基于多通道學(xué)習(xí)的肢體運(yùn)動(dòng)功能康復(fù)輔助游戲研究
發(fā)布時(shí)間:2018-09-17 08:40
【摘要】:近年來(lái),認(rèn)知心理學(xué)中關(guān)于多通道學(xué)習(xí)的研究層出不窮,利用多通道學(xué)習(xí)的信息加工方式進(jìn)行學(xué)習(xí)時(shí),人的學(xué)習(xí)效率高、效果好。目前,由于外傷或疾病導(dǎo)致的肢體運(yùn)動(dòng)功能障礙嚴(yán)重影響了人的正常生活,康復(fù)訓(xùn)練可以幫助患者改善運(yùn)動(dòng)功能,降低患者的致殘率,改善生活。康復(fù)訓(xùn)練的動(dòng)作學(xué)習(xí)需要治療師一對(duì)一的指導(dǎo),而當(dāng)前康復(fù)治療師,治療場(chǎng)地等資源缺乏,不能滿足患者的需求。隨著體感技術(shù)的發(fā)展,為實(shí)現(xiàn)多通道的動(dòng)作學(xué)習(xí)創(chuàng)造了可能。因此本文探索一種康復(fù)訓(xùn)練動(dòng)作學(xué)習(xí)的方式,以此提高人在動(dòng)作學(xué)習(xí)時(shí)的自主學(xué)習(xí)能力和學(xué)習(xí)效果。本文在了解肢體運(yùn)動(dòng)功能康復(fù)原理及康復(fù)訓(xùn)練動(dòng)作的學(xué)習(xí)方式之后,首先對(duì)視覺(jué)通道、聽(tīng)覺(jué)通道和動(dòng)覺(jué)通道的信息加工方式進(jìn)行了深度探究,分析各個(gè)通道的生理構(gòu)造、信息加工特點(diǎn)與信息元素的特征。以計(jì)算機(jī)多通道研究、多通道學(xué)習(xí)相關(guān)理論、鏡像神經(jīng)元理論和反饋理論為基礎(chǔ),構(gòu)建了基于多通道學(xué)習(xí)的動(dòng)作學(xué)習(xí)模型,該模型為反饋式多通道的動(dòng)作學(xué)習(xí)系統(tǒng)設(shè)計(jì)奠定了理論基礎(chǔ)。然后根據(jù)對(duì)信息加工方式的研究與模型中的設(shè)計(jì)啟示,完成了動(dòng)作信息在視覺(jué)通道、聽(tīng)覺(jué)通道和動(dòng)覺(jué)通道信息的設(shè)計(jì),為了實(shí)現(xiàn)動(dòng)覺(jué)通道的動(dòng)作信息,運(yùn)用Kinect體感設(shè)備結(jié)合動(dòng)作匹配算法設(shè)計(jì)了標(biāo)準(zhǔn)動(dòng)作庫(kù)。利用Unity 3D整合各通道的動(dòng)作信息實(shí)現(xiàn)了基于Kinect的肢體運(yùn)動(dòng)功能康復(fù)輔助游戲。最后利用可用性測(cè)試方法對(duì)游戲的可用性進(jìn)行了評(píng)估,采用對(duì)比分析的方法對(duì)游戲的動(dòng)作學(xué)習(xí)效果進(jìn)行了評(píng)估。通過(guò)實(shí)驗(yàn)證明了本游戲的可用性良好,作為一種全新的動(dòng)作學(xué)習(xí)方式較書(shū)本的方式具有更好的學(xué)習(xí)效果。綜上所述,本研究探索了一種多通道反饋式的動(dòng)作學(xué)習(xí)方式,能提高人在動(dòng)作學(xué)習(xí)中的自主學(xué)習(xí)能力與學(xué)習(xí)效率,改善動(dòng)作學(xué)習(xí)的效果,寓教于樂(lè);诙嗤ǖ缹W(xué)習(xí)的動(dòng)作學(xué)習(xí)模型,在動(dòng)作學(xué)習(xí)領(lǐng)域具有普適性,可作為動(dòng)作學(xué)習(xí)材料設(shè)計(jì)的理論基礎(chǔ),有一定的教育價(jià)值。利用這種媒介進(jìn)行健康教育的效果更好,更加利于健康知識(shí)的傳播,具有重要的人文價(jià)值。
[Abstract]:In recent years, there are many researches on multi-channel learning in cognitive psychology. When we use the information processing method of multi-channel learning to study, people's learning efficiency is high and the effect is good. At present, the limb motor dysfunction caused by trauma or disease seriously affects people's normal life. Rehabilitation training can help patients to improve their motor function, reduce the disability rate of patients, and improve their lives. Rehabilitation training requires one-to-one guidance from therapists, but the current rehabilitation therapists and treatment sites are short of resources and can not meet the needs of patients. With the development of somatosensory technology, it is possible to realize multi-channel action learning. Therefore, this paper explores a way of training movement learning in order to improve the autonomous learning ability and learning effect. After understanding the rehabilitation principle of limb motor function and the learning methods of rehabilitation training, this paper first explores the information processing methods of visual channel, auditory channel and kinesthetic channel, and analyzes the physiological structure of each channel. The characteristics of information processing and information elements. On the basis of computer multi-channel research, multi-channel learning theory, mirror neuron theory and feedback theory, an action learning model based on multi-channel learning is constructed. The model lays a theoretical foundation for the design of feedback multi-channel action learning system. Then, according to the research of information processing mode and the inspiration of design in the model, the design of action information in visual channel, auditory channel and kinesthetic channel is completed, in order to realize the action information of kinesthetic channel. The standard action library is designed by using Kinect somatosensory equipment and motion matching algorithm. Using Unity 3D to integrate the action information of each channel, the limb motor function rehabilitation assistant game based on Kinect is realized. Finally, the usability of the game is evaluated by using the usability test method, and the action learning effect of the game is evaluated by the method of comparative analysis. The experiment proves that the game has good usability, and as a new way of learning, it has better learning effect than the way of books. To sum up, this study explores a multi-channel feedback mode of action learning, which can improve the autonomous learning ability and learning efficiency, improve the effect of action learning, and teach happily. The action learning model based on multi-channel learning is universal in the field of action learning. It can be used as the theoretical basis for the design of action learning materials and has certain educational value. The effect of health education by this medium is better, and it is more conducive to the spread of health knowledge, which has important humanistic value.
【學(xué)位授予單位】:哈爾濱工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:R49
本文編號(hào):2245326
[Abstract]:In recent years, there are many researches on multi-channel learning in cognitive psychology. When we use the information processing method of multi-channel learning to study, people's learning efficiency is high and the effect is good. At present, the limb motor dysfunction caused by trauma or disease seriously affects people's normal life. Rehabilitation training can help patients to improve their motor function, reduce the disability rate of patients, and improve their lives. Rehabilitation training requires one-to-one guidance from therapists, but the current rehabilitation therapists and treatment sites are short of resources and can not meet the needs of patients. With the development of somatosensory technology, it is possible to realize multi-channel action learning. Therefore, this paper explores a way of training movement learning in order to improve the autonomous learning ability and learning effect. After understanding the rehabilitation principle of limb motor function and the learning methods of rehabilitation training, this paper first explores the information processing methods of visual channel, auditory channel and kinesthetic channel, and analyzes the physiological structure of each channel. The characteristics of information processing and information elements. On the basis of computer multi-channel research, multi-channel learning theory, mirror neuron theory and feedback theory, an action learning model based on multi-channel learning is constructed. The model lays a theoretical foundation for the design of feedback multi-channel action learning system. Then, according to the research of information processing mode and the inspiration of design in the model, the design of action information in visual channel, auditory channel and kinesthetic channel is completed, in order to realize the action information of kinesthetic channel. The standard action library is designed by using Kinect somatosensory equipment and motion matching algorithm. Using Unity 3D to integrate the action information of each channel, the limb motor function rehabilitation assistant game based on Kinect is realized. Finally, the usability of the game is evaluated by using the usability test method, and the action learning effect of the game is evaluated by the method of comparative analysis. The experiment proves that the game has good usability, and as a new way of learning, it has better learning effect than the way of books. To sum up, this study explores a multi-channel feedback mode of action learning, which can improve the autonomous learning ability and learning efficiency, improve the effect of action learning, and teach happily. The action learning model based on multi-channel learning is universal in the field of action learning. It can be used as the theoretical basis for the design of action learning materials and has certain educational value. The effect of health education by this medium is better, and it is more conducive to the spread of health knowledge, which has important humanistic value.
【學(xué)位授予單位】:哈爾濱工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:R49
【參考文獻(xiàn)】
相關(guān)碩士學(xué)位論文 前1條
1 柯福全;基于視頻運(yùn)動(dòng)捕捉的肢體康復(fù)虛擬現(xiàn)實(shí)系統(tǒng)的設(shè)計(jì)[D];中南大學(xué);2012年
,本文編號(hào):2245326
本文鏈接:http://sikaile.net/huliyixuelunwen/2245326.html
最近更新
教材專著