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基于全景電影的發(fā)展及商業(yè)化前景探究全景攝像機和VR技術

發(fā)布時間:2019-01-30 09:32
【摘要】:隨著VR技術的快速發(fā)展,市場的不斷擴大,VR虛擬設備研發(fā)團隊不斷探究,幫助人們在網絡和計算機虛擬世界中更加清晰地體驗現(xiàn)實、重建現(xiàn)實和改造現(xiàn)實。VR技術使場景重現(xiàn)更加全面、真實,給人帶來身臨其境的感覺,因此適用于許多行業(yè)。例如全景酒店、全景旅游、全景醫(yī)院、全景學校、全景文化館等。如今電影行業(yè)發(fā)展迅速,中國2014年投資于電影方面的資金約為72億元,占全產業(yè)投資不到31%,而2014年中國電影票房高達296.39億元,觀影人次達到8.3億。然而電影院式的平面展示方式已經無法滿足人們的視聽需要,盡管IMAX、DMAX、ZMAX、X-LAND等巨幕的出現(xiàn)大大加強了視覺的震撼性,但仍然無法滿足人們想要追求的真實感。如今一種新型的觀影模式——360度全景電影逐漸出現(xiàn)在人們的視野。Google開發(fā)的SpotLight Stories應用,里面的《HELP》整個影片都是360 °的全景視角,通過手機里的陀螺儀和加速計來調整影片的視角,這樣在旋轉手機的同時,可以隨意轉換到自己想看的角度。這只是全景電影的初探索,它為未來全景電影的發(fā)展提供了無限可能。本文首先介紹VR技術的發(fā)展歷程,VR是虛擬現(xiàn)實的簡稱,是全景電影的技術載體,從三個方面介紹了虛擬現(xiàn)實技術的優(yōu)點,使人們對虛擬現(xiàn)實技術有一個較為全方面的了解。然后基于谷歌開發(fā)的SpotLight Stories應用程序,總結全景影像的展示方式,并集合游戲引擎和后期合成軟件,達到對全景影像制作流程的探究。任何事物都有兩面性,全景影像也有其弊端,因為需要佩戴VR眼鏡,而易產生3D眩暈感、近視及視覺疲勞,這是它不可長時間使用的最主要原因,而通過對電影鏡頭語言和故事內容的探究,在鏡頭運動及畫面色彩、光線、劇情上盡可能做到適合人類視覺感受的影片。本論文重點是談論全景影視與普通影視的不同,最后從商業(yè)化空間方面來探究全景電影的應用,其中全景影視根據(jù)觀影人的視角不同,所看到的故事情節(jié)有所不同,這樣大大增加觀看次數(shù),增加收益。
[Abstract]:With the rapid development of VR technology and the expansion of market, VR virtual device R & D team is constantly exploring to help people experience reality more clearly in the network and computer virtual world. Reconstructing reality and reconstructing reality. VR technology makes the scene more comprehensive, realistic and immersive, so it is suitable for many industries. For example, Panorama Hotel, Panorama Tourism, Panorama Hospital, Panorama School, Panorama Cultural Center, etc. Today, the film industry is growing fast, with about 7.2 billion yuan invested in movies in 2014, less than 31 percent of the industry's total, compared with 29.639 billion yuan at the box office in 2014 and 830 million people watching movies. However, the cinema-style plane display can not meet the audiovisual needs of people. Although the appearance of IMAX,DMAX,ZMAX,X-LAND has greatly enhanced the visual shock, it still can not satisfy the reality that people want to pursue. Now a new kind of viewing mode, 360-degree panoramic film, is gradually appearing in people's view. The SpotLight Stories application developed by Google, the whole film of "HELP" is a 360-degree panoramic view. The gyroscope and accelerometer in the phone are used to adjust the viewing angle of the film, so that the camera can be rotated at the same time as the phone is rotated to the angle you want to see. This is only the initial exploration of panoramic film, which provides infinite possibilities for the development of panoramic film in the future. This paper first introduces the development of VR technology, VR is the abbreviation of virtual reality, is the technical carrier of panoramic film. This paper introduces the advantages of virtual reality technology from three aspects, so that people have a more comprehensive understanding of virtual reality technology. Then, based on the SpotLight Stories application developed by Google, the display mode of panoramic image is summarized, and the game engine and post composite software are assembled to explore the production process of panoramic image. Everything has two sides, and panoramic images have their drawbacks, because they need to wear VR glasses and are prone to 3D vertigo, myopia and visual fatigue, which is the main reason it can't be used for a long time. By exploring the language of film lens and the content of the story, the film is suitable for human visual feeling as far as possible in lens motion, picture color, light and plot. This paper focuses on discussing the difference between panoramic film and ordinary film, and finally explores the application of panoramic film from commercial space, in which panoramic film and television, according to the perspective of the filmgoers, see different storylines. This greatly increases the number of viewing times, increase revenue.
【學位授予單位】:遼寧師范大學
【學位級別】:碩士
【學位授予年份】:2015
【分類號】:TP391.9;J943

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