遠(yuǎn)程數(shù)據(jù)采集工具在手機(jī)游戲場景中的應(yīng)用
發(fā)布時(shí)間:2019-01-23 16:21
【摘要】:隨著信息通信技術(shù)的快速發(fā)展,用戶的產(chǎn)品使用行為變得無處不在。傳統(tǒng)的用戶體驗(yàn)研究方法很難采集到無處不在的體驗(yàn)數(shù)據(jù),已經(jīng)不能滿足移動(dòng)用戶體驗(yàn)研究的需求,越來越多的研究人員將目光投向遠(yuǎn)程數(shù)據(jù)采集工具,F(xiàn)有的遠(yuǎn)程數(shù)據(jù)采集工具相比傳統(tǒng)方法而言具有可以實(shí)現(xiàn)遠(yuǎn)程用戶數(shù)據(jù)采集和分析、獲得豐富的用戶體驗(yàn)數(shù)據(jù)等優(yōu)勢,但是同樣存在數(shù)據(jù)有效性與準(zhǔn)確性不高、數(shù)據(jù)與情境缺乏緊密的耦合等問題。針對這些問題,本文作者提出了情境感知的遠(yuǎn)程數(shù)據(jù)采集工具的概念,利用移動(dòng)設(shè)備的感知能力并結(jié)合情境感知技術(shù)來獲取用戶的主客觀數(shù)據(jù)。本文作者在總結(jié)傳統(tǒng)的用戶體驗(yàn)研究過程和研究工具的基礎(chǔ)上初步設(shè)計(jì)開發(fā)了工具,圍繞工具應(yīng)該具有什么樣的能力及工具和人工方法如何結(jié)合這兩個(gè)問題,通過一個(gè)實(shí)際的案例研究來認(rèn)識工具,并對工具進(jìn)行了迭代的設(shè)計(jì)開發(fā)。由于現(xiàn)階段手機(jī)游戲的飛速發(fā)展導(dǎo)致游戲體驗(yàn)研究受到重視,但是手機(jī)游戲場景多變、數(shù)據(jù)難以采集等問題影響了手機(jī)游戲體驗(yàn)的提升,所以本文作者探索通過運(yùn)用工具來幫助采集手機(jī)游戲數(shù)據(jù),并根據(jù)采集到的數(shù)據(jù)分析手機(jī)游戲場景的可能性。在整個(gè)案例研究過程中,本文作者根據(jù)案例目標(biāo)確定了數(shù)據(jù)采集規(guī)則來進(jìn)行數(shù)據(jù)采集,規(guī)則的確定和工具的設(shè)計(jì)開發(fā)是一個(gè)迭代循環(huán)的過程。本文作者根據(jù)采集到的游戲數(shù)據(jù)和用戶訪談來分析用戶的游戲場景及需求,并提出了滿足用戶需求的設(shè)計(jì)指南。在數(shù)據(jù)采集結(jié)束后,本文作者通過訪談發(fā)現(xiàn)了工具使用過程中存在的隱私擔(dān)憂、問卷設(shè)計(jì)等問題,并給出了相應(yīng)的建議。通過案例研究,本文作者運(yùn)用工具來幫助進(jìn)行游戲數(shù)據(jù)采集,在這個(gè)過程中確定了工具應(yīng)該采集的數(shù)據(jù)和工具采集數(shù)據(jù)的規(guī)則,并把采集到的數(shù)據(jù)結(jié)合問卷、訪談等人工方法進(jìn)一步分析,總結(jié)出用戶的一些需求,同樣也回答了工具與人工方法怎么結(jié)合的問題。
[Abstract]:With the rapid development of information and communication technology, the user's product behavior becomes ubiquitous. Traditional user experience research methods are difficult to collect ubiquitous experience data, which can not meet the needs of mobile user experience research. More and more researchers focus on remote data acquisition tools. Compared with the traditional methods, the existing remote data acquisition tools have the advantages of realizing remote user data acquisition and analysis and obtaining rich user experience data. Lack of tight coupling between data and situation. Aiming at these problems, the author puts forward the concept of remote data acquisition tool based on situational perception, which utilizes the perception ability of mobile devices and combines situational perception technology to obtain subjective and objective data of users. On the basis of summarizing the traditional research process and tools of user experience, the author has designed and developed the tools, which focus on the ability of tools and how to combine them with manual methods. Through a practical case study to understand the tool, and the tool iterative design and development. Due to the rapid development of mobile games at present, the study of mobile game experience has been paid attention to. However, the mobile phone game scene is changeable, the data is difficult to collect and other problems affect the mobile phone game experience. Therefore, the author explores the possibility of using tools to help collect mobile game data and analyze the mobile game scene according to the collected data. In the whole case study process, the author has determined the data acquisition rule according to the case goal to carry on the data collection, the rule determination and the tool design and development is an iterative cycle process. Based on the collected game data and user interviews, the author analyzes the user's game scenarios and requirements, and puts forward a design guide to meet the user's needs. After the data collection is finished, the author finds out the privacy concerns and questionnaire design problems in the process of using the tool through interviews, and gives the corresponding suggestions. Through the case study, the author uses the tool to help the game data collection. In this process, it determines the data that the tool should collect and the rules of the tool to collect the data, and combines the collected data with the questionnaire. Through further analysis of artificial methods such as interviews, some requirements of users are summarized, and the question of how to combine tools with manual methods is also answered.
【學(xué)位授予單位】:大連海事大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:TP274;TN929.53
本文編號:2413989
[Abstract]:With the rapid development of information and communication technology, the user's product behavior becomes ubiquitous. Traditional user experience research methods are difficult to collect ubiquitous experience data, which can not meet the needs of mobile user experience research. More and more researchers focus on remote data acquisition tools. Compared with the traditional methods, the existing remote data acquisition tools have the advantages of realizing remote user data acquisition and analysis and obtaining rich user experience data. Lack of tight coupling between data and situation. Aiming at these problems, the author puts forward the concept of remote data acquisition tool based on situational perception, which utilizes the perception ability of mobile devices and combines situational perception technology to obtain subjective and objective data of users. On the basis of summarizing the traditional research process and tools of user experience, the author has designed and developed the tools, which focus on the ability of tools and how to combine them with manual methods. Through a practical case study to understand the tool, and the tool iterative design and development. Due to the rapid development of mobile games at present, the study of mobile game experience has been paid attention to. However, the mobile phone game scene is changeable, the data is difficult to collect and other problems affect the mobile phone game experience. Therefore, the author explores the possibility of using tools to help collect mobile game data and analyze the mobile game scene according to the collected data. In the whole case study process, the author has determined the data acquisition rule according to the case goal to carry on the data collection, the rule determination and the tool design and development is an iterative cycle process. Based on the collected game data and user interviews, the author analyzes the user's game scenarios and requirements, and puts forward a design guide to meet the user's needs. After the data collection is finished, the author finds out the privacy concerns and questionnaire design problems in the process of using the tool through interviews, and gives the corresponding suggestions. Through the case study, the author uses the tool to help the game data collection. In this process, it determines the data that the tool should collect and the rules of the tool to collect the data, and combines the collected data with the questionnaire. Through further analysis of artificial methods such as interviews, some requirements of users are summarized, and the question of how to combine tools with manual methods is also answered.
【學(xué)位授予單位】:大連海事大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:TP274;TN929.53
【參考文獻(xiàn)】
相關(guān)碩士學(xué)位論文 前2條
1 吳曉;手機(jī)游戲的界面交互設(shè)計(jì)研究[D];上海交通大學(xué);2010年
2 貢宏印;情境感知的數(shù)據(jù)采集工具設(shè)計(jì)與開發(fā)實(shí)現(xiàn)[D];大連海事大學(xué);2013年
,本文編號:2413989
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