古青銅器制作工藝流程的數(shù)字化再現(xiàn)研究
本文關(guān)鍵詞:古青銅器制作工藝流程的數(shù)字化再現(xiàn)研究 出處:《陜西科技大學(xué)》2012年碩士論文 論文類型:學(xué)位論文
更多相關(guān)文章: 古青銅器 制作工藝 數(shù)字化 建模 動(dòng)畫 流程
【摘要】:中國(guó)古代青銅器有著獨(dú)特的民族風(fēng)格,鮮明的時(shí)代特征,我國(guó)的青銅器文化在世界文化藝術(shù)史上占有重要的地位。銅器文化正是我們民族傳統(tǒng)文化的重要組成部分,而對(duì)傳統(tǒng)文化進(jìn)行發(fā)揚(yáng)光大的前提是首先要了解傳統(tǒng)文化。通過數(shù)字化工程,能夠充分地、真實(shí)地展現(xiàn)文物原貌,而且能夠永久存儲(chǔ)信息。我們對(duì)傳統(tǒng)文化進(jìn)行全面整理的同時(shí),也是對(duì)傳統(tǒng)文化的再學(xué)習(xí)、發(fā)現(xiàn)及利用。 中國(guó)古代青銅器是我國(guó)藝術(shù)寶庫中最重要的組成部分,又是研究我國(guó)古代文化的重要信息載體。在本課題的研究過程中,以古青銅器的功能與審美特征與制作工藝的關(guān)系為切入點(diǎn),借鑒了國(guó)外先進(jìn)的文化理念,運(yùn)用比較分析的方法,動(dòng)態(tài)地、多層次地發(fā)揮多種三維動(dòng)畫制作軟件的優(yōu)勢(shì),充分展現(xiàn)青銅器的形態(tài)、制作流程及原生態(tài)歷史文化環(huán)境,為我國(guó)當(dāng)前虛擬數(shù)字動(dòng)畫展示提供新的思路。 首先課題以考古發(fā)掘遺址和出土的實(shí)物資料為主要依據(jù),研究古青銅器的歷史環(huán)境及制造工藝。分別從采礦技術(shù)、冶煉技術(shù)、鑄造工藝等方面進(jìn)行了詳細(xì)闡述。 其次是對(duì)古青銅器進(jìn)行數(shù)字化建模。分為以下幾個(gè)方面:外觀造型的數(shù)字化創(chuàng)建;為數(shù)字模型賦予材質(zhì)和紋理貼圖;對(duì)制作完成的青銅器數(shù)字模型進(jìn)行輸出。 再次是對(duì)古青銅器制作工藝流程進(jìn)行數(shù)字化再現(xiàn)。制作流程如下:古青銅器制造場(chǎng)景的數(shù)字化建模,包括地形、建筑、工具設(shè)備、角色人物、燈光攝像機(jī)等。接下來根據(jù)古代青銅器的制作工藝流程,制作動(dòng)畫,包括人物動(dòng)作、流體火焰等特效設(shè)定。最后輸出動(dòng)畫,實(shí)現(xiàn)技術(shù)與藝術(shù)完美結(jié)合。 最后對(duì)課題做了歸納總結(jié)。通過對(duì)古青銅器制作工藝流程實(shí)現(xiàn)數(shù)字化再現(xiàn),數(shù)字化理論與技術(shù)在虛擬展示等領(lǐng)域可以加以推廣。在美學(xué),影視學(xué),,傳播學(xué),藝術(shù)設(shè)計(jì)等學(xué)科的課題,有著更廣闊的發(fā)展前景。
[Abstract]:Chinese ancient bronze has a unique national style, distinctive characteristics of the times, China's bronze culture occupies an important position in the history of culture and art in the world. The bronze culture is an important part of our national traditional culture and traditional culture, to carry forward the premise is to first understand the traditional culture. Through the digital project, can well, to show the real appearance of cultural relics, but also the permanent storage information. We conduct a comprehensive consolidation of traditional culture, but also on the traditional culture of learning, discovery and utilization.
China ancient bronze is the most important part of the art treasure house in our country, and is an important information carrier of China's ancient culture. In the process of the research, the relationship between the functional and aesthetic features of ancient bronze and production process as the starting point, draw lessons from the foreign advanced culture, using the method a comparative analysis of the dynamic, multi-level play a variety of 3D animation software, fully display the bronze shape, production process and original ecological historical and cultural environment for our current virtual digital animation display provides a new way of thinking.
First of all, based on archaeological excavations and unearthed data, we studied the historical environment and manufacturing technology of ancient bronzes. The mining technology, smelting technology and casting technology were expounded in detail.
Next is the digital modeling of ancient bronzes. It is divided into the following aspects: digital creation of appearance modeling, material and texture mapping for digital models, and output of the finished digital models of bronzes.
Again is the digital representation of the ancient bronze production process. The production process is as follows: digital modeling, ancient bronze manufacturing scenes including terrain, buildings, tools and equipment, characters, light cameras. Then according to the production process, ancient bronze animation, including action figures, and other special effects. Finally set fluid flame animation output and realize the perfect combination of art and technology.
Finally, the summary of research. Based on the ancient bronze production process to achieve the digital reproduction, digital theory and technology can be promoted in the virtual display and other fields. In aesthetics, film studies, communication studies, art design subject, has a broad development prospects.
【學(xué)位授予單位】:陜西科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2012
【分類號(hào)】:TH162
【參考文獻(xiàn)】
相關(guān)期刊論文 前10條
1 劉曉,吳訓(xùn)威;破損古文物的計(jì)算機(jī)三維重構(gòu)[J];電子與信息學(xué)報(bào);2001年07期
2 吳偉波,曹文君;對(duì)于數(shù)字化博物館實(shí)現(xiàn)中的一些關(guān)鍵技術(shù)的研究與實(shí)踐[J];復(fù)旦學(xué)報(bào)(自然科學(xué)版);2001年06期
3 郝雅莉;試論中國(guó)特色的數(shù)碼藝術(shù)發(fā)展道路[J];華南師范大學(xué)學(xué)報(bào)(社會(huì)科學(xué)版);2004年02期
4 高欽和,成曙;虛擬現(xiàn)實(shí)語言VRML與仿真結(jié)果可視化[J];計(jì)算機(jī)工程與應(yīng)用;2001年01期
5 胡晏秋;于金輝;姜威;彭韌;;面向青銅器的建模與繪制[J];計(jì)算機(jī)輔助設(shè)計(jì)與圖形學(xué)學(xué)報(bào);2008年09期
6 陳方;;論數(shù)碼藝術(shù)的發(fā)展趨勢(shì)[J];美與時(shí)代;2006年11期
7 朱學(xué)芳,馬仁配;網(wǎng)絡(luò)環(huán)境下的數(shù)字化博物館[J];情報(bào)科學(xué);2002年11期
8 曾耀農(nóng);論審美心理過程及其特點(diǎn)[J];天津大學(xué)學(xué)報(bào)(社會(huì)科學(xué)版);2000年04期
9 樊少榮,周明全,姬利艷;考古文物的數(shù)字化過程研究[J];微機(jī)發(fā)展;2004年12期
10 向輝,孟祥旭,楊承磊;山東大學(xué)考古數(shù)字博物館設(shè)計(jì)與實(shí)現(xiàn)[J];系統(tǒng)仿真學(xué)報(bào);2003年03期
本文編號(hào):1417082
本文鏈接:http://sikaile.net/kejilunwen/jixiegongcheng/1417082.html