游戲服務(wù)器端引擎的設(shè)計(jì)與實(shí)現(xiàn)
[Abstract]:With the development of the times, people's life is improving and the living standard is getting higher and higher. Gradually, information entertainment, leisure business is becoming more and more popular. Each month there are several online games closed test, public testing. Many of these games come from startups, but few of them end up surviving. To sum up the reasons, apart from the game itself is fun or not, the most important influence on the game loss rate is the stability of the game server. But the general start-up company does not have enough capital and experience to develop an efficient and stable server-side engine, so it has practical application value to realize a general-purpose, efficient, stable online game server-side engine. First of all, this paper lists the current mainstream network game server architecture, analyzes and summarizes the application of each scale server architecture, as well as the advantages and disadvantages of these architectures. According to the scale and time of this paper, a suitable implementation scheme of server architecture is proposed. Secondly, we design and implement an online game server-side engine, which uses some popular technologies today, and the purpose of choosing these technologies is to achieve very high database and network performance. In order to solve the majority of online game service during the period of high concurrency caused by stop response or slow response and other problems. New technologies are bound to introduce new problems. This paper also considers the new problems introduced by these new technologies, and properly solves the problems caused by these technologies. Thirdly, aiming at the hardware requirement of the online game stress test, this paper has no condition to use the conventional stress test scheme to test, so it also puts forward its own stress test scheme. In order to use the lowest required hardware equipment configuration and the minimum number of hardware equipment, it can also achieve a large number of hardware equipment and high configuration hardware equipment can achieve the purpose of stress testing. A stress testing tool is implemented, and the occupation of each resource is analyzed before the stress test is carried out to prove that the stress testing tool itself will not produce significant deviation to the test results. Finally, this paper tests the stability and concurrency ability of the server engine by using the stress test scheme and the stress testing tool. By analyzing and summarizing the test data, it is proved that both the server engine and the stress test scheme proposed in this paper are feasible.
【學(xué)位授予單位】:電子科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類(lèi)號(hào)】:TP393.05
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