基于虛擬三維地形表面的交互矢量化方法研究
[Abstract]:Terrain 3D visualization can often provide a more excellent visual environment for the visual interpretation of remote sensing geosciences, and it is more convenient for interpreters to recognize and interpret geoscientific targets. However, there is such a defect in the 3D terrain visualization software that it is impossible to edit and extract the 3D vector data in the virtual 3D visual environment. The results of visual interpretation based on virtual 3D terrain environment can not be extracted in the form of digitization, but can not be shared, disseminated, and further analyzed by geoscientific knowledge. At present, other methods in the field of GIS, such as ground measurement, GPS and digital photogrammetry, are often used in the field of 3D vector data acquisition, either because of efficiency problems, or because of costs, instruments and equipment, etc. It is difficult to meet the need of 3D vector acquisition in geoscience field. In the field of geoscience application, 3D vector data usually has a special geoscientific meaning, which requires a new method of 3D vector data acquisition, which provides a visual and realistic 3D visual effect for geoscientists. At the same time, it is convenient and flexible to collect and analyze vector data interactively. Based on this, this paper presents an interactive vectorization method based on virtual 3D terrain surface, which can collect 3D vector data interactively with common two-dimensional mouse on the basis of 3D visualization environment of DEM. First of all, the basic theory of surface 3D vectorization, such as concept, characteristics, correlation technology, data model, vectorization process and so on, is systematically analyzed and summarized in this paper, and a more systematic theoretical system of surface 3D vectorization technology is established. So that we have a deeper understanding of surface three-dimensional vectorization, and provide guidance for the design of the following specific methods. The realization method of surface three-dimensional vectorization is designed from two different levels. Firstly, the method of constructing the basic environment of 3D surface interaction vectorization includes the contents and methods of raw data preprocessing, the method of terrain 3D visualization and the method of basic operation of 3D graphics. Then the design of the specific interactive vectorization method, including the design of display interface and interactive method, the design of data management form, the collection flow of different data models and the design of generating algorithm. Finally, according to the design of 3D surface vectorization method in this paper, a simple 3D surface vectorization tool based on IDL is developed. The methods discussed in Chapter 3 and Chapter 4 are basically realized and applied to the interpretation of geological faults. A rational effect has been obtained, and the feasibility and practicability of the method in this paper.
【學位授予單位】:首都師范大學
【學位級別】:碩士
【學位授予年份】:2013
【分類號】:P237
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