VR時(shí)代在家看院線(xiàn)電影的可行性研究
發(fā)布時(shí)間:2018-05-05 04:01
本文選題:VR虛擬現(xiàn)實(shí)技術(shù) + VR電影。 參考:《當(dāng)代電影》2017年08期
【摘要】:VR虛擬現(xiàn)實(shí)技術(shù)與電影的結(jié)合,打破了傳統(tǒng)觀影模式,把觀眾從影院大銀幕拉到了頭戴式顯示屏幕前,帶來(lái)了更好的觀影體驗(yàn)?梢钥吹,未來(lái)VR技術(shù)的深入應(yīng)用必然會(huì)給傳統(tǒng)影院帶來(lái)極大沖擊。而對(duì)于電影行業(yè),VR技術(shù)的出現(xiàn)既能擴(kuò)大現(xiàn)有觀影群體,還對(duì)電影行業(yè)的發(fā)展起著促進(jìn)作用。本文主要探究未來(lái)VR時(shí)代觀眾在家觀看院線(xiàn)電影的可行性,發(fā)現(xiàn)VR技術(shù)與同步院線(xiàn)電影相結(jié)合,不單是用戶(hù)觀影方式的變革,也是對(duì)整個(gè)電影行業(yè)發(fā)展的促進(jìn)。
[Abstract]:The combination of VR virtual reality technology and film has broken the traditional mode of viewing film, pulled the audience from the big screen in the cinema to the head-mounted display screen, and brought a better viewing experience. It can be seen that the future application of VR technology will inevitably bring great impact to the traditional cinema. For the film industry, VR technology can not only expand the existing audience, but also promote the development of the film industry. This paper mainly explores the feasibility of watching cinema movies at home in the future VR era. It is found that the combination of VR technology and synchronous cinema movies is not only the change of users' viewing mode, but also the promotion of the development of the whole film industry.
【作者單位】: 中國(guó)傳媒大學(xué)經(jīng)管學(xué)部;
【基金】:教育部人文社科重點(diǎn)研究基金項(xiàng)目“電視商務(wù)的運(yùn)營(yíng)模式創(chuàng)新研究”(項(xiàng)目編號(hào):2015GDYB09)的研究成果
【分類(lèi)號(hào)】:J943
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本文編號(hào):1846085
本文鏈接:http://sikaile.net/jingjilunwen/whjj/1846085.html
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