WebSocket技術(shù)在體育賽事網(wǎng)站中的研究與應(yīng)用
[Abstract]:With the rapid development of Web technology, the emergence of HTML5 has led a new era of Web development. WebSocket, as one of the important components of HTML5, has also attracted much attention. It changes the information interaction between client and server in Web application which is dominated by client and passively accepted by server. It allows both sides to push messages to each other actively after establishing a stable connection. Push information fast, lightweight, is the most important feature of WebSocket. Sports events websites generally rely on the timely release of competition news, scores and other information to attract users, so it has a great demand for the timeliness of information transmission. The original real-time message transmission technology is more and more unable to meet the requirements of the website for the timeliness of information transmission. The birth of WebSocket technology is used to solve such problems. However, as an emerging technology, when applied to specific website projects, there are many different problems. This paper takes the sports events website as the application background, emphatically studies and analyzes three problems that need to be considered when the WebSocket technology is applied to the concrete project, and by analyzing the root causes of the problems, it puts forward the strategies to solve these problems. At the same time, according to the specific needs of a sports event website, this paper formulates the application strategy of WebSocket technology, and designs and implements an actual WebSocket application system, that is, the in-station trust system of a sports event website. Finally, this paper evaluates the application cost of WebSocket technology by analyzing and summarizing the whole design and development process. The main contents are as follows: at the beginning of this paper, the background of this subject is introduced, that is, the requirement of information transmission timeliness on sports events website, and the three problems existing in the application of WebSocket are analyzed, that is, compatibility problem. Connection loss problem and application cost problem. At the beginning of the article, the main technologies involved in developing WebSocket application system are introduced. Then, according to the analysis of the above problems, the paper designs and implements the application system of WebSocket technology, and lists the main codes used to solve the specific problems. After that, the performance and application cost of WebSocket are evaluated by testing the above application system. Finally, this paper summarizes the application of WebSocket technology and prospects for the future development of the technology. In general, this paper tries to develop the application system by applying WebSocket to the sports events website, makes efforts to solve the problems existing in the technology, and evaluates the performance of the technology. Further application of WebSocket is expected to be helpful.
【學(xué)位授予單位】:東華大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:TP393.09
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