁;王嘉舟;鄭穎;張劍平;;《全球媒體和信息素養(yǎng)評估框架》(UNESCO)解讀及其啟示[J];遠程教育雜志;2015年01期

相關(guān)碩士學位論文 前6條

1 沈志超;基于Cocos2d-x的RPG手機游戲開發(fā)[D];東南大學;2015年

2 高明清;教育游戲場景設(shè)計與實現(xiàn)[D];安徽師范大學;2014年

3 朱曉菁;基于沉浸理論的網(wǎng)絡(luò)教育游戲關(guān)卡設(shè)計策略研究[D];寧波大學;2014年

4 喬小艷;角色扮演游戲情境中的心流影響研究[D];南京師范大學;2012年

5 譚哲鋒;大型多人在線網(wǎng)絡(luò)游戲中無縫地圖的研究與實現(xiàn)[D];復旦大學;2010年

6 李潔;基于情境認知理論的教育游戲設(shè)計[D];山東師范大學;2009年

,

本文編號:2328378

資料下載
論文發(fā)表

本文鏈接:http://sikaile.net/tushudanganlunwen/2328378.html


Copyright(c)文論論文網(wǎng)All Rights Reserved | 網(wǎng)站地圖 |

版權(quán)申明:資料由用戶b9d14***提供,本站僅收錄摘要或目錄,作者需要刪除請E-mail郵箱bigeng88@qq.com