Design and Development of VR Project Named BianHe Offered Hi
發(fā)布時(shí)間:2022-08-13 10:29
本文主要是以楚國(guó)文化為背景,論述了基于unity 3D的“卞和獻(xiàn)玉”VR項(xiàng)目設(shè)計(jì)開(kāi)發(fā)的研究與實(shí)現(xiàn)。此項(xiàng)目以發(fā)生在楚國(guó)時(shí)期的“卞和獻(xiàn)璧”的故事為基礎(chǔ)進(jìn)行改編和設(shè)計(jì)。這個(gè)游戲主要有三個(gè)游戲角色,分別為楚王、讓卞和鑿石獻(xiàn)玉的楚國(guó)大臣和卞和,其余均為根據(jù)場(chǎng)景效果需要設(shè)置的侍衛(wèi)、宮人和臣子人物模型。玩家是以卞和這個(gè)游戲人物的視角進(jìn)行游戲。隨著時(shí)間的推移,虛擬現(xiàn)實(shí)(VR)交互技術(shù)以難以想象的魔力正一步步參與到我們的日常生活的各個(gè)方面中并迅速衍生了廣泛的應(yīng)用,例如VR看房、VR購(gòu)物、VR旅游等VR應(yīng)用在生活的各方面為我們提供了新的體驗(yàn)。而VR技術(shù)的研究在商業(yè)應(yīng)用和娛樂(lè)方面更是為人們帶來(lái)了新的感受。德尼狄德羅認(rèn)為舞臺(tái)除了實(shí)際的三面墻外,還有一面虛擬的墻。當(dāng)演員和觀眾通過(guò)互動(dòng)讓觀眾感受到他們的感受,看到他們所想展示給觀眾看到的,第四面墻就打破了。而VR也扮演著打破虛擬之墻的角色,它努力地增強(qiáng)著用戶的代入感,不斷打薄拆卸著“第四面墻”。VR是繼互聯(lián)網(wǎng)之后一種全新的信息傳遞方式,一旦畫面交互同步匹配,所創(chuàng)建的虛擬場(chǎng)景便如同現(xiàn)實(shí)一般。VR,在虛擬現(xiàn)實(shí)代入感上有著絕對(duì)優(yōu)勢(shì)。它能讓用戶活在虛擬世界,卻體會(huì)著現(xiàn)實(shí)的...
【文章頁(yè)數(shù)】:61 頁(yè)
【學(xué)位級(jí)別】:碩士
【文章目錄】:
Acknowledgements
Abstract
1 Introduction
1.1 Project Research Background and Research Significance
1.2 Research status
1.3 Innovation points
1.4 Contents and overall structure of the paper
2 Outline Design
2.1 Game Background
2.2 Design Tasks
2.3 Design Scheme
2.3.1 Design Ideas
2.3.2 Scheme Selection
2.4 Development Tools
2.4.1 Visual studio 2017
2.4.2 C#(C sharp)Scripts
2.4.3 3D Studio Max
2.4.4 Photoshop
3 The overall design of the game
3.1 Game Framework
3.2 Design of Game Hierarchy Structure
3.3 Global Control Unit
3.4 Basic Functional Control
3.5 Physical System of Game
3.6 Game Script Control System
4 Detailed Design of Game and Implementation of Key Technologies
4.1 Realization of Graphic Rendering in Game
4.2 Implementation of Interface Jump
4.3 Realization of Interaction and Function Development of Vive Handle
4.4 Implementation of script class
4.5 Implementation of prompt box pop-up
4.6 The Realization of the Function of Picking the Sword and the Jade
4.7 Implementation of Collision Detection Function
4.8 Realization of stone fragmentation effect
5 System testing, debugging and optimization
5.1 System Testing
5.2 Software debugging
5.3 Debugging scripts
5.4 Optimization plan
5.4.1 script optimization
5.4.2 Rendering Optimization
5.4.3 Particle System Optimization
5.4.4 Lighting optimization
5.4.5 Optimization of GC
6 Summary and Prospect
References
Appendix A 摘要
本文編號(hào):3676859
【文章頁(yè)數(shù)】:61 頁(yè)
【學(xué)位級(jí)別】:碩士
【文章目錄】:
Acknowledgements
Abstract
1 Introduction
1.1 Project Research Background and Research Significance
1.2 Research status
1.3 Innovation points
1.4 Contents and overall structure of the paper
2 Outline Design
2.1 Game Background
2.2 Design Tasks
2.3 Design Scheme
2.3.1 Design Ideas
2.3.2 Scheme Selection
2.4 Development Tools
2.4.1 Visual studio 2017
2.4.2 C#(C sharp)Scripts
2.4.3 3D Studio Max
2.4.4 Photoshop
3 The overall design of the game
3.1 Game Framework
3.2 Design of Game Hierarchy Structure
3.3 Global Control Unit
3.4 Basic Functional Control
3.5 Physical System of Game
3.6 Game Script Control System
4 Detailed Design of Game and Implementation of Key Technologies
4.1 Realization of Graphic Rendering in Game
4.2 Implementation of Interface Jump
4.3 Realization of Interaction and Function Development of Vive Handle
4.4 Implementation of script class
4.5 Implementation of prompt box pop-up
4.6 The Realization of the Function of Picking the Sword and the Jade
4.7 Implementation of Collision Detection Function
4.8 Realization of stone fragmentation effect
5 System testing, debugging and optimization
5.1 System Testing
5.2 Software debugging
5.3 Debugging scripts
5.4 Optimization plan
5.4.1 script optimization
5.4.2 Rendering Optimization
5.4.3 Particle System Optimization
5.4.4 Lighting optimization
5.4.5 Optimization of GC
6 Summary and Prospect
References
Appendix A 摘要
本文編號(hào):3676859
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