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基于Kinect的虛擬試衣系統(tǒng)的設(shè)計(jì)與實(shí)現(xiàn)

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  本文選題:虛擬試衣 切入點(diǎn):Kinect 出處:《東南大學(xué)》2017年碩士論文 論文類型:學(xué)位論文


【摘要】:隨著互聯(lián)網(wǎng)時(shí)代到來和人機(jī)交互技術(shù)的發(fā)展,基于體感的交互系統(tǒng)受到了廣泛關(guān)注和研究。體感虛擬試衣系統(tǒng)有著操作簡(jiǎn)便,交互自然等優(yōu)點(diǎn),能夠給用戶帶來更好的購(gòu)衣體驗(yàn)。以往的虛擬試衣系統(tǒng)大多通過用戶手動(dòng)輸入用戶身體參數(shù)來建立虛擬的用戶模型,再依據(jù)這個(gè)用戶模型來實(shí)現(xiàn)虛擬試衣,用戶的代入感和試衣效果不強(qiáng)。在服裝仿真方面,單純采用2D貼圖的服裝模擬的試衣方式對(duì)用戶試衣過程中的動(dòng)作和角度有很大限制,并不能很好的展示試衣效果。對(duì)服裝采用3D建模的服裝模擬方式需要對(duì)每件實(shí)體服飾進(jìn)行3D建模,存在著建模困難,成本高的問題。系統(tǒng)維護(hù)的成本高,產(chǎn)品周期長(zhǎng),不能很好的應(yīng)用在實(shí)際項(xiàng)目中。本文設(shè)計(jì)實(shí)現(xiàn)了一套基于Kinect的虛擬試衣系統(tǒng),針對(duì)上述問題,本文在系統(tǒng)中進(jìn)行了一些新的嘗試,主要有以下幾點(diǎn)。1.通過將服裝2D貼圖在關(guān)節(jié)處進(jìn)行適當(dāng)裁剪,然后根據(jù)用戶具體動(dòng)作進(jìn)行旋轉(zhuǎn)變換,然后拼接而成,這樣用戶試衣過程中可以做出一些動(dòng)作來提高試衣效果。2.將透視變換算法應(yīng)用在服裝圖像上,并跟蹤用戶骨骼關(guān)節(jié)點(diǎn)距離和深度值來計(jì)算用戶轉(zhuǎn)身角度,二者結(jié)合來實(shí)現(xiàn)了試衣過程中服裝的立體效果。3.調(diào)用Kinect工具類庫(kù)來進(jìn)行體感捕獲,獲取用戶骨骼數(shù)據(jù)和手部輪廓信息實(shí)現(xiàn)動(dòng)作識(shí)別和手勢(shì)判定的功能,包括如何模擬鼠標(biāo)移動(dòng)來操作菜單,體感按壓按鈕的實(shí)現(xiàn)按鈕點(diǎn)擊事件,手部抓握動(dòng)作的識(shí)別實(shí)現(xiàn)列表滾動(dòng)的功能,提升了人機(jī)交互效果。通過系統(tǒng)試衣效果測(cè)試表明,系統(tǒng)有著良好的試衣效果,可滿足用戶日常試衣的基本要求。
[Abstract]:With the advent of the Internet era and the development of human-computer interaction technology, the interaction system based on body sensation has received extensive attention and research. In the past, most of the virtual fitting system built virtual user model by manually input the user's body parameters, and then realized the virtual fitting according to this user model. The effect of substitution and fitting is not strong. In the aspect of clothing simulation, the method of clothing simulation based on 2D map has a great limitation on the movement and angle of the user in the process of fitting. It is difficult to model and cost high. The cost of system maintenance is high, and the product cycle is long. This paper designs and implements a set of virtual fitting system based on Kinect, aiming at the above problems, this paper makes some new attempts in the system. The main points are as follows: 1. By cutting the 2D map of the garment at the joint properly, then rotating and transforming according to the specific action of the user, then stitching it together. In this way, the user can do some actions to improve the fitting effect. 2. The perspective transform algorithm is applied to the clothing image, and the distance and depth of the user's skeletal node are tracked to calculate the turning angle of the user. The two methods are combined to realize the stereoscopic effect of clothing in the process of fitting. 3. The function of motion recognition and gesture determination is realized by calling Kinect tool class library to capture the body sensation, to obtain the user's skeleton data and the information of the contour of the hand, and to realize the function of motion recognition and gesture determination. It includes how to simulate mouse movement to operate menu, how to realize button click event of body feeling pressing button, how to recognize hand grip action to realize the function of list rolling, and how to improve the effect of human-computer interaction. The system has good fitting effect and can meet the basic requirements of daily fitting.
【學(xué)位授予單位】:東南大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類號(hào)】:TP391.41;TP391.9

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